Hi,
> Hi everyone,
> My name is Emeric, I am a?22 years old?french student, and I am
> currently looking to apply to the google summer of code 2011.
> I saw the "Gallium H.264 decoding" idea on the X.Org GSoC page, and I
> am particularly interested by this project.
>
> The idea would be to use s
https://bugs.freedesktop.org/show_bug.cgi?id=35200
--- Comment #7 from Brian Paul 2011-03-24 07:40:24 PDT
---
The website has instructions for building Mesa. You may need to upgrade your
libdrm too. Sorry, I don't have time for detailed instructions.
--
Configure bugmail: https://bugs.freede
On Wed, Mar 16, 2011 at 2:41 PM, Iain Hibbert wrote:
> rather than GCC-specific extensions.
>
Thanks. I just committed the patch along with some others to silence
assorted warnings.
-Brian
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http:
https://bugs.freedesktop.org/show_bug.cgi?id=35615
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On 24 March 2011 10:26, Fabian Bieler wrote:
> if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) {
> - static const unsigned src0_swizzle[] = {2, 2, 0, 1};
> - static const unsigned src1_swizzle[] = {1, 0, 2, 2};
> + unsigned src0_swizzle[4];
> +
Note: As far as I know, this is currently dead code:
For glsl shaders the glsl IR to Mesa gl_program converter adds a mov
instruction for all texture fetch coordinates that isn't removed by Mesa's IR
code optimizations in case of relative addressing.
ARB_fragment_program doesn't support relative
This fixes the piglit tests shaders/glsl-deriv-varyings and
shaders/glsl-derivs
From 55e4fec8ff0cef3ec6cc8eee741a308b96c98df9 Mon Sep 17 00:00:00 2001
From: Fabian Bieler
Date: Wed, 23 Mar 2011 23:26:41 +0100
Subject: [PATCH 2/3] r600g: Handle texture fetch instructions with neg or abs on source
This fixes the following piglit tests:
shaders/glsl-derivs-swizzle
shaders/glsl-fs-shadow2d
shaders/glsl-fs-shadow2d-01
shaders/glsl-fs-shadow2d-07
spec/ARB_texture_rg/fs-shadow2d-red-01
From 37ede956be2312cc6fea3c01a69ff267de5ae7e7 Mon Sep 17 00:00:00 2001
From: Fabian Bieler
Date: Wed, 23 Mar 20
https://bugs.freedesktop.org/show_bug.cgi?id=35615
Summary: symbols missing in GLES2/gl2.h
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: