On Mit, 2011-10-12 at 22:54 +0200, Martin Stolpe wrote:
>
> I'm using the Gallium R300 driver with the Xorg state tracker on my system.
> Everything is running very smoothly when I'm using OpenGL ES 2.0 composited
> mode of kwin. Running for example Notepad++ in wine on the other hand is
> pai
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texe
Signed-off-by: Vadim Girlin
---
Sorry, overlooked whitespace issues in v2
src/mesa/main/api_validate.c | 23 ---
1 files changed, 20 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1fcf5cd..901f50f 100644
--- a/
On Wed, 12 Oct 2011 11:44:10 -0600, Brian Paul wrote:
> On 10/12/2011 10:57 AM, Eric Anholt wrote:
> > On Mon, 10 Oct 2011 20:27:44 -0600, Brian Paul
> > wrote:
> >> From: Brian Paul
> >>
> >> Only swrast and the drivers that fall back to swrast need these fields now.
> >> This removes the last
Signed-off-by: Vadim Girlin
---
v2: using helper function
src/mesa/main/api_validate.c | 21 ++---
1 files changed, 18 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1fcf5cd..432fd08 100644
--- a/src/mesa/main/api
Hi Ian, Kenneth,
Ian Romanick writes:
> On 10/10/2011 03:30 PM, tom fogal wrote:
> > One of our programs which relies on shaders heavily is having
> > issues, and I have tracked it down to unexpected values in
> > gl_NormalMatrix within the fragment shader.
>
> I think we could make a more genera
Hello,
I'm using the Gallium R300 driver with the Xorg state tracker on my system.
Everything is running very smoothly when I'm using OpenGL ES 2.0 composited
mode of kwin. Running for example Notepad++ in wine on the other hand is
painfully slow. I've tried to profile a Notepad++ session using
*ping* any review?
Dan, I think you're probably the best to review this, if you have a
minute.
-tom
tfo...@sci.utah.edu writes:
> From: Tom Fogal
>
> In addition to setting up the flags correctly, this renames the
> generated libraries to ensure they get 'Mangled' in the name.
> This is very u
I've changed the scons to always build with -fno-builtin-memcmp.
Jose
- Original Message -
> On Tue, 2011-09-20 at 16:35 +0200, Roland Scheidegger wrote:
> > Am 20.09.2011 16:15, schrieb Keith Whitwell:
> > > On Tue, 2011-09-20 at 16:02 +0200, Roland Scheidegger wrote:
> > >> Am 20.09.201
Am 12.10.2011 19:35, schrieb Christoph Bumiller:
> On 12.10.2011 19:17, Roland Scheidegger wrote:
>> Am 12.10.2011 16:31, schrieb Christoph Bumiller:
So do we need to go in and add PIPE_BIND_BLENDABLE to all of our
existing surface-create calls in the state tracker, etc?
>>> Well, th
On 10/11/2011 09:13 PM, Eric Anholt wrote:
> On Mon, 10 Oct 2011 16:31:44 -0700, Kenneth Graunke
> wrote:
>> Using the constant cache for reads isn't going to work for scratch
>> reads (variably-indexed arrays or register spills), as these aren't
>> constant at all.
>>
>> Also, in the new VS back
On 10/12/2011 10:57 AM, Eric Anholt wrote:
On Mon, 10 Oct 2011 20:27:44 -0600, Brian Paul wrote:
From: Brian Paul
Only swrast and the drivers that fall back to swrast need these fields now.
This removes the last of the fields related to software rendering from
gl_texture_image.
+ /* Alloc
On 12.10.2011 19:17, Roland Scheidegger wrote:
> Am 12.10.2011 16:31, schrieb Christoph Bumiller:
>>> So do we need to go in and add PIPE_BIND_BLENDABLE to all of our
>>> existing surface-create calls in the state tracker, etc?
>>>
>> Well, that depends on whether we want to put blending fallbacks
Am 12.10.2011 16:31, schrieb Christoph Bumiller:
>> So do we need to go in and add PIPE_BIND_BLENDABLE to all of our
>> existing surface-create calls in the state tracker, etc?
>>
>
> Well, that depends on whether we want to put blending fallbacks at the
> state tracker level (OpenGL is probably t
On Sat, 24 Sep 2011 13:08:43 +0400, Vadim Girlin wrote:
> ---
> src/mesa/main/api_validate.c |9 ++---
> 1 files changed, 6 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 1fcf5cd..9338f4c 100644
> --- a/src/mesa/main/api
On Mon, 10 Oct 2011 20:27:44 -0600, Brian Paul wrote:
> From: Brian Paul
>
> Only swrast and the drivers that fall back to swrast need these fields now.
> This removes the last of the fields related to software rendering from
> gl_texture_image.
> + /* Allocate the swrast_texture_image::Image
On 10/12/2011 10:20 AM, Eric Anholt wrote:
On Mon, 10 Oct 2011 21:05:33 -0600, Brian Paul wrote:
From: Brian Paul
Instead of the renderbuffer pointer. In the future, attaching a texture
may not mean the renderbuffer pointer gets set too.
