Oops-- silly mistake in subject line. s/shader/layer/
On Sat, Jan 25, 2014 at 7:51 PM, Chris Forbes wrote:
> This requires both GS and ARB_viewport_array, so we can only enable it
> in core contexts for Gen7+ for now.
>
> Signed-off-by: Chris Forbes
> ---
> src/mesa/drivers/dri/i965/intel_exten
Signed-off-by: Chris Forbes
---
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/glsl/standalone_scaffolding.cpp | 1 +
3 files changed, 4 insertions(+)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 87784ed..13dcacb
Same idea as gl_Layer -- this is delivered in part of R0.0.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 22 ++
src/mesa/drivers/dri/i965/brw_fs.h | 1 +
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 2 ++
3 files changed, 25 ins
Signed-off-by: Chris Forbes
---
docs/relnotes/10.1.html | 1 +
1 file changed, 1 insertion(+)
diff --git a/docs/relnotes/10.1.html b/docs/relnotes/10.1.html
index 14b635f..4b83f7c 100644
--- a/docs/relnotes/10.1.html
+++ b/docs/relnotes/10.1.html
@@ -49,6 +49,7 @@ Note: some of the new features
This is a bit unusual -- we want to treat it as an input on the GLSL
side rather than a `system value` oddball. However, it doesn't get a
real slot in the VUE layout -- earlier shader stages write it into the
vertex header, and it appears in the FS payload packed into some R0.0
bits.
Signed-off-by
Signed-off-by: Chris Forbes
---
src/glsl/builtin_variables.cpp | 5 +
1 file changed, 5 insertions(+)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index d6bc3c0..bb499fa 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -864,6
This requires both GS and ARB_viewport_array, so we can only enable it
in core contexts for Gen7+ for now.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/intel_extensions.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/intel_extension
Signed-off-by: Chris Forbes
---
docs/GL3.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 799db4b..c8cb917 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -149,7 +149,7 @@ GL 4.3:
GL_ARB_copy_imagenot
This extension is purely GLSL -- there are no new GL API elements.
Signed-off-by: Chris Forbes
---
src/mapi/glapi/gen/gl_API.xml | 8 +++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 42df1ad..bd0a2a7 100644
Signed-off-by: Chris Forbes
---
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 0676f1e..3239268 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.
The spec doesn't actually mention adding this, but this is the usual
pattern so I'm assuming it's a spec bug.
Signed-off-by: Chris Forbes
---
src/glsl/glcpp/glcpp-parse.y | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 184e
---
src/mesa/drivers/dri/i965/brw_vs.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c
b/src/mesa/drivers/dri/i965/brw_vs.c
index a4f2ac6..092d53a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -61
This is defined in the same included file as ARB_draw_indirect.
Signed-off-by: Chris Forbes
---
src/mapi/glapi/gen/gl_API.xml | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 193ee37..42df1ad 100644
--- a/src/mapi/glapi/ge
This series adds support for ARB_fragment_layer_viewport on i965 Gen7, in
core contexts [the same conditions as for ARB_viewport_array being exposed].
This is another tiny piece of GL4.3, allowing the GS- [or with
AMD_vertex_shader_*, VS- ] written values of gl_Layer and gl_ViewportIndex
to be rea
Hi,
I've been looking for this bug for a couple of months now, and I don't
feel like I'm making much progress.
Attached is a piglit test that exposes the bug. Run this with software
rendering:
export LIBGL_ALWAYS_SOFTWARE=1
The bug is very obvious if you run Clutter programs with that, e.g.
On Tue, Jan 21, 2014 at 3:35 PM, Fredrik Höglund wrote
> xmlns:xi="http://www.w3.org/2001/XInclude"/>
>
> +
Should be #142...#146.
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On Fri, Jan 24, 2014 at 10:19 PM, Marek Olšák wrote:
> 1) Do we really have to have so much code inside #if...#endif? Can we
> always compile everything and just not set the pipe_context functions
> if LLVM < 3.5 and the same for get_(shader_)param? You can even do it
> without the preprocessor, e
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 01/24/2014 02:44 PM, Kenneth Graunke wrote:
> On 01/24/2014 02:18 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Fixes the glTexStorage3D failure in
>> ext_packed_depth_stencil-depth-stencil-texture and
>> oes_packed_depth_stencil-depth-ste
Previously, for example if the x channel was missing from a series of
assignments we were attempting to vectorize, the wrong swizzle mask
would be applied.
a.y = b.y;
a.z = b.z;
a.w = b.w;
would be incorrectly transformed into
a.yzw = b.xyz;
Fixes two transform feedback tests in the
Please can this be done for the geometry shader only?
