https://bugs.freedesktop.org/show_bug.cgi?id=32036
Chia-I Wu changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #12 from Marek Olšák 2010-12-02 21:06:16 PST ---
Please test mesa/master, most tests should render ok now.
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On 12/02/2010 01:33 PM, Marek Olšák wrote:
Hi,
the attached patch fixes this gl_FragCoord madness. It uses a fragment
shader constant to do the transformation and the constant is set
transparently with other STATE_* constants in Mesa core. The changes are
quite small. Please review.
Looks good
On Wed, Dec 1, 2010 at 11:24 PM, Ian Romanick wrote:
> On 12/01/2010 01:40 PM, Matt Turner wrote:
>> 1/ln(2) is equivalent to log2(e), so define it as such.
>>
>> log2(e) = ln(e)/ln(2) = 1/ln(2)
>>
>> M_PI is updated to add some precision (value found in my math.h header).
>
> I wish I had noticed
Hi nobled,
On Fri, Dec 3, 2010 at 12:08 AM, nobled wrote:
> Minimize code duplication and avoid null-free in case any of
> the allocations failed.
> ---
> src/gallium/drivers/r300/r300_context.c | 30
> +-
> 1 files changed, 9 insertions(+), 21 deletions(-)
>
> dif
---
src/gallium/drivers/r300/r300_context.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_context.c
b/src/gallium/drivers/r300/r300_context.c
index e5ba301..381042d 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/driv
The other drivers need to be updated to do this, too.
---
src/gallium/drivers/r300/r300_context.c |2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_context.c
b/src/gallium/drivers/r300/r300_context.c
index bb52d75..d2f8e28 100644
--- a/src/gall
---
(a deleted line here was too long for email -- see the attachment for
a working patch)
src/gallium/drivers/r300/r300_context.c | 46 +++
1 files changed, 28 insertions(+), 18 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_context.c
b/src/gallium/drivers
Minimize code duplication and avoid null-free in case any of
the allocations failed.
---
src/gallium/drivers/r300/r300_context.c | 30 +-
1 files changed, 9 insertions(+), 21 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_context.c
b/src/gallium/drivers/r300
BTW I'd also like to get this to 7.9 if there are no concerns.
Marek
On Thu, Dec 2, 2010 at 9:33 PM, Marek Olšák wrote:
> Hi,
>
> the attached patch fixes this gl_FragCoord madness. It uses a fragment
> shader constant to do the transformation and the constant is set
> transparently with other
Hi,
the attached patch fixes this gl_FragCoord madness. It uses a fragment
shader constant to do the transformation and the constant is set
transparently with other STATE_* constants in Mesa core. The changes are
quite small. Please review.
Best regards
Marek
On Mon, Nov 15, 2010 at 10:28 AM, Ke
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #11 from Hicham HAOUARI 2010-12-02
11:19:24 PST ---
with software rasterizer the test renders ok, except for ssao
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https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #10 from Marek Olšák 2010-12-02 10:58:45 PST ---
I know why all Gallium drivers fail. I am working on the fix.
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https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #9 from Sven Arvidsson 2010-12-02 10:32:55 PST ---
Interesting. With a recent snapshot (git master from today) I get the same
problem (scenes upside down, decals okay) with r300g, softpipe, and llvmpipe.
If swrast is used (which is d
https://bugs.freedesktop.org/show_bug.cgi?id=31940
Stephen E. Baker changed:
What|Removed |Added
Keywords||have-backtrace, patch
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https://bugs.freedesktop.org/show_bug.cgi?id=32054
Summary: crasher in mesa math module
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: FreeBSD
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=32036
--- Comment #6 from Sergey Kondakov 2010-12-02 08:15:40
PST ---
i forgot to actually write but there appears to be no extensive CPU usage for
"sp" and "text" demos anymore. everything, beside "lion" CPU usage is fixed,
apparently.
i don't know i
https://bugs.freedesktop.org/show_bug.cgi?id=32036
--- Comment #5 from Chia-I Wu 2010-12-02 07:43:47 PST ---
(In reply to comment #4)
> (In reply to comment #3)
> > Ok, the CPU hogging in text demo and memory leaks in lion should be fixed in
> > latest mesa and mesa-demos. Could you try again?
>
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #8 from Edward Rudd 2010-12-02 06:34:38 PST
---
Here is some updated info On what me and Hicham (of bug # 32045) have found.
What's happening now with the demo and release game is quite odd. On Hicham's
r300 based card his scenes a
https://bugs.freedesktop.org/show_bug.cgi?id=29420
Edward Rudd changed:
What|Removed |Added
CC||hicham.haou...@gmail.com
--- Comment #7 fr
https://bugs.freedesktop.org/show_bug.cgi?id=32036
--- Comment #4 from Sergey Kondakov 2010-12-02 06:12:11
PST ---
(In reply to comment #3)
> Ok, the CPU hogging in text demo and memory leaks in lion should be fixed in
> latest mesa and mesa-demos. Could you try again?
with recent mesa and mes
https://bugs.freedesktop.org/show_bug.cgi?id=32036
--- Comment #3 from Chia-I Wu 2010-12-02 03:28:38 PST ---
Ok, the CPU hogging in text demo and memory leaks in lion should be fixed in
latest mesa and mesa-demos. Could you try again?
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https://bugs.freedesktop.org/show_bug.cgi?id=32030
Kenneth Graunke changed:
What|Removed |Added
Component|Mesa core |glsl-compiler
AssignedTo|mesa-
https://bugs.freedesktop.org/show_bug.cgi?id=32030
--- Comment #2 from Kenneth Graunke 2010-12-02 01:35:32
PST ---
Ugh. I see the problem, but it's not terribly straightforward to fix. I may
have to revert this for now. Thanks for the report.
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https://bugs.freedesktop.org/show_bug.cgi?id=32036
--- Comment #2 from Chia-I Wu 2010-12-02 01:01:07 PST ---
Commit 1222800fd20 to mesa-demos should fix the high CPU usage you noticed in
sp and text. It fixes a busy waiting bug in eglut.
lion, or other demos that animate, does not throttle the
https://bugs.freedesktop.org/show_bug.cgi?id=32031
Gordon Jin changed:
What|Removed |Added
Summary|loop in function causes |[GLSL] loop in function
|
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