Re: [Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

2011-05-21 Thread Mike Kaplinskiy
Sorry looks like I edited that comment a few too many times. Here's an updated patch with the comment fixed. On Sat, May 21, 2011 at 7:15 PM, Mike Kaplinskiy wrote: > This fixes the loading screen for Assassins Creed Brotherhood running > under wine for me [exposed by a fast-path that actually fi

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #15 from Sven Arvidsson 2011-05-21 16:37:56 PDT --- There was a patch posted to the mailing list which seems to solve this. It's at least working for the game I mentioned previously. http://lists.freedesktop.org/archives/mesa-dev/201

[Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

2011-05-21 Thread Mike Kaplinskiy
This fixes the loading screen for Assassins Creed Brotherhood running under wine for me [exposed by a fast-path that actually fixed it at be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d]. May also fix bug 37150. From e27f7265ab4add4ce53a6f493fca22b8a704c02b Mon Sep 17 00:00:00 2001 From: Mike Kaplinskiy

[Mesa-dev] [Bug 35441] [PATCH] Mesa does not find nouveau include files with --enable-shared-dricore

2011-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35441 Johannes Obermayr changed: What|Removed |Added Attachment #46722|0 |1 is obsolete|

[Mesa-dev] [Bug 37440] Infinite loop detected in fragment program

2011-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37440 --- Comment #1 from Benjamin Blanco 2011-05-21 10:46:55 PDT --- Err, this page: [0] http://www.busydoingnothing.co.uk/webgl-lockup.html -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this m

[Mesa-dev] [Bug 37440] New: Infinite loop detected in fragment program

2011-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37440 Summary: Infinite loop detected in fragment program Product: Mesa Version: unspecified Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority

[Mesa-dev] [PATCH] st/mesa: rewrite st_choose_format() to be table driven

2011-05-21 Thread Brian Paul
Instead of using a giant switch statement with lots of code, use a table to convert GL format enums to pipe formats. Tested by running the old code next to the new and asserting that the return value was the same for piglit tests. We're doing a linear search, but if that ever appears to be too sl

[Mesa-dev] [Bug 36173] struct renderbuffer's 'format' field never set when using FBO

2011-05-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36173 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH] state trackers and state changes propagation

2011-05-21 Thread Brian Paul
On Fri, May 20, 2011 at 3:03 PM, Pierre-Eric Pelloux-Prayer wrote: > Hi, > > I've built several patches trying to reduce the propagation of state changes. > > They are proof-of-concept, and I'd like to know what you think about > them, mainly : > - do you think it's worth it ? it adds complexity t