Marek
On Fri, Jan 24, 2014 at 10:33 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Fixes piglit spec/glsl-1.50/execution/geometry/dynamic_input_array_index
>
> Signed-off-by: Michel Dänzer
> ---
> src/gallium/drivers/radeonsi/si_pipe.c
On Fri, Jan 24, 2014 at 9:17 AM, Alex Deucher wrote:
> On Fri, Jan 17, 2014 at 6:19 AM, Lucas Stach wrote:
>> Use same names as the kernel, makes it easier to identify
>> connectors in the common case.
>>
>> Signed-off-by: Lucas Stach
>
> Reviewed-by: Alex Deucher
>
> If there are no other comm
On 01/24/2014 03:18 PM, Ian Romanick wrote:
From: Ian Romanick
We need almost identical code in the glTexStorage path.
Signed-off-by: Ian Romanick
---
src/mesa/main/teximage.c | 110 ++-
src/mesa/main/teximage.h | 8
2 files changed, 78 i
On Fri, Jan 24, 2014 at 5:18 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Otherwise an application that requested an OpenGL ES 1.x context would
> actually get a desktop OpenGL context.
>
> Signed-off-by: Ian Romanick
> Cc: "9.1 9.2 10.0"
patches 4-7 are:
Reviewed-by: Alex Deucher
> ---
On 01/24/2014 02:18 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Fixes the glTexStorage3D failure in
> ext_packed_depth_stencil-depth-stencil-texture and
> oes_packed_depth_stencil-depth-stencil-texture_gles2.
>
> Signed-off-by: Ian Romanick
> ---
> src/mesa/main/teximage.c | 4 +++-
> s
On 01/22/2014 09:00 AM, Brian Paul wrote:
> On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
>> ---
>> src/mapi/glapi/gen/ARB_multi_bind.xml | 53
>> +++
>> src/mapi/glapi/gen/Makefile.am |1 +
>> src/mapi/glapi/gen/gl_API.xml |4 +++
>>
From: Ian Romanick
The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200
5148) TCL DRI).
Signed-off-by: Ian Romanick
---
docs/relnotes/10.1.html
From: Ian Romanick
Also s/_EXT// on enums that are now part of core.
Signed-off-by: Ian Romanick
---
src/mesa/main/fbobject.c | 23 ++-
1 file changed, 10 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 38b2727..4f510ee
From: Ian Romanick
Otherwise an application that requested an OpenGL ES 1.x context would
actually get a desktop OpenGL context.
Signed-off-by: Ian Romanick
Cc: "9.1 9.2 10.0"
---
src/mesa/drivers/dri/r200/r200_context.c| 2 +-
src/mesa/drivers/dri/radeon/radeon_common_context.c |
From: Ian Romanick
The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200
5157) TCL DRI2). I couldn't do a full piglit run because it would tank
the system with or
From: Ian Romanick
We need almost identical code in the glTexStorage path.
Signed-off-by: Ian Romanick
---
src/mesa/main/teximage.c | 110 ++-
src/mesa/main/teximage.h | 8
2 files changed, 78 insertions(+), 40 deletions(-)
diff --git a/src/m
From: Ian Romanick
All versions of the OpenGL spec are quite clear that
GL_INVALID_OPERATION should be generated. I added a quotation from the
3.3 core profile spec.
Fixes the glTexImage3D subcases of
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-text
From: Ian Romanick
Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
Signed-off-by: Ian Romanick
---
src/mesa/drivers/dri/i915/intel_extensions.c | 1 -
src/mesa/drivers/dri/i965/intel_extensions.c | 1 -
src
From: Ian Romanick
Fixes the glTexStorage3D failure in
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-texture_gles2.
Signed-off-by: Ian Romanick
---
src/mesa/main/teximage.c | 4 +++-
src/mesa/main/texstorage.c | 5 +
2 files changed, 8 insertio
On 01/24/2014 11:48 AM, Kenneth Graunke wrote:
> Simple shaders such as:
>
> void splat(vec2 v, float f) {
> v[0] = v[1] = f;
> }
>
> failed to compile with the following error:
> error: value of type vec2 cannot be assigned to variable of type float
>
> First, we would process v
Previously it was possible to sample off the end of the view, out to the
full extent of the data store. Now we get correct clamping behavior.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 9 +++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --g
These two patches correct issues with level and layer clamping with texture
views.
