---
src/mesa/state_tracker/st_cb_drawpixels.c | 46 +++--
1 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
b/src/mesa/state_tracker/st_cb_drawpixels.c
index dc53e27..8808f62 100644
--- a/src/mesa/state_tracker/st_c
---
src/gallium/auxiliary/util/u_format.csv |8 +
src/gallium/include/pipe/p_format.h |9 ++
src/mesa/state_tracker/st_extensions.c |6 +
src/mesa/state_tracker/st_format.c | 232 ++-
4 files changed, 253 insertions(+), 2 deletions(-)
diff --git
The snorm texstore functions were all broken.
swrast support done except for mipmap generation, but I leave it disabled.
---
src/mesa/main/texfetch.c | 86 ++--
src/mesa/main/texfetch_tmp.h | 227 +++---
src/mesa/main/texstore.c | 319 ++
The component ordering of some formats has been been reversed to match
Gallium types.
---
src/mesa/main/extensions.c |3 +-
src/mesa/main/fbobject.c | 38 -
src/mesa/main/formats.c| 100
src/mesa/main/formats.h| 15 +++
From: Luca Barbieri
BTW this changes the gallium interface.
Some rather cosmetic changes by Marek.
Squashed commit of the following:
commit 513b37d484f0318311e84bb86ed4c93cdff71f13
Author: Luca Barbieri
Date: Thu Aug 26 18:17:54 2010 +0200
mesa/st: respect fragment clamping in st_DrawPi
Hi,
this patch series adds two new OpenGL extensions to Mesa:
- ARB_color_buffer_float, a subset of GL3.0
- EXT_texture_snorm, a part of which is also a subset of GL3.1
The work on ARB_color_buffer_float (it's about clamping controls,
not float buffers) was originally started by Luca Barbieri.
I
Hi Denis,
I think the work to replace Mesa IR with GLSL IR is being done by Intel (it
was mentioned on #dri-devel, feel free to drop by), but I don't think they
will want to touch the st_mesa_to_tgsi part.
Have you considered working on a hardware driver? Sometimes, stable and fast
drivers are al
On 20.3.2011 22:21, Patrick Baggett wrote:
Offhand, anyone know when these patents expire?
Patrick
If the following is right:
http://en.wikipedia.org/wiki/Term_of_patent_in_the_United_States
then given S3TC patent
http://v3.espacenet.com/publicationDetails/biblio?CC=US&NR=5956431&KC=&FT=E
Offhand, anyone know when these patents expire?
Patrick
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On Sun, 2011-03-20 at 21:31 +0100, Petr Sebor wrote:
> On 20.3.2011 20:23, Mathias Gottschlag wrote:
> >
> > Argh, meant to reply to list.
> >
> > If this nvidia library has a s3tc patent license, cannot this be used
> > as a starting point, as done with the current dxt library? Unmodified,
> > a
On 20.3.2011 20:23, Mathias Gottschlag wrote:
Argh, meant to reply to list.
If this nvidia library has a s3tc patent license, cannot this be used
as a starting point, as done with the current dxt library? Unmodified,
as an external binary? Wouldn't that circumvent the whole issue as you
do n
On 20.3.2011 16:42, Jose Fonseca wrote:
Petr,
You don't believe that IHVs may have narrow licenses of the S3TC patent. How do
you explain the statement:
WARNING: Vendors able to support S3TC texture compression in Direct3D
drivers do not necessarily have the right to use the same fun
Argh, meant to reply to list.
If this nvidia library has a s3tc patent license, cannot this be used as
a starting point, as done with the current dxt library? Unmodified, as
an external binary? Wouldn't that circumvent the whole issue as you do
not need a license for the hardware as it alread
Hello,
One week has passed since my last mail, talking about an OpenGL 4.1 Core state
tracker. There has been great interest and many remarks, so thanks to you all.
I write this mail to give some more information about my future proposal, and
to say that I have not disappeared and that I'm alre
Petr,
You don't believe that IHVs may have narrow licenses of the S3TC patent. How do
you explain the statement:
WARNING: Vendors able to support S3TC texture compression in Direct3D
drivers do not necessarily have the right to use the same functionality in
OpenGL.
in
http://oss.sg
On 20.3.2011 12:50, Joakim Sindholt wrote:
I'd just like to point out that the nvidia-texture-tools FAQ has this to
say:
Can I use the NVIDIA Texture Tools in the US? Do I have to obtain a
license of the S3TC patent (US patent 5,956,431)?
NVIDIA has a license of the S3TC patent that covers all
On Sun, 2011-03-20 at 10:55 +0100, Petr Sebor wrote:
> On 20.3.2011 1:40, Henri Verbeet wrote:
> > On 20 March 2011 00:42, Petr Sebor wrote:
> > > And this is not an undocumented hack. ARB_texture_compression explicitly
> > > defines mechanisms to work with 'unknown' formats providing a safe
> >
On 20.3.2011 1:40, Henri Verbeet wrote:
On 20 March 2011 00:42, Petr Sebor wrote:
And this is not an undocumented hack. ARB_texture_compression explicitly
defines mechanisms to work with 'unknown' formats providing a safe
passthrough.
Thats what glCompressedTexImage actually is for.
Sure, the
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