This fixes:
state_tracker/st_format.c:401:st_pipe_format_to_mesa_format:
Assertion `0' failed.
---
src/mesa/state_tracker/st_cb_fbo.c |6 +-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_fbo.c
b/src/mesa/state_tracker/st_cb_fbo.c
index 5ed
RenderTexture doesn't have to be called in invalidate_rb, I guess.
---
src/mesa/main/fbobject.c | 35 +--
src/mesa/main/mtypes.h |2 ++
2 files changed, 31 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index
https://bugs.freedesktop.org/show_bug.cgi?id=31256
Marek Olšák changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
> Does anybody have any serious objections to merging pipe-video to
> master? (Aside from the merge conflicts which I'll try my best to
> handle...)
I would really like to push my changes from my personal branch into
pipe-video first, but this will still need some work.
I merge my personal branch
This is a follow-up to the ARB_sync patch for st/mesa and completes
the ARB_sync implementation.
---
src/gallium/auxiliary/util/u_simple_screen.h |3 ++-
src/gallium/drivers/cell/ppu/cell_fence.c |7 +--
src/gallium/drivers/cell/ppu/cell_fence.h |7 +--
The ServerWaitSync implementation matches Intel's driver.
The extension is advertised when pipe_screen::fence_finish is set.
---
src/mesa/SConscript|1 +
src/mesa/sources.mak |1 +
src/mesa/state_tracker/st_cb_syncobj.c | 122
On Sat, Mar 5, 2011 at 8:49 AM, Jakob Bornecrantz wrote:
> On Sat, Mar 5, 2011 at 5:44 PM, Marek Olšák wrote:
>> ARB_instanced_arrays is a subset of D3D9.
>> ARB_draw_instanced is a subset of D3D10.
>>
>> The point of this change is to allow D3D9-level drivers to enable
>> ARB_instanced_arrays wi
On Sat, Mar 5, 2011 at 8:23 AM, Jakob Bornecrantz wrote:
> The utility code and in some parts st/mesa creates a bunch of shaders on app
> start that are never really used. This gives a very high noise to signal
> ratio when trying to debug shaders in simple debug applications.
>
> Looking at trivi
Hi all
Short and simple patch series attached.
Some drivers can treat one shot resources differently then resources
that are expected to be used several times. Add a usage flag to allow
the state tracker to mark such resources.
The motivation behind this is to identify the glBitmap cache texture
On Sat, Mar 5, 2011 at 5:44 PM, Marek Olšák wrote:
> ARB_instanced_arrays is a subset of D3D9.
> ARB_draw_instanced is a subset of D3D10.
>
> The point of this change is to allow D3D9-level drivers to enable
> ARB_instanced_arrays without ARB_draw_instanced.
Thanks, I'm not to familiar with the s
ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
---
src/gallium/drivers/i915/i915_screen.c |3 ++-
src/gallium/drivers/llvmpipe/lp_screen.c |
The utility code and in some parts st/mesa creates a bunch of shaders on app
start that are never really used. This gives a very high noise to signal
ratio when trying to debug shaders in simple debug applications.
Looking at trivial/tri with rbug shows us 12 shaders, after this patch only 3*.
Th
Am Donnerstag, den 03.03.2011, 14:54 +0100 schrieb Michel Dänzer:
> That fixes the worst problem, some vertices being stuck in the top left
> corner. However, the parts of Aero that are supposed to look 'smoky'
> still aren't but are mostly fully transparent.
>
> Below is the R600_DUMP_SHADERS=1 o
13 matches
Mail list logo