On Thu, Mar 01, 2012 at 04:04:59PM +0800, Yuanhan Liu wrote:
> On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote:
> > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
> > wrote:
> > > According to 3DSTATE_MAP_STATE at page of 104 in Bspec
> > > vol3d 3D Instructions:
> > > [DevGDG and
On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote:
> On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu
> wrote:
> > The current code would ignore the point size specified by gl_PointSize
> > builtin variable in vertex shader on Pineview. This patch servers as
> > fixing that.
> >
> > Thi
https://bugs.freedesktop.org/show_bug.cgi?id=44466
--- Comment #7 from Johannes Obermayr 2012-03-01
15:20:14 PST ---
Created attachment 57881
--> https://bugs.freedesktop.org/attachment.cgi?id=57881
valgrind log on current git/svn versions
Here is a valgrind log using current git/svn version
Border only applies to the width for a 1D texture array and for 2D
texture array it applies to the width and height but not to the
depth. This was not handled correctly in strip_texture_border().
v2: height is also affected by border if target is GL_TEXTURE_3D
v3: simplified the logic to strip te
On 03/01/2012 11:39 AM, Benjamin Franzke wrote:
> 2012/3/1 Chad Versace :
>> On 02/29/2012 07:36 AM, Benjamin Franzke wrote:
>>> We dont want eglplatform.h to typedef egl native types
>>> to x11 types, when x11 headers are not available.
>>> ---
>>> configure.ac |4
>>> 1 files changed, 4
On Thu, Mar 1, 2012 at 7:56 PM, Patrick Baggett
wrote:
> Now I'm curious. Is it the case that every DRI1 driver could be a DRI2
> driver with enough effort? Not talking about emulating hardware features.
In theory yes. in some situations its sub-optimal like low VRAM cards,
since DRI1 was based a
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #5 from Pablo 2012-03-01 12:16:55 PST ---
I forgot to add that there are big problems with wine, and the game does not
run on that mode, you only can confirm that shader model 3 is provided as an
option
--
Configure bugmail: https:/
On Thu, 2012-03-01 at 13:56 -0600, Patrick Baggett wrote:
> Now I'm curious. Is it the case that every DRI1 driver could be a DRI2
> driver with enough effort? Not talking about emulating hardware
> features.
>
>
> Patrick
DRI2 impose nothing on hw capabilities. So any hw can do DRI2 even hw
wit
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #4 from Pablo 2012-03-01 12:15:02 PST ---
let me clarify the situation.
Regnum online provides 5 modes to play.
SAFE MODE: if you check this, it replace any shader option. Perfectly playable
fixed : after the resolution of bug 4470
- Original Message -
> On Thu, Mar 1, 2012 at 7:23 PM, Jose Fonseca
> wrote:
> >
> >
> > - Original Message -
> >> On Thu, Mar 1, 2012 at 5:28 PM, Eric Anholt
> >> wrote:
> >> > On Thu, 1 Mar 2012 16:50:40 +0100, Marek Olšák
> >> >
> >> > wrote:
> >> >> Hi Eric,
> >> >>
> >> >>
On Thu, Mar 1, 2012 at 7:48 PM, Henri Verbeet wrote:
> On 1 March 2012 16:50, Marek Olšák wrote:
>> Hi Eric,
>>
>> this commit breaks StarCraft II running on Wine traced by apitrace
>> on r600g. Wine is most probably stuck in a deadlock. It prints these
>> error messages:
>>
>> err:seh:setup_exce
On 01/03/12 11:46 AM, Dave Airlie wrote:
On Thu, Mar 1, 2012 at 7:25 PM, Connor Behan wrote:
On 01/03/12 01:36 AM, Dave Airlie wrote:
You can still build r128_dri.so from Mesa 7.11 and it will work with later
Mesa libGLs fine. You just can't build it from Mesa 8.0 source anymore.
Really? Even
On Thu, Mar 1, 2012 at 7:23 PM, Jose Fonseca wrote:
>
>
> - Original Message -
>> On Thu, Mar 1, 2012 at 5:28 PM, Eric Anholt wrote:
>> > On Thu, 1 Mar 2012 16:50:40 +0100, Marek Olšák
>> > wrote:
>> >> Hi Eric,
>> >>
>> >> this commit breaks StarCraft II running on Wine traced by apitra
Now I'm curious. Is it the case that every DRI1 driver *could be* a DRI2
driver with enough effort? Not talking about emulating hardware features.