Plus, remove some commented-out assertions.
I'm curio
On Mon, 10 Oct 2011 16:31:49 -0700, Kenneth Graunke
wrote:
> Every brw_set_???_message function had duplicated code, per-generation,
> to set the Message Descriptor and Extended Message Descriptor bits
> (SFID, message length, response length, header present, end of thread).
>
> However, these f
On Mon, 10 Oct 2011 16:31:47 -0700, Kenneth Graunke
wrote:
> Signed-off-by: Kenneth Graunke
Reviewed-by: Eric Anholt
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On Mon, 10 Oct 2011 15:13:13 -0700, Paul Berry wrote:
> In commit 018ea68d8780ab5baeef0b8122b8410e5e55ae6d, when I
> de-compacted clip planes on Gen6+, I updated both the old and new VS
> back-ends to reflect the change in how clip planes are stored, but I
> failed to change the code in gen6_vs_st
On Tue, 11 Oct 2011 18:41:33 -0600, Brian Paul wrote:
> From: Brian Paul
>
> v2: add a 'reading' parameter to distinguish between reading and writing
> to the renderbuffer (we don't want to check if _ColorReadBuffer is null
> when we're about to draw). Eric found this mistake.
Reviewed-by: Eri
On Mon, 10 Oct 2011 21:05:36 -0600, Brian Paul wrote:
> From: Brian Paul
This and 5/6 are also
Reviewed-by: Eric Anholt
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On Mon, 10 Oct 2011 21:05:34 -0600, Brian Paul wrote:
> From: Brian Paul
>
> There was already a call to _mesa_source_buffer_exists() earlier in
> the function.
Reviewed-by: Eric Anholt
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On Mon, 10 Oct 2011 21:05:33 -0600, Brian Paul wrote:
> From: Brian Paul
>
> Instead of the renderbuffer pointer. In the future, attaching a texture
> may not mean the renderbuffer pointer gets set too.
> Plus, remove some commented-out assertions.
I'm curious where you're going with not havin
On 12.10.2011 16:12, Brian Paul wrote:
> On 10/10/2011 01:53 PM, Christoph Bumiller wrote:
>> This is required for d3d1x's CheckFormatSupport query.
>>
>> It also seems generally useful for state trackers, which could
>> choose alternative rendering paths or formats if blending would
>> come at a s
On 10/10/2011 01:53 PM, Christoph Bumiller wrote:
This is required for d3d1x's CheckFormatSupport query.
It also seems generally useful for state trackers, which could
choose alternative rendering paths or formats if blending would
come at a significant performance loss.
---
src/gallium/docs/s
On 10/11/2011 09:57 PM, Eric Anholt wrote:
On Mon, 10 Oct 2011 18:10:59 -0700, Chad Versace wrote:
For glReadPixels, the user supplied pixels have format
GL_UNSIGNED_INT_24_8. But, when the depthstencil buffer's format was
MESA_FORMAT_S8_Z24, the fastpath read from the buffer without reorderin
The X server has limited throttle support on the server side,
but doing this in the client has some benefits:
1) X server throttling is per client. Client side throttling can be done
per drawable.
2) It's easier to control the throttling based on what client is run,
for example using "driconf".
https://bugs.freedesktop.org/show_bug.cgi?id=41715
Summary: Crash in update_vertex_textures at
state_tracker/st_atom_texture.c:285
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status:
On Mit, 2011-10-12 at 11:35 +0200, Thomas Hellstrom wrote:
> Thanks for reviewing, Michel.
> On 10/11/2011 05:29 PM, Michel Dänzer wrote:
> > On Die, 2011-10-11 at 15:44 +0200, Thomas Hellstrom wrote:
> >
> >> The X server has limited throttle support on the server side,
> >> but doing this in
Thanks for reviewing, Michel.
On 10/11/2011 05:29 PM, Michel Dänzer wrote:
On Die, 2011-10-11 at 15:44 +0200, Thomas Hellstrom wrote:
The X server has limited throttle support on the server side,
but doing this in the client has some benefits:
1) X server throttling is per client. Client si
Returns a configuration that makes the dri state-tracker-manager
throttle.
Also disable kernel-based throttling.
Signed-off-by: Thomas Hellstrom
---
src/gallium/targets/dri-vmwgfx/target.c | 20 ++--
1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/src/gallium/ta
Hooks up throttling if there is a configuration function present and
it indicates that throttling is desired.
Signed-off-by: Thomas Hellstrom
---
.../state_trackers/dri/common/dri_drawable.c |4 ++-
src/gallium/state_trackers/dri/common/dri_screen.h |1 +
src/gallium/state_trackers
Adds a possibility for the state tracker manager to query the
target for a specific configuration.
Signed-off-by: Thomas Hellstrom
---
src/gallium/include/state_tracker/drm_driver.h| 47 -
src/gallium/targets/dri-i915/target.c |2 +-
src/gallium/targets/
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