Re: [Mesa-dev] problems in building GLES1

2010-11-03 Thread Chia-I Wu
On Thu, Nov 4, 2010 at 6:14 AM, Clurado cl wrote: > Hi, i have build mesa with ./configure --disable-gallium-radeon > --with-dri-drivers=i915 --enable-gles-overlay --enable-gles1 > i make it and installed it in /usr/lib > > the problem is i cant run demos in egl/opengles1 demos from > mesa.demos.8

[Mesa-dev] problems in building GLES1

2010-11-03 Thread Clurado cl
Hi, i have build mesa with ./configure --disable-gallium-radeon --with-dri-drivers=i915 --enable-gles-overlay --enable-gles1 i make it and installed it in /usr/lib the problem is i cant run demos in egl/opengles1 demos from mesa.demos.8.0.1. with EGL_LOG_LEVEL=debug . i get errors like this : li

[Mesa-dev] [PATCH] r600g: implement texture_get_handle (wayland working now)

2010-11-03 Thread Benjamin Franzke
This patch adds support to use eglExportDRMImageMESA with r600g. so wayland runs with its x11-compositor and clients on it... 0001-r600g-implement-texture_get_handle-needed-for-eglExp.patch Description: Binary data ___ mesa-dev mailing list mesa-dev@lis

Re: [Mesa-dev] Getting Hw Acceleration without X-Window

2010-11-03 Thread Clurado cl
Intel GM855 - i915 - it doesnt have shaders so no gles2 On Wed, Nov 3, 2010 at 11:49 PM, Corbin Simpson wrote: > On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote: > > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but > for > > me , its a little hard to know whats kristian d

Re: [Mesa-dev] [PATCH 2/2] meta: Handle bitmaps with alpha test enabled.

2010-11-03 Thread Francisco Jerez
Brian Paul writes: > On 11/03/2010 09:12 AM, Francisco Jerez wrote: >> Brian Paul writes: >> >>> On 11/02/2010 12:25 PM, Francisco Jerez wrote: We have several options. - Fall back to swrast in the floating point renderbuffer case. In other cases the conversion to fi

Re: [Mesa-dev] [PATCH 2/2] meta: Handle bitmaps with alpha test enabled.

2010-11-03 Thread Francisco Jerez
Brian Paul writes: >> +static GLboolean >> +alpha_test_bitmap(struct gl_context *ctx) >> +{ >> + struct gl_colorbuffer_attrib *color = &ctx->Color; >> + GLenum func = (color->AlphaEnabled ? color->AlphaFunc : GL_ALWAYS); >> + GLubyte ref = FLOAT_TO_UBYTE(color->AlphaRef); >> + GLubyte alp

Re: [Mesa-dev] Getting Hw Acceleration without X-Window

2010-11-03 Thread Corbin Simpson
On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote: > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for > me , its a little hard to know whats kristian does  . it does compositing > and idont need that. can u explain more !? > > it uses dri2 , but from here : http://www.mes

Re: [Mesa-dev] Getting Hw Acceleration without X-Window

2010-11-03 Thread Clurado cl
Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for me , its a little hard to know whats kristian does . it does compositing and idont need that. can u explain more !? it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2 have x surface unlinke dri1 it doesnt

Re: [Mesa-dev] Getting Hw Acceleration without X-Window

2010-11-03 Thread Chia-I Wu
On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl wrote: > > Hi all , its interesting topic , > > Q: simply i want to know is there any way to get Hw Accl 3d with DRI and > draw it on the screen without x ( also glx ) ?! > > my first approach is wayland but my device doesnt support pixel and vector > sha

[Mesa-dev] Getting Hw Acceleration without X-Window

2010-11-03 Thread Clurado cl
Hi all , its interesting topic , Q: simply i want to know is there any way to get Hw Accl 3d with DRI and draw it on the screen without x ( also glx ) ?! my first approach is wayland but my device doesnt support pixel and vector shaders , so i cant use gles2 ( wayland requires ) second is egl/dr

Re: [Mesa-dev] [PATCH 2/2] meta: Handle bitmaps with alpha test enabled.

2010-11-03 Thread Brian Paul
On 11/03/2010 09:12 AM, Francisco Jerez wrote: Brian Paul writes: On 11/02/2010 12:25 PM, Francisco Jerez wrote: We have several options. - Fall back to swrast in the floating point renderbuffer case. In other cases the conversion to fixed point guarantees that EQUAL will behave as

Re: [Mesa-dev] [PATCH 2/2] meta: Handle bitmaps with alpha test enabled.

2010-11-03 Thread Francisco Jerez
Brian Paul writes: > On 11/02/2010 12:25 PM, Francisco Jerez wrote: >> >> We have several options. >> >> - Fall back to swrast in the floating point renderbuffer case. In other >>cases the conversion to fixed point guarantees that EQUAL will behave >>as expected. Simple and good enough AT

[Mesa-dev] [Bug 29888] vsraytrace is broken on r600/r600g

2010-11-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29888 Michal Suchanek changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH] st/mesa: Reset the constant buffers before destroying the pipe context.

2010-11-03 Thread Keith Whitwell
Looks good Tillman. Keith On Tue, Nov 2, 2010 at 9:17 PM, Tilman Sauerbeck wrote: > Signed-off-by: Tilman Sauerbeck > --- > > v2: Also call into the pipe driver to make it release its reference. > >  src/mesa/state_tracker/st_context.c |    5 + >  1 files changed, 5 insertions(+), 0 deletio