On Thu, Nov 4, 2010 at 6:14 AM, Clurado cl wrote:
> Hi, i have build mesa with ./configure --disable-gallium-radeon
> --with-dri-drivers=i915 --enable-gles-overlay --enable-gles1
> i make it and installed it in /usr/lib
>
> the problem is i cant run demos in egl/opengles1 demos from
> mesa.demos.8
Hi, i have build mesa with ./configure --disable-gallium-radeon
--with-dri-drivers=i915 --enable-gles-overlay --enable-gles1
i make it and installed it in /usr/lib
the problem is i cant run demos in egl/opengles1 demos from
mesa.demos.8.0.1.
with EGL_LOG_LEVEL=debug . i get errors like this :
li
This patch adds support to use eglExportDRMImageMESA with r600g.
so wayland runs with its x11-compositor and clients on it...
0001-r600g-implement-texture_get_handle-needed-for-eglExp.patch
Description: Binary data
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mesa-dev@lis
Intel GM855 - i915 - it doesnt have shaders so no gles2
On Wed, Nov 3, 2010 at 11:49 PM, Corbin Simpson
wrote:
> On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote:
> > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but
> for
> > me , its a little hard to know whats kristian d
Brian Paul writes:
> On 11/03/2010 09:12 AM, Francisco Jerez wrote:
>> Brian Paul writes:
>>
>>> On 11/02/2010 12:25 PM, Francisco Jerez wrote:
We have several options.
- Fall back to swrast in the floating point renderbuffer case. In other
cases the conversion to fi
Brian Paul writes:
>> +static GLboolean
>> +alpha_test_bitmap(struct gl_context *ctx)
>> +{
>> + struct gl_colorbuffer_attrib *color = &ctx->Color;
>> + GLenum func = (color->AlphaEnabled ? color->AlphaFunc : GL_ALWAYS);
>> + GLubyte ref = FLOAT_TO_UBYTE(color->AlphaRef);
>> + GLubyte alp
On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote:
> Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
> me , its a little hard to know whats kristian does . it does compositing
> and idont need that. can u explain more !?
>
> it uses dri2 , but from here : http://www.mes
Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
me , its a little hard to know whats kristian does . it does compositing
and idont need that. can u explain more !?
it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2 have x
surface unlinke dri1 it doesnt
On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl wrote:
>
> Hi all , its interesting topic ,
>
> Q: simply i want to know is there any way to get Hw Accl 3d with DRI and
> draw it on the screen without x ( also glx ) ?!
>
> my first approach is wayland but my device doesnt support pixel and vector
> sha
Hi all , its interesting topic ,
Q: simply i want to know is there any way to get Hw Accl 3d with DRI and
draw it on the screen without x ( also glx ) ?!
my first approach is wayland but my device doesnt support pixel and vector
shaders , so i cant use gles2 ( wayland requires )
second is egl/dr
On 11/03/2010 09:12 AM, Francisco Jerez wrote:
Brian Paul writes:
On 11/02/2010 12:25 PM, Francisco Jerez wrote:
We have several options.
- Fall back to swrast in the floating point renderbuffer case. In other
cases the conversion to fixed point guarantees that EQUAL will behave
as
Brian Paul writes:
> On 11/02/2010 12:25 PM, Francisco Jerez wrote:
>>
>> We have several options.
>>
>> - Fall back to swrast in the floating point renderbuffer case. In other
>>cases the conversion to fixed point guarantees that EQUAL will behave
>>as expected. Simple and good enough AT
https://bugs.freedesktop.org/show_bug.cgi?id=29888
Michal Suchanek changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
Looks good Tillman.
Keith
On Tue, Nov 2, 2010 at 9:17 PM, Tilman Sauerbeck wrote:
> Signed-off-by: Tilman Sauerbeck
> ---
>
> v2: Also call into the pipe driver to make it release its reference.
>
> src/mesa/state_tracker/st_context.c | 5 +
> 1 files changed, 5 insertions(+), 0 deletio
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