With the main series + this, Jon's rendering-levels and rendering-layers tests
behave
correctly.
I'll fit these into the appropriate points in the main series, but didn't feel
it
was necessary to send out the who
Signed-off-by: Chris Forbes
---
src/mesa/main/texobj.c | 7 +++
1 file changed, 7 insertions(+)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 3c64c437..9cb46cd 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -557,6 +557,13 @@ _mesa_test_texobj_complet
On 01/24/2014 01:33 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> The define was only available if
> gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it.
> Since the extension is advertised by default, remove that field too.
>
> Signed-off-by: Ian Romanick
> Cc: Maxence Le
Cool. Both are
Reviewed-by: Matt Turner
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Reviewed-by: Matt Turner
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From: Ian Romanick
The define was only available if
gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it.
Since the extension is advertised by default, remove that field too.
Signed-off-by: Ian Romanick
Cc: Maxence Le Doré
CC: Kenneth Graunke
---
src/glsl/glcpp/glcpp-parse.
On Fri, Jan 24, 2014 at 03:17:04PM +0900, Michel Dänzer wrote:
>
> The attached patches add two intrinsics to the R600 backend which are
> necessary for geometry shader support in the radeonsi driver.
>
Patch 1 and v2 of Patch 2 are:
Reviewed-by: Tom Stellard
-Tom
>
> --
> Earthling Michel
Simple shaders such as:
void splat(vec2 v, float f) {
v[0] = v[1] = f;
}
failed to compile with the following error:
error: value of type vec2 cannot be assigned to variable of type float
First, we would process v[1] = f, and transform:
LHS: (expression float vector_extract (var_
When processing assignments, we have both an LHS and RHS. At a glance,
"lhs_expr" clearly refers to the LHS, while a generic name like "expr"
is ambiguous.
Cc: i...@freedesktop.org
Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Kenneth Graunke
---
src/glsl/ast_to_hir.cpp | 12 ++--
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Matt Turner changed:
What|Removed |Added
Attachment #92717|text/plain |application/x-tgz
mime type|
Implements DRI_PRIME support.
Signed-off-by: Axel Davy
---
v3: add a check in dri2_create_wayland_buffer_from_image_wl to fail
if we are on a different device than the compositor, and then can't
use tiling. This is in the spec. The patch has been rebased.
v2: bug fix
src/egl/drivers/dri2/egl_dri
On Fri, Jan 24, 2014 at 01:27:00PM +0900, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Fixes half a dozen piglit tests with radeonsi.
>
> Signed-off-by: Michel Dänzer
> ---
> lib/Target/R600/SIInstructions.td | 5 +
> test/CodeGen/R600/trunc.ll| 10 ++
> 2 files changed,
It looks like this bit of code is trying to disable the prime capability if
the driver doesn't support createImageFromFds. However the logic looks a bit
broken and what it would actually do is disable all other capabilities apart
from prime. This patch fixes it to actually disable prime.
---
src/e
On Fri, Jan 17, 2014 at 6:19 AM, Lucas Stach wrote:
> Use same names as the kernel, makes it easier to identify
> connectors in the common case.
>
> Signed-off-by: Lucas Stach
Reviewed-by: Rob Clark
> ---
> tests/modeprint/modeprint.c | 28 +++-
> 1 file changed, 27 in
On Fri, Jan 17, 2014 at 6:19 AM, Lucas Stach wrote:
> Use same names as the kernel, makes it easier to identify
> connectors in the common case.
>
> Signed-off-by: Lucas Stach
Reviewed-by: Alex Deucher
If there are no other comments, I'll apply this later today.
> ---
> tests/modeprint/modep
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #4 from Evgeny Bobkin ---
Well, it should be noted, that test case is a OpenGL-cpp.tar.gz file
and the mentioned above video is a .webm file
This test sample runs fine as well when started with $ optirun ./tutorial4
on configure
Hi,
I am investigating what kind of Wayland protocol extensions would be
needed to support proper presentation timing. Looking at existing
works, I am wondering about two things whether they have any real use.
Where is swap interval (e.g. eglSwapInterval) greater than one useful?
