[Mesa-dev] [Bug 31569] [r300g] SIGSEGV src/mesa/main/api_loopback.c:1470

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31569 Vinson Lee changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure bugmail: https://bugs.

[Mesa-dev] [Bug 31568] [r300g] SIGSEGV src/mesa/vbo/vbo_exec_array.c:1154

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31568 Vinson Lee changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure bugmail: https://bugs.

[Mesa-dev] [Bug 31923] [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31923 Ian Romanick changed: What|Removed |Added Component|Mesa core |glsl-compiler AssignedTo|mesa-...

[Mesa-dev] [Bug 32083] [regression] Shaders not working in the game MARS

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32083 Ian Romanick changed: What|Removed |Added Platform|Other |All Component|Mesa core

[Mesa-dev] [Bug 32199] 3D textures don't work on GLES2

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32199 Ian Romanick changed: What|Removed |Added Component|Mesa core |glsl-compiler AssignedTo|mesa-...

Re: [Mesa-dev] patch to fix compile issues

2010-12-10 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/10/2010 01:12 PM, Alok Priyadarshi wrote: > Hi, > > I want to submit a patch that fixes a few compile issues in EGL > implementation. Is there a procedure to submit patches? Commit your changes to your local repository, and use 'git send-email'

[Mesa-dev] patch to fix compile issues

2010-12-10 Thread Alok Priyadarshi
Hi, I want to submit a patch that fixes a few compile issues in EGL implementation. Is there a procedure to submit patches? Thanks, -Alok ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] Mesa releases in early January?

2010-12-10 Thread Eric Anholt
On Thu, 09 Dec 2010 16:46:08 -0800, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 12/09/2010 11:12 AM, Ian Romanick wrote: > > On 11/30/2010 12:23 PM, Ian Romanick wrote: > >> It seems that new development in master has slowed a bit, so how does a > >> 7.10 release

Re: [Mesa-dev] [PATCH] vbo: Avoid copy to current in dlists built from DrawArrays like calls

2010-12-10 Thread Brian Paul
On 12/08/2010 11:03 PM, Mathias Fröhlich wrote: Hi, Attached it a patch that omits the copy to current in display lists that are built from draw calls that allow the current state to be undefined like glDrawArrays, ... That change moves the copy to current function down in profiles. Also ctx->N

Re: [Mesa-dev] libGL.so and libGLES*.so mess

2010-12-10 Thread Chia-I Wu
On Fri, Dec 10, 2010 at 4:01 PM, Jammy Zhou wrote: > On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote: >> With OpenGL ES coming to desktop, the way the current context/dispatch >> is stored, together with the way libGLES*.so is created, causes >> several issues[1].  The root of these issues is th

[Mesa-dev] [Bug 32285] Check OpenGL and OpenGL ES2.0 renderer info in one process

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32285 --- Comment #4 from Jammy Zhou 2010-12-10 00:21:08 PST --- (In reply to comment #3) > (In reply to comment #2) > > (In reply to comment #1) > > Thanks for the quick response and detailed explanation. > > > > > Created an attachment (id=40980)

[Mesa-dev] [Bug 32285] Check OpenGL and OpenGL ES2.0 renderer info in one process

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32285 --- Comment #3 from Chia-I Wu 2010-12-10 00:08:24 PST --- (In reply to comment #2) > (In reply to comment #1) > Thanks for the quick response and detailed explanation. > > > Created an attachment (id=40980) View: https://bugs.freedesktop.org/at

Re: [Mesa-dev] libGL.so and libGLES*.so mess

2010-12-10 Thread Jammy Zhou
On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote: > Hi, > > With OpenGL ES coming to desktop, the way the current context/dispatch > is stored, together with the way libGLES*.so is created, causes > several issues[1]. The root of these issues is that the symbols > defined in libGL.so and in libG