[Mesa-dev] [Bug 31985] [GLSL 1.20] initialized uniform array considered as "unsized"

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31985 --- Comment #1 from Vinson Lee 2010-12-03 22:59:58 PST --- Test case (attachment id=40658) committed to piglit. commit 4a80100f8c735bc055bde1f18e4052c311f20eb3 Author: Gordon Jin Date: Fri Dec 3 22:58:07 2010 -0800 glsl-array-uniform-len

[Mesa-dev] [Bug 32093] New: [swrast] implementation error: _mesa_clip_tab[4] failed test (x86)

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32093 Summary: [swrast] implementation error: _mesa_clip_tab[4] failed test (x86) Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severit

Re: [Mesa-dev] [RFC] Gallium constant handling speed improvements

2010-12-03 Thread Brian Paul
On 12/03/2010 12:47 PM, Jakob Bornecrantz wrote: Hi all I have attached two patches that should help with speed on applications that causes a lot of constant buffers to be emitted or lot of constant state as in the case of the second patch as it eliminates a memcpy. The first patch just adds a

Re: [Mesa-dev] [GLSL] defined expressions

2010-12-03 Thread Carl Worth
On Fri, 3 Dec 2010 13:34:09 -0800, Kenneth Graunke wrote: > On Friday 03 December 2010 08:01:06 José Fonseca wrote: > > parser->space_tokens = 1; > > > > statement conditional_tokens stanza -- it causes space tokens to be > > emitted halfway before reaching the DEFINED token. > > Indeed. I'm

[Mesa-dev] [Bug 32088] [swrast] implementation error: unexpected format 0x8227 in _swrast_ReadPixels

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32088 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 32088] New: [swrast] implementation error: unexpected format 0x8227 in _swrast_ReadPixels

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32088 Summary: [swrast] implementation error: unexpected format 0x8227 in _swrast_ReadPixels Product: Mesa Version: git Platform: All OS/Version: Linux (All) Status: NEW

[Mesa-dev] [Bug 32086] [swrast] implementation error: unexpected format 0x8227 in _swrast_DrawPixels

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32086 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 32086] New: [swrast] implementation error: unexpected format 0x8227 in _swrast_DrawPixels

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32086 Summary: [swrast] implementation error: unexpected format 0x8227 in _swrast_DrawPixels Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Statu

[Mesa-dev] [RFC] Gallium constant handling speed improvements

2010-12-03 Thread Jakob Bornecrantz
Hi all I have attached two patches that should help with speed on applications that causes a lot of constant buffers to be emitted or lot of constant state as in the case of the second patch as it eliminates a memcpy. The first patch just adds a offset and size argument to the set_constant_buffer

Re: [Mesa-dev] [GLSL] defined expressions

2010-12-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/03/2010 08:01 AM, José Fonseca wrote: > Hi Ian, > > The current GLSL preprocessor fails to parse expressions such as > > #if 1 == 0 || defined UNDEFINED > > which is used by CINEBENCH r11. > > The problem is the > > parser->space_tokens

Re: [Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Marek Olšák
Pushed, thanks. Marek On Fri, Dec 3, 2010 at 5:45 PM, Jerome Glisse wrote: > Attach piglit patch to add the test can someone commit ? It seems i > don't have the right for that. > > Cheers, > Jerome > > ___ > mesa-dev mailing list > mesa-dev@lists.fre

[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29420 Marek Olšák changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 32083] New: [regression] Shaders not working in the game MARS

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32083 Summary: [regression] Shaders not working in the game MARS Product: Mesa Version: git Platform: Other URL: http://mars-game.sourceforge.net/ OS/Version: All Status: NEW

[Mesa-dev] [Bug 32070] llvmpipe renders stencil demo incorrectly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32070 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Jerome Glisse
Attach piglit patch to add the test can someone commit ? It seems i don't have the right for that. Cheers, Jerome 0001-glsl-fs-loop-diagonal-break-new-test-for-loop-break.patch Description: Binary data ___ mesa-dev mailing list mesa-dev@lists.freedeskt

Re: [Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Jerome Glisse
On Fri, Dec 3, 2010 at 11:11 AM, Alex Deucher wrote: > On Fri, Dec 3, 2010 at 10:30 AM, Jerome Glisse wrote: >> On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote: >>> Hello! >>> >>> In R700-family_instruction_set_architecture.pdf >>> pages 3-18 and 9-34 read that pop instructions never jump. >

[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29420 --- Comment #16 from Hicham HAOUARI 2010-12-03 08:16:32 PST --- (In reply to comment #15) > (In reply to comment #14) > > (In reply to comment #12) > > > Please test mesa/master, most tests should render ok now. > > > > The game works like a ch

Re: [Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Alex Deucher
On Fri, Dec 3, 2010 at 10:30 AM, Jerome Glisse wrote: > On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote: >> Hello! >> >> In R700-family_instruction_set_architecture.pdf >> pages 3-18 and 9-34 read that pop instructions never jump. >> The table on page 3-16 however reads that it does jump if t

[Mesa-dev] [GLSL] defined expressions

2010-12-03 Thread José Fonseca
Hi Ian, The current GLSL preprocessor fails to parse expressions such as #if 1 == 0 || defined UNDEFINED which is used by CINEBENCH r11. The problem is the parser->space_tokens = 1; statement conditional_tokens stanza -- it causes space tokens to be emitted halfway before reaching the DEF

Re: [Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Jerome Glisse
On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote: > Hello! > > In R700-family_instruction_set_architecture.pdf > pages 3-18 and 9-34 read that pop instructions never jump. > The table on page 3-16 however reads that it does jump if the condition test > fails for all pixels. > > On RV710 the att

[Mesa-dev] [Bug 30993] getFramebufferAttachmentParameteriv wrongly generates error

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30993 --- Comment #6 from Brian Paul 2010-12-03 07:25:41 PST --- I've committed the previously attached patch. The fbo-getframebufferattachmentparameter-01 test does not pass yet but Mesa fails in the same way as NVIDIA's driver. -- Configure bugma

[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29420 --- Comment #15 from Marek Olšák 2010-12-03 07:23:14 PST --- (In reply to comment #14) > (In reply to comment #12) > > Please test mesa/master, most tests should render ok now. > > The game works like a charm now, thanks a lot Marek > > One mor

[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29420 --- Comment #14 from Hicham HAOUARI 2010-12-03 06:36:08 PST --- (In reply to comment #12) > Please test mesa/master, most tests should render ok now. The game works like a charm now, thanks a lot Marek One more question : are these commits can

[Mesa-dev] [PATCH] r600g: set address of pop instructions to next instruction

2010-12-03 Thread Fabian Bieler
Hello! In R700-family_instruction_set_architecture.pdf pages 3-18 and 9-34 read that pop instructions never jump. The table on page 3-16 however reads that it does jump if the condition test fails for all pixels. On RV710 the attached piglit test indicates that the pop instruction does indeed j

[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29420 --- Comment #13 from Sven Arvidsson 2010-12-03 03:49:37 PST --- (In reply to comment #12) > Please test mesa/master, most tests should render ok now. The game renders the right way up now, awesome work as always! :) -- Configure bugmail: https

[Mesa-dev] [Bug 32070] New: llvmpipe renders stencil demo incorrectly

2010-12-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32070 Summary: llvmpipe renders stencil demo incorrectly Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium