This function can be called in gdb to find out how much memory is used
by all texture objects.
---
src/mesa/main/texobj.c | 59
src/mesa/main/texobj.h |3 ++
2 files changed, 62 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/texobj.
This function can be called in gdb to find out how much memory is used
by buffer objects.
---
src/mesa/main/bufferobj.c | 30 ++
src/mesa/main/bufferobj.h |2 ++
2 files changed, 32 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/m
https://bugs.freedesktop.org/show_bug.cgi?id=48141
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=48142
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Thank you very much, Brian.
Reviewed-by: Marek Olšák
Marek
On Fri, Apr 6, 2012 at 1:14 AM, Brian Paul wrote:
> Add the maximum base vertex offset to max_index (if max_index is not ~0).
> Fixes a failed assertion in the u_upload_mgr.c code with the VMware svga
> driver.
>
> Fixes https://bugs.f
https://bugs.freedesktop.org/show_bug.cgi?id=44405
--- Comment #14 from Vadim 2012-04-06 10:37:11 PDT ---
AFAICS the game uses additional gl context for loading the resources in the
separate thread. After destroying that context some pipe_surface is destroyed
in the "pipe_surface_reference" using
On Mon, Apr 2, 2012 at 7:40 AM, Tolga Dalman
wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Hi,
>
>
> On 02.04.2012 00:24, nobled wrote:
>> #define LIST_FOR_EACH_ENTRY(pos, head, member)
>> \
>> - for (pos = container_of((head)->next, pos, member);