This patch add the support of gl_PointCoord gl builtin variable for
platform gen4 and gen5(ILK).
Unlike gen6+, we don't have a hardware support of gl_PointCoord, means
hardware will not calculate the interpolation coefficient for you.
Instead, you should handle it yourself in sf shader stage.
But
On Thu, Feb 23, 2012 at 02:37:06PM +0800, Yuanhan Liu wrote:
> On Tue, Feb 21, 2012 at 11:59:17AM -0800, Eric Anholt wrote:
> > On Sun, 19 Feb 2012 13:31:33 +0800, Liu Aleaxander
> > wrote:
> > > On Sun, Feb 19, 2012 at 8:54 AM, Eric Anholt wrote:
> > > > On Sat, 18 Feb 2012 23:07:32 +0800, Liu
https://bugs.freedesktop.org/show_bug.cgi?id=46631
Neil Roberts changed:
What|Removed |Added
Attachment #57666|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=46631
--- Comment #8 from Neil Roberts 2012-02-26 13:41:46 UTC
---
Ok, I think I understand this a bit better now.
I think the problem is that Mesa is doing the wrong thing when converting from
the framebuffer format to the temporary floating point R
https://bugs.freedesktop.org/show_bug.cgi?id=46631
Kurt Roeckx changed:
What|Removed |Added
CC||k...@roeckx.be
--- Comment #7 from Kurt Ro
---
src/gallium/auxiliary/util/u_transfer.c | 34 ++
1 files changed, 20 insertions(+), 14 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_transfer.c
b/src/gallium/auxiliary/util/u_transfer.c
index 1fa8d94..f1c2a09 100644
--- a/src/gallium/auxiliary/util/u_tr
The DISCARD flags should improve performance in drivers which handle them.
---
src/gallium/auxiliary/util/u_transfer.c | 12
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_transfer.c
b/src/gallium/auxiliary/util/u_transfer.c
index 7e72a
https://bugs.freedesktop.org/show_bug.cgi?id=46631
--- Comment #6 from Christoph Bumiller
2012-02-26 09:40:14 PST ---
(In reply to comment #5)
> Created attachment 57667 [details]
> Test case showing reading luminance values
>
> I'm attaching a test case which shows what happens when luminance v
https://bugs.freedesktop.org/show_bug.cgi?id=46631
--- Comment #5 from Neil Roberts 2012-02-26 09:19:43 PST
---
Created attachment 57667
--> https://bugs.freedesktop.org/attachment.cgi?id=57667
Test case showing reading luminance values
Ok, I've split the patch into two.
I'm attaching a test
https://bugs.freedesktop.org/show_bug.cgi?id=46631
Neil Roberts changed:
What|Removed |Added
Attachment #57646|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=46631
--- Comment #3 from Neil Roberts 2012-02-26 09:09:52 PST
---
Created attachment 57665
--> https://bugs.freedesktop.org/attachment.cgi?id=57665
readpix: Don't disable fast path for normalized types
Mesa has a fast path for the generic fallback
https://bugs.freedesktop.org/show_bug.cgi?id=46631
José Fonseca changed:
What|Removed |Added
CC||jfons...@vmware.com
--- Comment #2 from J
https://bugs.freedesktop.org/show_bug.cgi?id=41791
--- Comment #7 from Rafał Miłecki 2012-02-26 03:18:45 PST ---
I'm also openSUSE 12.1 user and I experience the same problem, it's just Diablo
II instead of Civilization in my case. When I let Mesa use LLVM, Diablo II
crashes before even displayin
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