https://bugs.freedesktop.org/show_bug.cgi?id=31985
--- Comment #1 from Vinson Lee 2010-12-03 22:59:58 PST ---
Test case (attachment id=40658) committed to piglit.
commit 4a80100f8c735bc055bde1f18e4052c311f20eb3
Author: Gordon Jin
Date: Fri Dec 3 22:58:07 2010 -0800
glsl-array-uniform-len
https://bugs.freedesktop.org/show_bug.cgi?id=32093
Summary: [swrast] implementation error: _mesa_clip_tab[4]
failed test (x86)
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severit
On 12/03/2010 12:47 PM, Jakob Bornecrantz wrote:
Hi all
I have attached two patches that should help with speed on applications that
causes a lot of constant buffers to be emitted or lot of constant state as in
the case of the second patch as it eliminates a memcpy.
The first patch just adds a
On Fri, 3 Dec 2010 13:34:09 -0800, Kenneth Graunke
wrote:
> On Friday 03 December 2010 08:01:06 José Fonseca wrote:
> > parser->space_tokens = 1;
> >
> > statement conditional_tokens stanza -- it causes space tokens to be
> > emitted halfway before reaching the DEFINED token.
>
> Indeed. I'm
https://bugs.freedesktop.org/show_bug.cgi?id=32088
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=32088
Summary: [swrast] implementation error: unexpected format
0x8227 in _swrast_ReadPixels
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=32086
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=32086
Summary: [swrast] implementation error: unexpected format
0x8227 in _swrast_DrawPixels
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Statu
Hi all
I have attached two patches that should help with speed on applications that
causes a lot of constant buffers to be emitted or lot of constant state as in
the case of the second patch as it eliminates a memcpy.
The first patch just adds a offset and size argument to the set_constant_buffer
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Hash: SHA1
On 12/03/2010 08:01 AM, José Fonseca wrote:
> Hi Ian,
>
> The current GLSL preprocessor fails to parse expressions such as
>
> #if 1 == 0 || defined UNDEFINED
>
> which is used by CINEBENCH r11.
>
> The problem is the
>
> parser->space_tokens
Pushed, thanks.
Marek
On Fri, Dec 3, 2010 at 5:45 PM, Jerome Glisse wrote:
> Attach piglit patch to add the test can someone commit ? It seems i
> don't have the right for that.
>
> Cheers,
> Jerome
>
> ___
> mesa-dev mailing list
> mesa-dev@lists.fre
https://bugs.freedesktop.org/show_bug.cgi?id=29420
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=32083
Summary: [regression] Shaders not working in the game MARS
Product: Mesa
Version: git
Platform: Other
URL: http://mars-game.sourceforge.net/
OS/Version: All
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=32070
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Attach piglit patch to add the test can someone commit ? It seems i
don't have the right for that.
Cheers,
Jerome
0001-glsl-fs-loop-diagonal-break-new-test-for-loop-break.patch
Description: Binary data
___
mesa-dev mailing list
mesa-dev@lists.freedeskt
On Fri, Dec 3, 2010 at 11:11 AM, Alex Deucher wrote:
> On Fri, Dec 3, 2010 at 10:30 AM, Jerome Glisse wrote:
>> On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote:
>>> Hello!
>>>
>>> In R700-family_instruction_set_architecture.pdf
>>> pages 3-18 and 9-34 read that pop instructions never jump.
>
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #16 from Hicham HAOUARI 2010-12-03
08:16:32 PST ---
(In reply to comment #15)
> (In reply to comment #14)
> > (In reply to comment #12)
> > > Please test mesa/master, most tests should render ok now.
> >
> > The game works like a ch
On Fri, Dec 3, 2010 at 10:30 AM, Jerome Glisse wrote:
> On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote:
>> Hello!
>>
>> In R700-family_instruction_set_architecture.pdf
>> pages 3-18 and 9-34 read that pop instructions never jump.
>> The table on page 3-16 however reads that it does jump if t
Hi Ian,
The current GLSL preprocessor fails to parse expressions such as
#if 1 == 0 || defined UNDEFINED
which is used by CINEBENCH r11.
The problem is the
parser->space_tokens = 1;
statement conditional_tokens stanza -- it causes space tokens to be
emitted halfway before reaching the DEF
On Fri, Dec 3, 2010 at 7:03 AM, Fabian Bieler wrote:
> Hello!
>
> In R700-family_instruction_set_architecture.pdf
> pages 3-18 and 9-34 read that pop instructions never jump.
> The table on page 3-16 however reads that it does jump if the condition test
> fails for all pixels.
>
> On RV710 the att
https://bugs.freedesktop.org/show_bug.cgi?id=30993
--- Comment #6 from Brian Paul 2010-12-03 07:25:41 PST
---
I've committed the previously attached patch.
The fbo-getframebufferattachmentparameter-01 test does not pass yet but Mesa
fails in the same way as NVIDIA's driver.
--
Configure bugma
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #15 from Marek Olšák 2010-12-03 07:23:14 PST ---
(In reply to comment #14)
> (In reply to comment #12)
> > Please test mesa/master, most tests should render ok now.
>
> The game works like a charm now, thanks a lot Marek
>
> One mor
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #14 from Hicham HAOUARI 2010-12-03
06:36:08 PST ---
(In reply to comment #12)
> Please test mesa/master, most tests should render ok now.
The game works like a charm now, thanks a lot Marek
One more question : are these commits can
Hello!
In R700-family_instruction_set_architecture.pdf
pages 3-18 and 9-34 read that pop instructions never jump.
The table on page 3-16 however reads that it does jump if the condition test
fails for all pixels.
On RV710 the attached piglit test indicates that the pop instruction does
indeed j
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #13 from Sven Arvidsson 2010-12-03 03:49:37 PST ---
(In reply to comment #12)
> Please test mesa/master, most tests should render ok now.
The game renders the right way up now, awesome work as always! :)
--
Configure bugmail: https
https://bugs.freedesktop.org/show_bug.cgi?id=32070
Summary: llvmpipe renders stencil demo incorrectly
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
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