Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Brian Paul
On 11/18/2010 08:12 AM, Török Edwin wrote: On Thu, 18 Nov 2010 07:36:36 -0700 Brian Paul wrote: On 11/18/2010 01:10 AM, Török Edwin wrote: On Wed, 17 Nov 2010 15:23:47 -0700 Brian Paul wrote: 2010/11/17 Török Edwin: Hi, Thought I'd do a Bugle trace to see if it logs any errors that coul

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Brian Paul
On 11/18/2010 07:56 AM, Marek Olšák wrote: 2010/11/18 Brian Paul mailto:bri...@vmware.com>> On 11/18/2010 01:10 AM, Török Edwin wrote: On Wed, 17 Nov 2010 15:23:47 -0700 Brian Paulmailto:brian.e.p...@gmail.com>> wrote: 2010/11/17 Török Edwinmailto:edwinto...@gma

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Török Edwin
On Thu, 18 Nov 2010 07:36:36 -0700 Brian Paul wrote: > On 11/18/2010 01:10 AM, Török Edwin wrote: > > On Wed, 17 Nov 2010 15:23:47 -0700 > > Brian Paul wrote: > > > >> 2010/11/17 Török Edwin: > >>> Hi, > >>> > >>> Thought I'd do a Bugle trace to see if it logs any errors that > >>> could cause f

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Marek Olšák
2010/11/18 Brian Paul > On 11/18/2010 01:10 AM, Török Edwin wrote: > >> On Wed, 17 Nov 2010 15:23:47 -0700 >> Brian Paul wrote: >> >> 2010/11/17 Török Edwin: >>> Hi, Thought I'd do a Bugle trace to see if it logs any errors that could cause f.d.o bug #31667. I've s

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Brian Paul
On 11/18/2010 01:10 AM, Török Edwin wrote: On Wed, 17 Nov 2010 15:23:47 -0700 Brian Paul wrote: 2010/11/17 Török Edwin: Hi, Thought I'd do a Bugle trace to see if it logs any errors that could cause f.d.o bug #31667. I've seen just these two: glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128

Re: [Mesa-dev] Wayland on 945 (was Re: Ubuntu PPA)

2010-11-18 Thread Eric Anholt
On Wed, 17 Nov 2010 18:17:47 -0800, Bryce Harrington wrote: > On Tue, Nov 09, 2010 at 08:46:46PM +0800, Arthur Zhu wrote: > > Have you compiled with --enable-debug option to get more information from > > MESA? > > > > What's your INTEL chipset? > > art...@arthur-laptop:/sys/class/drm/card0/devic

Re: [Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

2010-11-18 Thread Török Edwin
On Wed, 17 Nov 2010 15:23:47 -0700 Brian Paul wrote: > 2010/11/17 Török Edwin : > > Hi, > > > > Thought I'd do a Bugle trace to see if it logs any errors that could > > cause f.d.o bug #31667. > > > > I've seen just these two: > > glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16, > > 0, GL_RG