https://bugs.freedesktop.org/show_bug.cgi?id=36307
Kenneth Graunke changed:
What|Removed |Added
CC||jbar...@virtuousgeek.org
--- Comment #
Signed-off-by: Nicolas Kaiser
---
src/gallium/drivers/cell/spu/spu_vertex_shader.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/cell/spu/spu_vertex_shader.c
b/src/gallium/drivers/cell/spu/spu_vertex_shader.c
index 3e9804b..d6febd3 100644
--- a/src
https://bugs.freedesktop.org/show_bug.cgi?id=36919
--- Comment #3 from Sven Arvidsson 2011-05-07 13:33:48 PDT ---
I'm getting a very similar crash with the game Eternal Lands.
http://www.eternal-lands.com/
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--- You ar
https://bugs.freedesktop.org/show_bug.cgi?id=36738
--- Comment #12 from Iaroslav 2011-05-07 12:33:25 PDT ---
Created an attachment (id=46431)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46431)
gdb backtrace full
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2011/5/7 Christian König :
> Am Donnerstag, den 05.05.2011, 17:53 -0400 schrieb Alex Deucher:
>> Something like the attached patch should work.
> If EXPORT_NORM is just an optimisation, then why is piglits "fbo-srgb"
> test is failing when I comment it out on my RV710? I just want to avoid
> a regr
https://bugs.freedesktop.org/show_bug.cgi?id=36935
--- Comment #2 from Sven Arvidsson 2011-05-07 08:26:19 PDT ---
(In reply to comment #0)
> With mesa from about two weeks ago it didn't crash, just failed to compile the
> shaders, and everything was black.
That's another regression in that case,
https://bugs.freedesktop.org/show_bug.cgi?id=36919
Alex Deucher changed:
What|Removed |Added
CC||aaalmo...@gmail.com
--- Comment #2 from A
https://bugs.freedesktop.org/show_bug.cgi?id=36935
Alex Deucher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Fri, May 6, 2011 at 11:01 AM, Matt Turner wrote:
> 1/ln(2) is equivalent to log2(e), so define it as such.
>
> log2(e) = ln(e)/ln(2) = 1/ln(2)
>
> Worst of all, the definitions for M_LOG2E and ONE_DIV_LN2
> (right beside each other!) weren't the same.
>
> Reviewed-by: Alex Deucher
> Signed-off
https://bugs.freedesktop.org/show_bug.cgi?id=36935
Summary: yo frankie crashes if shaders are enabled (regression)
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: me
Am Donnerstag, den 05.05.2011, 17:53 -0400 schrieb Alex Deucher:
> Something like the attached patch should work.
If EXPORT_NORM is just an optimisation, then why is piglits "fbo-srgb"
test is failing when I comment it out on my RV710? I just want to avoid
a regression on R6xx when implementing ble
https://bugs.freedesktop.org/show_bug.cgi?id=36738
--- Comment #11 from José Fonseca 2011-05-07 03:19:17 PDT
---
Thanks for the logs, Iaroslav. I didn't had time to analyse Friday, but I'll
look at them on Monday.
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-
Christian König wrote:
But how do you test this? Are you using the mplayer or some other tool
to get the vdpau output playing without synchronisation? Asking because
I'm still searching for something similar to mpeg2play_accel, a very
simple tool to hack and test the interface.
I am just using
Am Donnerstag, den 05.05.2011, 22:21 + schrieb youne...@gmail.com:
> I have a somewhat working VLD implementation that I haven't had time
> to go back to if it's helpful.
Thanks, but no need for that any more. I tried to hack a VLD myself, but
quickly reverted to just using xines slice_xvmc.c c
Am Freitag, den 06.05.2011, 00:17 +0100 schrieb Andy Furniss:
> > I'm currently focusing more on the variable length decoding part of the
> > vdpau mpeg2, by the way: How is well does this work on your hardware?
>
> Still showing the new artifacts even with the patch. It's also quite
> slow, I ha
Am Donnerstag, den 05.05.2011, 23:14 -0500 schrieb Bryan Cain:
> I found out the other day that nv50 doesn't support disabled GL
> rasterization rules, and doesn't plan to. Could iDCT be changed to
> work with GL rasterization rules enabled, or is there a reason that it
> can't or shouldn't use th
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