[Mesa-dev] [Bug 37648] Logic error in mesa/main/teximage.c:texsubimage

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37648 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 37648] Logic error in mesa/main/teximage.c:texsubimage

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37648 --- Comment #1 from Brian Paul 2011-05-26 18:24:23 PDT --- It should be "depth > 0". I'll fix it in git. Thanks. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: ---

[Mesa-dev] [Bug 37648] New: Logic error in mesa/main/teximage.c:texsubimage

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37648 Summary: Logic error in mesa/main/teximage.c:texsubimage Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa-dev] [PATCH] Fix glXGetFBConfigFromVisualSGIX.

2011-05-26 Thread Stéphane Marchesin
From: Stéphane Marchesin We want to check for Success, otherwise it will fail even with the right visual. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Antoine Labour Signed-off-by: Stéphane Marchesin --- src/glx/glxcmds.c |2 +- 1 files changed, 1 insertions(+), 1 deleti

Re: [Mesa-dev] [PATCH] glx/dri2: Paper over errors in DRI2Connect when indirect (#28125)

2011-05-26 Thread Adam Jackson
On Thu, 2011-05-26 at 17:39 -0400, Kristian Høgsberg wrote: > On Tue, May 24, 2011 at 6:10 PM, Adam Jackson wrote: > > DRI2 will throw BadRequest for this when the client is not local, but > > DRI2 is an implementation detail and not something callers should have > > to know about. Silently swall

Re: [Mesa-dev] [PATCH] glx/dri2: Paper over errors in DRI2Connect when indirect (#28125)

2011-05-26 Thread Kristian Høgsberg
On Tue, May 24, 2011 at 6:10 PM, Adam Jackson wrote: > DRI2 will throw BadRequest for this when the client is not local, but > DRI2 is an implementation detail and not something callers should have > to know about.  Silently swallow errors in this case, and just propagate > the failure through DRI

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #4 from Tobias Jakobi 2011-05-26 11:50:30 PDT --- Have you tried to start ut with gdb to get a better backtrace? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because

Re: [Mesa-dev] Mesa (master): i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT .

2011-05-26 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/26/2011 10:08 AM, Eric Anholt wrote: > Module: Mesa > Branch: master > Commit: f147599ef4b0d14c25a7e0d3f9f1c9b0229bb6fc > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=f147599ef4b0d14c25a7e0d3f9f1c9b0229bb6fc > > Author: Eric Anhol

Re: [Mesa-dev] [PATCH 1/4] mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.

2011-05-26 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/25/2011 02:24 PM, Eric Anholt wrote: > glDrawBuffers pointing at an unattached buffer is supposed to be > incomplete without ARB_ES2_compatibility. The testcase to catch the > bug of not implementing that bit of the spec was tricked by this > mi

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #3 from José Fonseca 2011-05-26 10:44:55 PDT --- OK. I'm out of clues then. Does building without LLVM support make a difference (r300 requires llvm but you may still use swrast with softpipe). -- Configure bugmail: https://bugs.f

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #2 from almos 2011-05-26 10:40:46 PDT --- (In reply to comment #1) > What kind of crash is it exactly? It segfaults upon initializing: ... Opening SDL viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv...

[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 --- Comment #1 from José Fonseca 2011-05-26 09:51:47 PDT --- What kind of crash is it exactly? It looks like it doesn't even loading properly. This has some similarities with like https://bugzilla.redhat.com/show_bug.cgi?id=706395 . Please try

[Mesa-dev] [Bug 37637] New: unreal tournament crashes with mesa 7.11-dev

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37637 Summary: unreal tournament crashes with mesa 7.11-dev Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa-dev] [Bug 36242] Can't compile gallium llvm and svga drivers with --enable-32-bit

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36242 --- Comment #7 from José Fonseca 2011-05-26 07:03:13 PDT --- (In reply to comment #6) > Little question bugging me: are the --enable-64-bit and --enable-32-bit flags > useless or broken? They are not broken per se, but they do become useless o

[Mesa-dev] [Bug 36242] Can't compile gallium llvm and svga drivers with --enable-32-bit

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36242 --- Comment #6 from Alexandre Demers 2011-05-26 06:53:12 PDT --- It makes sense. The warning would really be a must I think. I'll just try to confirm it's the problem and we'll go from there. Little question bugging me: are the --enable-64-bit

[Mesa-dev] [Bug 36242] Can't compile gallium llvm and svga drivers with --enable-32-bit

2011-05-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36242 José Fonseca changed: What|Removed |Added Status|NEW |RESOLVED Resolution|