[Mesa-dev] [Bug 35200] Mesa 7.6 implementation error: bad datatype in interpolate_int_colors

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35200 --- Comment #6 from Charles Obler 2011-03-18 19:04:05 PDT --- Hello Paul -- I will need detailed step-by-step instructions here.  I'd like to be introduced to Linux development utilities -- make, gdb, etc. -- and Linux internals, but that hasn't

Re: [Mesa-dev] [RFC] GL fixed function fragment shaders

2011-03-18 Thread Brian Paul
On 03/18/2011 02:31 PM, Jakob Bornecrantz wrote: On Mon, Jan 17, 2011 at 10:40 PM, Eric Anholt wrote: On Thu, 13 Jan 2011 17:40:39 +0100, Roland Scheidegger wrote: Am 12.01.2011 23:04, schrieb Eric Anholt: This is a work-in-progress patch series to switch texenvprogram.c from generating ARB

Re: [Mesa-dev] [RFC] GL fixed function fragment shaders

2011-03-18 Thread Jakob Bornecrantz
On Mon, Jan 17, 2011 at 10:40 PM, Eric Anholt wrote: > On Thu, 13 Jan 2011 17:40:39 +0100, Roland Scheidegger > wrote: >> Am 12.01.2011 23:04, schrieb Eric Anholt: >> > This is a work-in-progress patch series to switch texenvprogram.c from >> > generating ARB_fp style Mesa IR to generating GLSL

[Mesa-dev] [Bug 35200] Mesa 7.6 implementation error: bad datatype in interpolate_int_colors

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35200 --- Comment #5 from Brian Paul 2011-03-18 11:47:38 PDT --- The large number of warnings come from the fact that this issue is hit whenever a row of pixels is drawn. That happens a lot. If you could build Mesa with gdb and set a breakpoint on _

[Mesa-dev] [Bug 35200] Mesa 7.6 implementation error: bad datatype in interpolate_int_colors

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35200 --- Comment #4 from Charles Obler 2011-03-18 11:24:19 PDT --- Hello Paul -- Is there anything I can do to trace or further document the problem? Have you looked at voronoi?  It may be calling Mesa repeatedly, with parameters that Mesa is unable

[Mesa-dev] [Bug 35025] [Patch] Serious compiler warnings

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35025 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 35025] [Patch] Serious compiler warnings

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35025 Johannes Obermayr changed: What|Removed |Added Summary|Serious compiler warnings |[Patch] Serious compiler

[Mesa-dev] [Bug 35025] Serious compiler warnings

2011-03-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35025 --- Comment #3 from Johannes Obermayr 2011-03-18 10:32:20 PDT --- Created an attachment (id=44588) View: https://bugs.freedesktop.org/attachment.cgi?id=44588 Review: https://bugs.freedesktop.org/review?bug=35025&attachment=44588 Fix serious c

Re: [Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-18 Thread Henri Verbeet
On 18 March 2011 14:19, Petr Sebor wrote: > I know that at least our games would benefit from this feature immediately, > but I guess Wine people might welcome this as well, where 'benefit' means - > do not have to > painfully install the external DXT library, which is very likely not needed > at

[Mesa-dev] Naked DXTn support via ARB_texture_compression?

2011-03-18 Thread Petr Sebor
Hi, I have not been watching the situation around the DXTn compressed texture formats and Mesa closely for quite some time, but after trying to run our games on Mesa (that is, the 7.11-dev, Gallium) instead of the proprietary binary drivers, I was struck by the fact that there is still no nativ

[Mesa-dev] decoupling XCB from Mesa

2011-03-18 Thread Srini
Hi all, I am trying to port mesa for a windowing platform called CDI one like XCB,X11. i am successful to all EGL Calls except eglSwapBuffers. so my gles application cause segmentation fault when delegating the final rendered scene to native platform. I managed to port the entire flow of EGL