This fixes following tests in es3conform:
shaders.switch.default_not_last_dynamic_vertex
shaders.switch.default_not_last_dynamic_fragment
and makes following tests in Piglit pass:
glsl-1.30/execution/switch/fs-default-notlast-fallthrough
glsl-1.30/execution/switch/fs-default_notlast
Oops ignore me, I just read the GLES manpage by accident!.
Thanks Chris.
Dave.
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Hey,
So it looks like in core GL profile glPixelStorei can only accept
GL_PACK_ALIGNMENT and GL_UNPACK_ALIGNMENT, however I can't see where
we enforce this in mesa?
Am I missing something to do we just not do this, it appears we check
is_desktop_gl, but that doesn't seem to cover it.
Dave.
_
Hi Chris,
Have you had a chance to look through my message?
Regards,
Pavel
-Original Message-
From: Popov, Pavel E
Sent: Tuesday, July 08, 2014 11:02 AM
To: 'Chris Forbes'
Cc: mesa-dev@lists.freedesktop.org
Subject: RE: [PATCH] mesa: Fix regression introduced by commit "mesa: fix
pac
2014-07-11 19:19 GMT+02:00 Emil Velikov :
> From: Giovanni Campagna
>
> Turn GBM into a swrast loader (providing putimage/getimage backed
> by a dumb KMS buffer). This allows to run KMS+DRM GL applications
> (such as weston or mutter-wayland) unmodified on cards that don't
> have any client side H
https://bugs.freedesktop.org/show_bug.cgi?id=81162
Kenneth Graunke changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |i...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=81162
--- Comment #3 from Chris Forbes ---
almos:
Nothing old about 10.3-dev -- is still the current development version. That
specific revision is only a few dozen commits behind the bleeding edge, and
oibaf rolls new packages regularly.
--
You are
https://bugs.freedesktop.org/show_bug.cgi?id=81162
--- Comment #2 from Patrik Bubák ---
Thanks for the response. If you could point me to how to upgrade it it'd be
much appreciated. I'm currently using the Oibaf PPA for Open Source drivers but
that doesn't upgrade it.
(In reply to comment #1)
>
https://bugs.freedesktop.org/show_bug.cgi?id=81162
almos changed:
What|Removed |Added
Severity|critical|normal
Priority|high
On Sun, Jul 13, 2014 at 10:50 AM, Thomas Helland
wrote:
> I've considered writing an algebraic optimization to convert
> this into an ir_binop_pow. If my understanding is correct the backend
> will then implement this in a similar fashion as above if it does not
> have a native pow() instruction.
Hi all,
I've been looking at some shaders from Portal recently.
A lot of them seem to hand-roll a pow-function with
log2, multiply, and exp2, like this:
r3.x = log2( r3.x );
r3.y = log2( r3.y );
r3.z = log2( r3.z );
r3.xyz = r3.xyz * vd2.zzz;
r3.x = exp2( r3.x );
r3.y = exp2( r3.y );
r3.z = exp2(
https://bugs.freedesktop.org/show_bug.cgi?id=81162
Patrik Bubák changed:
What|Removed |Added
Severity|normal |critical
Priority|medium
https://bugs.freedesktop.org/show_bug.cgi?id=81162
Patrik Bubák changed:
What|Removed |Added
Version|10.0|git
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You are receiving this mail becau
https://bugs.freedesktop.org/show_bug.cgi?id=81162
Patrik Bubák changed:
What|Removed |Added
Version|10.1|10.0
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You are receiving this mail beca
This is one step to make llvmpipe thread safe as mandated by the OpenGL
standard. Using the global LLVMContext is obviously a problem for
that kind of use pattern. Allocating and disposing a gallivm_state
private LLVMContext leads to problems with accumulating LLVMContext
dependent cached instances
This fixes the remaining problem with the recently introduced
global jit memory manager. This change again uses a memory manager
that is local to gallivm_state. This implementation still frees
the majority of the memory immediately after compilation.
Only the generated code is deferred until this c
Hi Jose,
This makes llvmpipe thread safe as mandated by the OpenGL standard.
The changes replace the use of two global data structures with
non global ones.
The changes pass piglit as of today without regressions.
The patchset deviates form your last suggestion. But lacking sufficient time
I just
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