Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Henri Verbeet
On 20 March 2011 00:42, Petr Sebor wrote: > And this is not an undocumented hack. ARB_texture_compression explicitly > defines mechanisms to work with 'unknown' formats providing a safe > passthrough. > Thats what glCompressedTexImage actually is for. > Sure, the CompressedTexImage* calls are in p

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Petr Sebor
On 19.3.2011 16:06, Henri Verbeet wrote: On 19 March 2011 12:24, Petr Sebor wrote: But just because we are all 'used to' simply check for the existence of the GL_EXT_texture_compression_s3tc doesn't mean we really want to use it at all. Many of the current applications do not. Limited ARB_textu

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Petr Sebor
On 19.3.2011 16:33, Jose Fonseca wrote: In this situation, the DXTn (S3TC) related agorithms were all implemented and used outside of the Mesa body and as far as I can see, nothing of the patent applies here. Petr, You're assuming that the IHV licensed the S3TC patent for all uses of their ha

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Jose Fonseca
> In this situation, the DXTn (S3TC) related agorithms were all implemented and > used outside of the > Mesa body and as far as I can see, nothing of the patent applies here. Petr, You're assuming that the IHV licensed the S3TC patent for all uses of their hardware. Although NVIDIA appears to h

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Henri Verbeet
On 19 March 2011 12:24, Petr Sebor wrote: > But just because we are all 'used to' simply check for the existence > of the GL_EXT_texture_compression_s3tc doesn't mean we really want to use it > at all. > Many of the current applications do not. Limited ARB_texture_compression is > sufficient enoug

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-19 Thread Petr Sebor
On 18.3.2011 16:50, Henri Verbeet wrote: On 18 March 2011 14:19, Petr Sebor wrote: I know that at least our games would benefit from this feature immediately, but I guess Wine people might welcome this as well, where 'benefit' means - do not have to painfully install the external DXT library, w