Sorry looks like I edited that comment a few too many times. Here's an
updated patch with the comment fixed.
On Sat, May 21, 2011 at 7:15 PM, Mike Kaplinskiy
wrote:
> This fixes the loading screen for Assassins Creed Brotherhood running
> under wine for me [exposed by a fast-path that actually fi
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #15 from Sven Arvidsson 2011-05-21 16:37:56 PDT ---
There was a patch posted to the mailing list which seems to solve this. It's at
least working for the game I mentioned previously.
http://lists.freedesktop.org/archives/mesa-dev/201
This fixes the loading screen for Assassins Creed Brotherhood running
under wine for me [exposed by a fast-path that actually fixed it at
be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d]. May also fix bug 37150.
From e27f7265ab4add4ce53a6f493fca22b8a704c02b Mon Sep 17 00:00:00 2001
From: Mike Kaplinskiy
https://bugs.freedesktop.org/show_bug.cgi?id=35441
Johannes Obermayr changed:
What|Removed |Added
Attachment #46722|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=37440
--- Comment #1 from Benjamin Blanco 2011-05-21
10:46:55 PDT ---
Err, this page:
[0] http://www.busydoingnothing.co.uk/webgl-lockup.html
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https://bugs.freedesktop.org/show_bug.cgi?id=37440
Summary: Infinite loop detected in fragment program
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority
Instead of using a giant switch statement with lots of code, use a
table to convert GL format enums to pipe formats.
Tested by running the old code next to the new and asserting that
the return value was the same for piglit tests.
We're doing a linear search, but if that ever appears to be too sl
https://bugs.freedesktop.org/show_bug.cgi?id=36173
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Fri, May 20, 2011 at 3:03 PM, Pierre-Eric Pelloux-Prayer
wrote:
> Hi,
>
> I've built several patches trying to reduce the propagation of state changes.
>
> They are proof-of-concept, and I'd like to know what you think about
> them, mainly :
> - do you think it's worth it ? it adds complexity t