Patrick
On Thu, Mar 1, 2012 at 1:46 PM, Dave Airlie wrote:
> On Thu, Mar 1, 2012 at 7:25 PM, Connor Behan
> wrote:
> > On 01/03/12 01:36 AM, Dave A
Christian König wrote:
I made some tests and measured the time between each page flip, and I
have to say: WOW! I'm deeply impressed that you recognized that there is
something wrong with the naked eye!
With 30/60 and streams with lots of motion it looked quite bad.
So now I have the strong t
On Thu, Mar 1, 2012 at 7:25 PM, Connor Behan wrote:
> On 01/03/12 01:36 AM, Dave Airlie wrote:
>>
>> You can still build r128_dri.so from Mesa 7.11 and it will work with later
>> Mesa libGLs fine. You just can't build it from Mesa 8.0 source anymore.
>
> Really? Even if no one updates r128 to stay
2012/3/1 Chad Versace :
> On 02/29/2012 07:36 AM, Benjamin Franzke wrote:
>> We dont want eglplatform.h to typedef egl native types
>> to x11 types, when x11 headers are not available.
>> ---
>> configure.ac | 4
>> 1 files changed, 4 insertions(+), 0 deletions(-)
>>
>> diff --git a/config
On Wed, Feb 29, 2012 at 7:48 PM, Brian Paul wrote:
> On Wed, Feb 29, 2012 at 6:44 PM, Anuj Phogat
> wrote:
> > Intel and Gallium drivers don't support texture borders. Border is
> stripped
> > before texture is used inside the driver. So, glGetTexLevelParameteriv()
> > returns the stripped value
On 01/03/12 01:36 AM, Dave Airlie wrote:
You can still build r128_dri.so from Mesa 7.11 and it will work with
later Mesa libGLs fine. You just can't build it from Mesa 8.0 source
anymore.
Really? Even if no one updates r128 to stay compatible with new libGLs
and no one updating libGL gives a s
On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu
wrote:
> The current code would ignore the point size specified by gl_PointSize
> builtin variable in vertex shader on Pineview. This patch servers as
> fixing that.
>
> This patch fixes the following issues on Pineview:
> webglc:
> https://cvs.kh
On 1 March 2012 16:50, Marek Olšák wrote:
> Hi Eric,
>
> this commit breaks StarCraft II running on Wine traced by apitrace
> on r600g. Wine is most probably stuck in a deadlock. It prints these
> error messages:
>
> err:seh:setup_exception_record stack overflow 2412 bytes in thread
> 0024 eip 004
- Original Message -
> On Thu, Mar 1, 2012 at 5:28 PM, Eric Anholt wrote:
> > On Thu, 1 Mar 2012 16:50:40 +0100, Marek Olšák
> > wrote:
> >> Hi Eric,
> >>
> >> this commit breaks StarCraft II running on Wine traced by apitrace
> >> on r600g. Wine is most probably stuck in a deadlock.
On Thu, Mar 1, 2012 at 5:28 PM, Eric Anholt wrote:
> On Thu, 1 Mar 2012 16:50:40 +0100, Marek Olšák wrote:
>> Hi Eric,
>>
>> this commit breaks StarCraft II running on Wine traced by apitrace
>> on r600g. Wine is most probably stuck in a deadlock. It prints these
>> error messages:
>>
>> err:seh:
On 02/29/2012 07:36 AM, Benjamin Franzke wrote:
> That is when building with --disable-opengl.
> Fix for commit c5f4024a793f1209b1693aed9a46be9374ba4741.
>
> CC: Chad Versace
> ---
> src/mesa/drivers/common/meta.c |6 ++
> 1 files changed, 6 insertions(+), 0 deletions(-)
For patches 1-2,
On 02/29/2012 07:36 AM, Benjamin Franzke wrote:
> We dont want eglplatform.h to typedef egl native types
> to x11 types, when x11 headers are not available.
