... in intel_alloc_renderbuffer_storage.
Note: This is a candidate for the 7.11 branch
Signed-off-by: Chad Versace
---
src/mesa/drivers/dri/intel/intel_fbo.c |5 +
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c
b/src/mesa/drivers/dr
If the height of the stencil buffer were odd, then we allocated a region
whose height was too small --- `height / 2` rather than
`height / 2 + height % 2`.
On gen5 with intel_screen.hw_must_use_separate_stencil enabled,
Fixes-Piglit-test: fbo-stencil-*
Note: This is a candidate for the 7.11 branc
Up until this point, we incorrectly believed that the stencil buffer is
Y-tiled. In fact, it is W tiled. From PRM Vol 1 Part 2 Section 4.5.2.1
W-Major Tile Format:
"W-Major Tile Format is used for separate stencil."
Since the stencil buffer is allocated with I915_TILING_Y, the span
functions m
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39083
Signed-off-by: Vadim Girlin
---
src/gallium/drivers/r600/r600_shader.c | 29 -
1 files changed, 24 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c
b/src/gallium/drivers/r600
https://bugs.freedesktop.org/show_bug.cgi?id=39095
pejakm changed:
What|Removed |Added
Priority|medium |high
--
Configure bugmail: https://bugs.freede
https://bugs.freedesktop.org/show_bug.cgi?id=39095
Summary: egl_gallium.so failed to compile
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
On Sat, 9 Jul 2011 03:41:32 -0700, Kenneth Graunke
wrote:
> The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
> wrongly returning the color buffer instead of the depth buffer.
>
> Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
> CopyTexSubImage2D on bu
I heard no concerns so I went ahead and made a branch where:
- I removed GLUT
- derived Mesa tarballs' file list from git ls-files.
http://cgit.freedesktop.org/mesa/mesa/log/?h=robust-tarballs
I've confirmed that both automake and scons+crossmingw32 build correctly on
Linux.
I'd like to merge t
Am Sat, 09 Jul 2011 05:00:43 +0200
schrieb Stephan Raue :
> Are the tarball corrupt?
>
> in the tar.bz2 file much files and dirs are missing,
> MesaLib-7.11-rc1.tar looks to small (3.7MB) and the md5sums not
> matching...?
>
> Stephan
I can build the git snapshot for 7.11rc1 but not the tarbal
The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
wrongly returning the color buffer instead of the depth buffer.
Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal
format, which (prior to this
According to the GLSL 1.20 specification, "it is a semantic error if
there are multiple ways to apply [implicit] conversions [...] such that
the call can be made to match multiple signatures."
Fixes a regression caused by 60eb63a855cb89962f2d5bb91e238ff2d1ab8702,
which implemented the wrong policy
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