Re: [Mesa-dev] GSoC : Video decoding state tracker for Gallium3d

2011-03-24 Thread Christian König
Hi, > Hi everyone, > My name is Emeric, I am a?22 years old?french student, and I am > currently looking to apply to the google summer of code 2011. > I saw the "Gallium H.264 decoding" idea on the X.Org GSoC page, and I > am particularly interested by this project. > > The idea would be to use s

[Mesa-dev] [Bug 35200] Mesa 7.6 implementation error: bad datatype in interpolate_int_colors

2011-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35200 --- Comment #7 from Brian Paul 2011-03-24 07:40:24 PDT --- The website has instructions for building Mesa. You may need to upgrade your libdrm too. Sorry, I don't have time for detailed instructions. -- Configure bugmail: https://bugs.freede

Re: [Mesa-dev] [PATCH] use C99 style in macros with variable arguments

2011-03-24 Thread Brian Paul
On Wed, Mar 16, 2011 at 2:41 PM, Iain Hibbert wrote: > rather than GCC-specific extensions. > Thanks. I just committed the patch along with some others to silence assorted warnings. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http:

[Mesa-dev] [Bug 35615] symbols missing in GLES2/gl2.h

2011-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35615 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH 1/3] r600g: Handle texture fetch instructions with swizzle on source register

2011-03-24 Thread Henri Verbeet
On 24 March 2011 10:26, Fabian Bieler wrote: > if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) { > - static const unsigned src0_swizzle[] = {2, 2, 0, 1}; > - static const unsigned src1_swizzle[] = {1, 0, 2, 2}; > + unsigned src0_swizzle[4]; > +

[Mesa-dev] [PATCH 3/3] r600g: Handle texture fetch instructions with relative addressing

2011-03-24 Thread Fabian Bieler
Note: As far as I know, this is currently dead code: For glsl shaders the glsl IR to Mesa gl_program converter adds a mov instruction for all texture fetch coordinates that isn't removed by Mesa's IR code optimizations in case of relative addressing. ARB_fragment_program doesn't support relative

[Mesa-dev] [PATCH 2/3] r600g: Handle texture fetch instructions with neg or abs on source register

2011-03-24 Thread Fabian Bieler
This fixes the piglit tests shaders/glsl-deriv-varyings and shaders/glsl-derivs From 55e4fec8ff0cef3ec6cc8eee741a308b96c98df9 Mon Sep 17 00:00:00 2001 From: Fabian Bieler Date: Wed, 23 Mar 2011 23:26:41 +0100 Subject: [PATCH 2/3] r600g: Handle texture fetch instructions with neg or abs on source

[Mesa-dev] [PATCH 1/3] r600g: Handle texture fetch instructions with swizzle on source register

2011-03-24 Thread Fabian Bieler
This fixes the following piglit tests: shaders/glsl-derivs-swizzle shaders/glsl-fs-shadow2d shaders/glsl-fs-shadow2d-01 shaders/glsl-fs-shadow2d-07 spec/ARB_texture_rg/fs-shadow2d-red-01 From 37ede956be2312cc6fea3c01a69ff267de5ae7e7 Mon Sep 17 00:00:00 2001 From: Fabian Bieler Date: Wed, 23 Mar 20

[Mesa-dev] [Bug 35615] New: symbols missing in GLES2/gl2.h

2011-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35615 Summary: symbols missing in GLES2/gl2.h Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: