https://bugs.freedesktop.org/show_bug.cgi?id=55998
runetmem...@gmail.com changed:
What|Removed |Added
CC||runetmem...@gmail.com
--
You are
On Sat, Oct 27, 2012 at 7:15 PM, Kenneth Graunke wrote:
> On 10/27/2012 01:01 PM, Vinson Lee wrote:
>>
>> Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
>> ctype.h on those platforms.
>>
>> Signed-off-by: Vinson Lee
>> ---
>> src/mesa/drivers/x11/xfonts.c |3 ---
>> 1
On Sat, Oct 27, 2012 at 4:51 PM, Tzvetan Mikov wrote:
> On 10/26/2012 08:45 PM, Jerome Glisse wrote:
>>> This is interesting. All I am doing is rotating a big texture on the
>>> screen. I am using EGL+Gallium, so it is as simple as it gets.
>>>
>>> The hack I am using to disable texture tiling is
On 10/27/2012 01:01 PM, Vinson Lee wrote:
Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee
---
src/mesa/drivers/x11/xfonts.c |3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/x1
On 10/27/2012 06:58 AM, Marek Olšák wrote:
> If you upload the texture every frame, set pipe_resource::usage to
> PIPE_USAGE_STAGING. That will make the texture linear.
>
> Marek
No, I am not uploading it for every frame. It is a static texture. I am
getting only 35 FPS on a HD6460, which is path
On 10/26/2012 08:45 PM, Jerome Glisse wrote:
>> This is interesting. All I am doing is rotating a big texture on the
>> screen. I am using EGL+Gallium, so it is as simple as it gets.
>>
>> The hack I am using to disable texture tiling is also extremely simple
>> (see below). It speeds up the FPS me
If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.
This can happen if eglDestroySurface() is called shortly after
eglSwapBuf
On Fri, Oct 26, 2012 at 10:01 PM, wrote:
> From: Jerome Glisse
>
> On r6xx/r7xx shader resource management need to make sure that the
> shader does not goes over the gpr register limit. Each specific
> asic has a maxmimum register that can be split btw shader stage.
> For each stage the shader m
llvm-3.2svn r166772 no longer requires RTTI for lib/Support.
Signed-off-by: Vinson Lee
---
scons/llvm.py | 3 +++
1 file changed, 3 insertions(+)
diff --git a/scons/llvm.py b/scons/llvm.py
index f87766a..e1ed760 100644
--- a/scons/llvm.py
+++ b/scons/llvm.py
@@ -183,6 +183,9 @@ def generate(env
Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee
---
src/mesa/drivers/x11/xfonts.c |3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/x11/xfonts.c b/src/mesa/drivers/x11/xfonts.c
ind
On Tue, Aug 28, 2012 at 2:18 AM, Paul Berry wrote:
> On 26 August 2012 18:04, Marek Olšák wrote:
>>
>> On Thu, Aug 23, 2012 at 11:39 PM, Paul Berry
>> wrote:
>> > On 23 August 2012 10:42, Marek Olšák wrote:
>> >>
>> >> On Thu, Aug 23, 2012 at 6:42 PM, Paul Berry
>> >> wrote:
>> >> > On 22 Augu
---
src/gallium/drivers/r600/r600_llvm.c | 62 +++---
src/gallium/drivers/r600/r600_shader.c | 22
2 files changed, 64 insertions(+), 20 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_llvm.c
b/src/gallium/drivers/r600/r600_llvm.c
index 321966e.
On 10/25/2012 11:17 AM, Eric Anholt wrote:
Ian Romanick writes:
From: Ian Romanick
This should fix some problems related to compiling shaders in different
contextes from multiple threads.
This is pretty nasty. I think de-rallocing this file might end up nicer
(we'd need a destructor that
https://bugs.freedesktop.org/show_bug.cgi?id=55788
Marvin Schmidt changed:
What|Removed |Added
Attachment #69161|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=55788
--- Comment #3 from Marvin Schmidt ---
Created attachment 69161
--> https://bugs.freedesktop.org/attachment.cgi?id=69161&action=edit
remove miInitializeBackingStore call
The fix has to be made in mesa, as the mentioned commit in xserver explai
rtti was removed from more llvm libraries.
Thanks to d0k for the hint via IRC #llvm on irc.oftc.net
---
src/gallium/auxiliary/Makefile |4
1 Datei geändert, 4 Zeilen hinzugefügt(+)
diff --git a/src/gallium/auxiliary/Makefile b/src/gallium/auxiliary/Makefile
index 3ba3f9c..690b7f5 100644
With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
---
src/mesa/main/shared.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
To silence assorted MSVC warnings.
---
src/mesa/main/mtypes.h | 12 ++--
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c3378cd..7f2adc7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2763,12 +276
---
src/mesa/vbo/vbo_attrib_tmp.h |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index d3fc77e..ece9394 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -61,12 +61,12 @@ USE
---
src/mesa/main/get.c |6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index e38d594..805f0f9 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1149,7 +1149,7 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params)
---
src/mesa/program/hash_table.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/hash_table.c b/src/mesa/program/hash_table.c
index 7dabadc..f45ed46 100644
--- a/src/mesa/program/hash_table.c
+++ b/src/mesa/program/hash_table.c
@@ -193,7 +193,7 @@ hash_t
---
src/mesa/main/transformfeedback.c |6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/transformfeedback.c
b/src/mesa/main/transformfeedback.c
index 0669b3a..1afc0dc 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@
---
src/mesa/main/accum.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index 8b71640..e2d7726 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -205,7 +205,7 @@ accum_scale_or_bias(struct gl_context *ctx,
---
src/mesa/main/texstorage.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index ca02ef3..283aefa 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -284,7 +284,7 @@ tex_storage_error_che
---
src/mesa/main/format_unpack.c |8
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 7b46dfc..04fd1d6 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -633,7 +633,7 @@
Taken from the intel driver. The sample positions are actually a solution
to the 8 queens puzzle. It gives more accurate and smoother AA.
---
src/gallium/drivers/r600/evergreen_state.c | 18 +-
src/gallium/drivers/r600/r600_state.c |6 +++---
2 files changed, 12 inserti
FWIW, instead of putting the discard_draw flag in r600_context, it
would be cleaner to have r600_adjust_gprs return false if drawing
should be skipped, then r600_update_derived_state would return false
and draw_vbo would skip rendering. That way you wouldn't have to add
any comments in draw_vbo, be
If you upload the texture every frame, set pipe_resource::usage to
PIPE_USAGE_STAGING. That will make the texture linear.
Marek
On Sat, Oct 27, 2012 at 4:26 AM, Tzvetan Mikov wrote:
>> -Original Message-
>> From: Jerome Glisse
>
>> > Can anyone shed some light on this? Is this by design
This was missing and got labeled "Something else".
Signed-off-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/brw_wm.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
b/src/mesa/drivers/dri/i965/brw_wm.c
index bfb36db..ad4059c 100644
--- a/src/mesa/drive
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