[Mesa-dev] [PATCH] cmake: add build system to some of the egl demos

2011-01-03 Thread kristof.ralov...@gmail.com
From da2803a63896362940f0d36cb6412ae46cfd345a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?RALOVICH,=20Krist=C3=B3f?= Date: Mon, 3 Jan 2011 22:13:51 +0100 Subject: [PATCH] cmake: add build system to some of the egl demos --- CMakeLists.txt|2 ++ src/CMakeLists.txt|

Re: [Mesa-dev] Upcoming Mesa 7.9.1 and 7.10 releases

2011-01-03 Thread Marek Olšák
On Tue, Jan 4, 2011 at 2:27 AM, Ian Romanick wrote: > commit bf7b6f60aea3caa12c858271af167387fc0cfa4e > Author: Marek Olšák > Date: Mon Nov 29 05:24:18 2010 +0100 > >mesa: fix texel store functions for some float formats > >These are copy-paste errors obviously. > > Feel free to cherry

[Mesa-dev] Upcoming Mesa 7.9.1 and 7.10 releases

2011-01-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 It looks like things are shaping up nicely for the 7.9.1 and 7.10 releases. I've cherry picked a bunch of stuff over to the branches, but there are a few commits that I'm a bit uncertain about. I'd appreciate it if the commiters could weigh in. If y

Re: [Mesa-dev] Proper implemtation of glFinish

2011-01-03 Thread Bob Gleitsmann
On Monday, January 03, 2011 04:50:50 pm Francisco Jerez wrote: The lockup goes away if the timeout in the kernel is disabled (I think that's what you mean, i.e., that the GPU is allowed to finish whatever it is doing). I found no evil effects from this at all. The overloaded channel grinds away

Re: [Mesa-dev] Mesa (master): glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).

2011-01-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/17/2010 07:41 PM, Kenneth Graunke wrote: > Module: Mesa > Branch: master > Commit: d7423a653175352c5e2017f1de647bc7ef5ede43 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=d7423a653175352c5e2017f1de647bc7ef5ede43 > > Author: Kennet

Re: [Mesa-dev] Proper implemtation of glFinish

2011-01-03 Thread Francisco Jerez
Bob Gleitsmann writes: > Hello everyone, > > When trying the demo program copytex for the first time recently, I noticed > pathological behavior: after running for a long time it asserted out and > locked up X. Investigation showed this to be due to the glFinish function > acting like glFlush

[Mesa-dev] [Bug 30694] wincopy will crash on Gallium drivers when going to front buffer

2011-01-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30694 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH] mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010

2011-01-03 Thread Brian Paul
Looks good. -Brian On Wed, Dec 22, 2010 at 12:50 PM, Marek Olšák wrote: > Use make_temp_float_image instead of _make_temp_chan_image. > The latter converts the texture to 8 bits/component, losing 2 bits. > > This is a follow-up to my last patch series. > --- >  src/mesa/main/colormac.h     |    

Re: [Mesa-dev] [PATCH 4/7] gallium: drivers should reference vertex buffers

2011-01-03 Thread Brian Paul
On 12/29/2010 12:00 PM, Marek Olšák wrote: This function should have a comment explaining exactly what it's doing: +static INLINE void util_copy_vertex_buffers(struct pipe_vertex_buffer *dst, +unsigned *dst_count, +

Re: [Mesa-dev] [PATCH 1/7] u_upload_mgr: new features

2011-01-03 Thread Brian Paul
Could you also add comments to all the u_upload_mgr.c functions? In particular, what are the possible values for the usage/bind parameters? A follow-on patch is fine. I know that comments have been missing all along. -Brian On 12/29/2010 12:00 PM, Marek Olšák wrote: - Added a parameter t

Re: [Mesa-dev] Gallium improvements and cleanups

2011-01-03 Thread Brian Paul
On 12/29/2010 11:59 AM, Marek Olšák wrote: Hi, first there's a few of patches of mine that are still awaiting a review. Those are: [PATCH] st/mesa: advertise GL_ARB_half_float_pixel (posted on Dec 18) [PATCH] mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010 (po

[Mesa-dev] GLX_EXT_framebuffer_sRGB support

2011-01-03 Thread Dave Airlie
So I've been looking at the GLX support and getting DRI/GLX support for this running. Just not sure how best to get it merged. http://people.freedesktop.org/~airlied/framebuffer_srgb/ the first patch is one to glproto adding the token to glxtokens.h then there is some mesa hacks which add the D