This patch rewrites _mesa_meta_BlitFrameBuffer() function to add support
for blitting with GLSL/GLSL ES shaders. These changes were required to
support glBlitFrameBuffer() in gles3. This patch, along with other patches
in this series, make 16 failing framebuffer_blit test cases in gles3
conformance
On 01/01/2013 05:06 PM, Vinson Lee wrote:
Fixes missing break in switch defect reported by Coverity.
Signed-off-by: Vinson Lee
---
src/mesa/drivers/dri/i965/brw_eu_emit.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c
b/src/mesa/drivers/dri/i965/
This looks correct to me.
Reviewed-by: Paul Berry
On 1 January 2013 17:06, Vinson Lee wrote:
> Fixes missing break in switch defect reported by Coverity.
>
> Signed-off-by: Vinson Lee
> ---
> src/mesa/drivers/dri/i965/brw_eu_emit.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/sr
Fixes missing break in switch defect reported by Coverity.
Signed-off-by: Vinson Lee
---
src/mesa/drivers/dri/i965/brw_eu_emit.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c
b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 8a93ced..bd9c182 100644
--
On Mon, Dec 31, 2012 at 5:31 PM, Matt Turner wrote:
> On Mon, Dec 31, 2012 at 3:27 PM, Vinson Lee wrote:
>> Fixes this build error on platforms not using GNU indent.
>>
>> indent: Command line: ``-T'' requires a parameter
>>
>> Signed-off-by: Vinson Lee
>> ---
>> configure.ac | 2 +-
>> 1 file
Only Gen4 color write setup uses the force_sechalf flag, and it only
sets it on a single instruction. It also already has to get a pointer
to the instruction and manually set the saturate flag, so we may as well
just set force_sechalf the same way and avoid the complexity of a stack.
---
src/mesa
On 01/01/2013 09:20 AM, Matt Turner wrote:
On Wed, Dec 19, 2012 at 8:40 PM, Matt Turner wrote:
The ES 3.0 and GL 3.3+ specs say:
A new sampler object is created by binding an unused name to a
texture unit.
[...]
The names are marked as used, for the purposes of GenSamplers only,
On Wed, Dec 19, 2012 at 8:40 PM, Matt Turner wrote:
> The ES 3.0 and GL 3.3+ specs say:
>
> A new sampler object is created by binding an unused name to a
> texture unit.
>
> [...]
>
> The names are marked as used, for the purposes of GenSamplers only,
> but they acquire state only when they are f