https://bugs.freedesktop.org/show_bug.cgi?id=35200
--- Comment #6 from Charles Obler 2011-03-18
19:04:05 PDT ---
Hello Paul --
I will need detailed step-by-step instructions here. I'd like to be introduced
to Linux development utilities -- make, gdb, etc. -- and Linux internals, but
that hasn't
On 03/18/2011 02:31 PM, Jakob Bornecrantz wrote:
On Mon, Jan 17, 2011 at 10:40 PM, Eric Anholt wrote:
On Thu, 13 Jan 2011 17:40:39 +0100, Roland Scheidegger
wrote:
Am 12.01.2011 23:04, schrieb Eric Anholt:
This is a work-in-progress patch series to switch texenvprogram.c from
generating ARB
On Mon, Jan 17, 2011 at 10:40 PM, Eric Anholt wrote:
> On Thu, 13 Jan 2011 17:40:39 +0100, Roland Scheidegger
> wrote:
>> Am 12.01.2011 23:04, schrieb Eric Anholt:
>> > This is a work-in-progress patch series to switch texenvprogram.c from
>> > generating ARB_fp style Mesa IR to generating GLSL
https://bugs.freedesktop.org/show_bug.cgi?id=35200
--- Comment #5 from Brian Paul 2011-03-18 11:47:38 PDT
---
The large number of warnings come from the fact that this issue is hit whenever
a row of pixels is drawn. That happens a lot. If you could build Mesa with
gdb and set a breakpoint on _
https://bugs.freedesktop.org/show_bug.cgi?id=35200
--- Comment #4 from Charles Obler 2011-03-18
11:24:19 PDT ---
Hello Paul --
Is there anything I can do to trace or further document the problem?
Have you looked at voronoi? It may be calling Mesa repeatedly, with parameters
that Mesa is unable
https://bugs.freedesktop.org/show_bug.cgi?id=35025
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=35025
Johannes Obermayr changed:
What|Removed |Added
Summary|Serious compiler warnings |[Patch] Serious compiler
https://bugs.freedesktop.org/show_bug.cgi?id=35025
--- Comment #3 from Johannes Obermayr 2011-03-18
10:32:20 PDT ---
Created an attachment (id=44588)
View: https://bugs.freedesktop.org/attachment.cgi?id=44588
Review: https://bugs.freedesktop.org/review?bug=35025&attachment=44588
Fix serious c
On 18 March 2011 14:19, Petr Sebor wrote:
> I know that at least our games would benefit from this feature immediately,
> but I guess Wine people might welcome this as well, where 'benefit' means -
> do not have to
> painfully install the external DXT library, which is very likely not needed
> at
Hi,
I have not been watching the situation around the DXTn compressed texture
formats and Mesa closely for quite some time, but after trying to run
our games
on Mesa (that is, the 7.11-dev, Gallium) instead of the proprietary binary
drivers, I was struck by the fact that there is still no nativ
Hi all,
I am trying to port mesa for a windowing platform called CDI one like
XCB,X11.
i am successful to all EGL Calls except eglSwapBuffers. so my gles application
cause segmentation fault when delegating the final rendered scene to native
platform.
I managed to port the entire flow of EGL
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