On Mon, 2013-06-17 at 01:11 +1000, Jonathan Gray wrote:
> byteswap.h and bswap_32 aren't portable, replace them with calls to
> gallium's util_bswap32 as suggested by Mark Kettenis. Lets these files
> build on OpenBSD.
>
> Signed-off-by: Jonathan Gray
Reviewed-by: Michel Dänzer
Do you need so
2013/6/14 Sven Joachim
> Commit 1f82bf12ed inadvertently broke it, checking for __IEEE_FLOAT on all
> Alpha machines instead of only on VMS as before.
>
> NOTE: This is a candidate for the 9.1 branch.
>
> Signed-off-by: Sven Joachim
>
Reviewed-by: Andreas Boll
> ---
> src/mesa/main/compiler
- Original Message -
> - Original Message -
> > Jose Fonseca writes:
> > >> Yeah, that's what the patch was trying to do. Even though the formats
> > >> were defined as "int"s, the int layout was extra information on top of
> > >> what's already there. The int information didn'
On Sat, Jun 15, 2013 at 8:05 PM, Carl Worth wrote:
> José Fonseca writes:
> > FYI, with
> >
> https://github.com/apitrace/apitrace/commit/7700f74f294a28e57860487b917c8807156b3ad1
> > apitrace no longer crashes with Steam overlay.
>
> Thanks, José! This will be quite handy. And it's a fix I'd bee
byteswap.h and bswap_32 aren't portable, replace them with calls to
gallium's util_bswap32 as suggested by Mark Kettenis. Lets these files
build on OpenBSD.
Signed-off-by: Jonathan Gray
---
src/gallium/drivers/r600/r600_asm.c | 4 ++--
src/gallium/drivers/r600/r600_shader.c | 4 +
Not including the SH and SMX caches when invalidating read caches causes
random failures on some piglit tests when VA is enabled.
Since the failures are random, and there other problems also causing random
failures, it's hard to know exactly what tests were effected, but these
tests now consistent
I have been investigating why some piglit tests were failing when VA was
enabled.
What I found was that the problems started with this commit:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4539f8e20af286d1f521eb016c89c6d9af0b801c
That commit removed the S_0085F0_SMX_ACTION_ENA(1) and S_0085F0_
I noticed this code didn't work as advertised while doing some passing around
of TGSI shaders and trying to reparse them, and things failing.
This seems to fix it here for at least the small test case I hacked into a
graw test.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/tgsi/tgsi_text