> ---
> configure.ac |4
> 1 files changed, 4 insertions(+), 0 deletions(-)
>
> diff --git a/configure.ac b/configure.ac
> index 0c
On Thu, 1 Mar 2012 16:50:40 +0100, Marek Olšák wrote:
> Hi Eric,
>
> this commit breaks StarCraft II running on Wine traced by apitrace
> on r600g. Wine is most probably stuck in a deadlock. It prints these
> error messages:
>
> err:seh:setup_exception_record stack overflow 2412 bytes in thread
On 03/01/2012 08:33 AM, Johannes Obermayr wrote:
With commit 151687 llvm changed getExtent and readByte back to const.
This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee.
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp |8
1 files changed, 0 insertions(+), 8 deletion
Hi Eric,
this commit breaks StarCraft II running on Wine traced by apitrace
on r600g. Wine is most probably stuck in a deadlock. It prints these
error messages:
err:seh:setup_exception_record stack overflow 2412 bytes in thread
0024 eip 00437fdb esp 00c409c4 stack 0xc4-0xc41000-0xd4
err:n
- Original Message -
> On 03/01/2012 12:42 AM, Jose Fonseca wrote:
> > - Original Message -
> >> These will be used by glReadPixels() and glGetTexImage() to fix
> >> issues
> >> with reading GL_LUMINANCE and other formats.
> >> ---
> >> src/mesa/main/pack.c | 91
> >> +
With commit 151687 llvm changed getExtent and readByte back to const.
This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee.
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp |8
1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/src/gallium/auxiliary/gallivm/lp_b
On 03/01/2012 12:42 AM, Jose Fonseca wrote:
- Original Message -
These will be used by glReadPixels() and glGetTexImage() to fix
issues
with reading GL_LUMINANCE and other formats.
---
src/mesa/main/pack.c | 91
++
src/mesa/main/pack
On 02/29/2012 10:36 PM, Vinson Lee wrote:
This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee.
llvm-3.1svn r151687 makes MemoryObject accessor members const again.
Signed-off-by: Vinson Lee
---
src/gallium/auxiliary/gallivm/lp_bld_debug.cpp |8
1 files changed, 0 insert
On Don, 2012-03-01 at 06:05 -0800, Benoit Jacob wrote:
>
> - Original Message -
> > On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
> > >
> > > - Original Message -
> > > > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > > > >
> > > > > At Mozilla we've been wo
- Original Message -
> On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
> >
> > - Original Message -
> > > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > > >
> > > > At Mozilla we've been wondering if we could get a good software
> > > > fallback for users who
https://bugs.freedesktop.org/show_bug.cgi?id=41152
Sven Arvidsson changed:
What|Removed |Added
CC||silpa...@hotmail.com
--- Comment #3 fro
https://bugs.freedesktop.org/show_bug.cgi?id=46815
Bug #: 46815
Summary: Build fails with byacc and configuration script
succeeds
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Versi
On Thu, Mar 1, 2012 at 7:36 AM, Connor Behan wrote:
> I am a first time mailing list joiner, long time user of exclusively free
> video drivers. I was very upset to see the DRI1 drivers removed from the
> codebase in August and I waited until now to complain because I wanted to
> see if the good c
There is one thing you didn't cover in your questions/myths: old hardware is
often very limited by today standards, and removing it allows the code to
become simpler (less fallbacks, more shared code, uniform code paths), as we
can raise the assumptions of what a driver can and cannot do. And t
https://bugs.freedesktop.org/show_bug.cgi?id=41791
José Fonseca changed:
What|Removed |Added
AssignedTo|mesa-dev@lists.freedesktop. |jfons...@vmware.com
|or
https://bugs.freedesktop.org/show_bug.cgi?id=41791
--- Comment #9 from José Fonseca 2012-03-01 00:07:13 PST
---
(In reply to comment #7)
> I'm also openSUSE 12.1 user and I experience the same problem, it's just
> Diablo
> II instead of Civilization in my case. When I let Mesa use LLVM, Diablo
On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote:
> On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
> wrote:
> > According to 3DSTATE_MAP_STATE at page of 104 in Bspec
> > vol3d 3D Instructions:
> > [DevGDG and DevAlv]: Must be a power of 2 for cube maps
> >
> > Well, it turned out
41 matches
Mail list logo