---
src/mesa/drivers/common/meta.c | 10 +++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f96e931..90eb5cb 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2028,6 +2
---
src/mesa/drivers/common/meta.c | 45 ++-
1 files changed, 39 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 7ad1e72..f96e931 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drive
---
src/mesa/drivers/common/meta.c |5 +
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 9615b52..7ad1e72 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -104,6 +104,8 @
Brian Paul writes:
> [...]
>>
>> - bitmap8 = (GLubyte *) calloc(1, width * height);
>> + bitmap8 = (GLubyte *) malloc(width * height);
>> if (bitmap8) {
>> + memset(bitmap8, ~alpha, width * height);
>>_mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
>> -
On 11/01/2010 03:23 PM, Chad Versace wrote:
Some C++ header files were included in an extern "C" block. When building with
Clang, this caused the build to fail due to namespace errors. (GCC did not
report any errors.)
---
src/mesa/program/sampler.cpp |8
1 files changed, 4 inserti
On 11/01/2010 05:34 PM, Francisco Jerez wrote:
Brian Paul writes:
> Unless a fragment shader is active (very rare), all the fragments
> emitted for a bitmap should have the same RGBA color. So the only two
> possible outcomes of applying the alpha test to glBitmap is either the
> bitmap is dr
Brian Paul writes:
> Unless a fragment shader is active (very rare), all the fragments
> emitted for a bitmap should have the same RGBA color. So the only two
> possible outcomes of applying the alpha test to glBitmap is either the
> bitmap is drawn normally (as if alpha test is disabled) or not
On 11/01/2010 02:06 PM, Francisco Jerez wrote:
Rebuilding the vertex format from scratch every time we see a new
vertex attribute is rather costly, new attributes can be appended at
the end avoiding a copy to current and then back again, and the full
attr pointer recalculation.
In the not so lik
Unless a fragment shader is active (very rare), all the fragments
emitted for a bitmap should have the same RGBA color. So the only two
possible outcomes of applying the alpha test to glBitmap is either the
bitmap is drawn normally (as if alpha test is disabled) or nothing is
drawn at all.
Some C++ header files were included in an extern "C" block. When building with
Clang, this caused the build to fail due to namespace errors. (GCC did not
report any errors.)
---
src/mesa/program/sampler.cpp |8
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/pr
On 11/01/2010 02:10 PM, Francisco Jerez wrote:
---
src/mesa/drivers/common/meta.c |3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index c487097..9615b52 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/
---
src/mesa/drivers/common/meta.c | 55
1 files changed, 44 insertions(+), 11 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 9615b52..03c1e66 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/dri
---
src/mesa/drivers/common/meta.c |3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index c487097..9615b52 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -474,7 +474,8 @@
Rebuilding the vertex format from scratch every time we see a new
vertex attribute is rather costly, new attributes can be appended at
the end avoiding a copy to current and then back again, and the full
attr pointer recalculation.
In the not so likely case of an already existing attribute having
On Mon, Nov 1, 2010 at 2:34 PM, José Fonseca wrote:
> I've just pushed a long time requested improvement to scons build
> system.
>
> Now is simply a matter of naming what to build. For example:
>
> scons libgl-xlib
>
> scons libgl-gdi
>
> scons graw-progs
>
> scons llvmpipe
>
> and so on. And
https://bugs.freedesktop.org/show_bug.cgi?id=31256
--- Comment #1 from jonathan 2010-11-01 07:41:58 PDT
---
Created an attachment (id=39951)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39951)
patch
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
--- You
https://bugs.freedesktop.org/show_bug.cgi?id=31294
justin changed:
What|Removed |Added
Summary|libGlw.so is missing|libGlw.so is missing
|glwDraw
https://bugs.freedesktop.org/show_bug.cgi?id=31294
Summary: libGlw.so is missing glwDrawingAreaWidgetClass and
simlilar although configured with --enable-motif
Product: Mesa
Version: 7.8
Platform: Other
OS/Version: All
I've just pushed a long time requested improvement to scons build
system.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is still the possibility of scepcified subdirs,
e.g.
scons sr
https://bugs.freedesktop.org/show_bug.cgi?id=26904
justin changed:
What|Removed |Added
CC||j...@j-schmitz.net
--
Configure bugmail: https
Tilman,
This looks good - it makes sense to also reset the constant buffers,
etc, at the same point...
Keith
On Sun, Oct 31, 2010 at 4:38 PM, Tilman Sauerbeck wrote:
> Signed-off-by: Tilman Sauerbeck
> ---
> src/mesa/state_tracker/st_context.c | 2 ++
> 1 files changed, 2 insertions(+), 0
https://bugs.freedesktop.org/show_bug.cgi?id=31284
zhao jian changed:
What|Removed |Added
AssignedTo|mesa-...@lists.freedesktop. |i...@freedesktop.org
|org
https://bugs.freedesktop.org/show_bug.cgi?id=31284
--- Comment #1 from zhao jian 2010-11-01 01:22:15 PDT
---
Created an attachment (id=39943)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39943)
glsl uniform array in vertext and fragment shader
--
Configure bugmail: https://bugs.freedes
https://bugs.freedesktop.org/show_bug.cgi?id=31284
Summary: [glsl2] fail to link shaders for uniform arrays in
vertex and uniform shaders
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
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