Intervals 0 and
Reviewed-by: Marek Olšák
Marek
On Fri, Jan 24, 2014 at 2:20 AM, Brian Paul wrote:
> ---
> src/mesa/state_tracker/st_cb_fbo.c |6 ++
> 1 file changed, 6 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_cb_fbo.c
> b/src/mesa/state_tracker/st_cb_fbo.c
> index eca04b8..7801484 100
On Thu, Jan 23, 2014 at 8:36 PM, Kenneth Graunke wrote:
> On 01/23/2014 11:19 AM, Mark Mueller wrote:
>> That works for sRGB, but what about other color spaces that may be added in
>> the future? I'm fine with leaving that to another day and with using the
>> _SRGB decoration, as you say.
>
> Oy.
Ping.
Can someone please take a look and if there are no objections commit
this for me? I don't have commit access myself.
Am Freitag, den 17.01.2014, 12:19 +0100 schrieb Lucas Stach:
> Use same names as the kernel, makes it easier to identify
> connectors in the common case.
>
> Signed-off-by:
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_state_draw.c | 8
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 2185f16..f326261 10064
This patch series adds GLSL 1.50 geometry shader support and thus
OpenGL 3.3 support to the radeonsi driver. It depends on two patches to
the LLVM R600 backend I posted earlier today.
Only 5 driver specific piglit tests enabled by this series are still
failing.
[PATCH 01/16] radeonsi: Refactor sh
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 37 +++-
1 file changed, 27 insertions(+), 10 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index 1d93d8b
From: Michel Dänzer
While we're at it, use the local variable 'sel'.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 17 -
1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/r
From: Michel Dänzer
This makes sure constants and samplers work in the vertex shader even
when a geometry shader is active.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_descriptors.c | 21 +++---
src/gallium/drivers/radeonsi/si_pipe.h| 7 +-
src/gal
From: Michel Dänzer
It needs to increment at shader runtime, not at shader compile time, as
the geometry shader can emit vertices in loops. LLVM automagically
converts the ID back to an immediate value if its value can be
determined at compile time.
Signed-off-by: Michel Dänzer
---
src/gallium
From: Michel Dänzer
Fixes piglit vs-gs-arrays-within-blocks-pass.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 21 -
1 file changed, 16 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_pipe.c | 12 +++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index dab1180..2c1966b 100644
--- a/src/g
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 15 ++-
src/gallium/drivers/radeonsi/si_shader.h | 1 +
src/gallium/drivers/radeonsi/si_state_draw.c | 2 +-
3 files changed, 16 insertions(+), 2 deletions(-)
diff --git a/src/
From: Michel Dänzer
Move parameter loads out of loops, and use the instruction offset
instead of a VGPR for the vertex attribute offset when writing to the
ESGS ring buffer.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 22 ++
1 file changed, 1
From: Michel Dänzer
Fixes piglit spec/glsl-1.50/execution/geometry/dynamic_input_array_index
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_pipe.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pip
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 4
src/gallium/drivers/radeonsi/si_shader.h | 8
src/gallium/drivers/radeonsi/si_state_draw.c | 4 ++--
3 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/galli
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 1 +
src/gallium/drivers/radeonsi/si_state.c | 13 -
2 files changed, 9 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeo
From: Michel Dänzer
In preparation for adding geometry shader support.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 486 +--
1 file changed, 268 insertions(+), 218 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/
From: Michel Dänzer
Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Signed-off-by: Michel Dänzer
From: Michel Dänzer
Now it covers ES->GS as well as VS->PS.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_shader.c | 82
src/gallium/drivers/radeonsi/si_shader.h | 2 +-
src/gallium/drivers/radeonsi/si_state_draw.c | 2 +-
3 files chang
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #3 from Evgeny Bobkin ---
another issue is that if there two lines
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are removed and the cube is drawn with
glEnableVertexAttribArray (position_
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #2 from Evgeny Bobkin ---
another issue is that if
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are not used and the is drawn with
glEnableVertexAttribArray (position_id);
glBindBuff
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #1 from Evgeny Bobkin ---
Created attachment 92718
--> https://bugs.freedesktop.org/attachment.cgi?id=92718&action=edit
video demonstrating the issue
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https://bugs.freedesktop.org/show_bug.cgi?id=74010
Evgeny Bobkin changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
OS|All
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Priority: medium
Bug ID: 74010
Assignee: mesa-dev@lists.freedesktop.org
Summary: mesa-10.0.2: z-buffer issue with opengl 3.3 context on
intel
Severity: normal
Classificat
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
v2: I've confirmed in the meantime that the instruction offset is ignored
when the offen bit is enabled.
lib/Target/R600/SIInstrInfo.td | 60 ++---
lib/Target/R600/SIInstructions.td | 48 ++
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