https://bugs.freedesktop.org/show_bug.cgi?id=31143
fangxun changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #3 from fangxun 2010-10-
On Wed, Oct 27, 2010 at 6:30 AM, Chia-I Wu wrote:
> From: Chia-I Wu
>
> Make autoconf decide the client APIs enabled first. Then when OpenGL
> and OpenGL ES are disabled, there is no need to build src/mesa/; when
> OpenGL is disabled, no $mesa_driver should be built. Finally, add
> --enable-op
On Wed, Oct 27, 2010 at 3:30 AM, Chia-I Wu wrote:
> From: Chia-I Wu
>
> Make autoconf decide the client APIs enabled first. Then when OpenGL
> and OpenGL ES are disabled, there is no need to build src/mesa/; when
> OpenGL is disabled, no $mesa_driver should be built. Finally, add
> --enable-op
https://bugs.freedesktop.org/show_bug.cgi?id=31161
Summary: compilation fails with "except getopt.GetoptError"
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
On 10/26/2010 10:06 PM, Chia-I Wu wrote:
Hi all,
I've pushed a new branch, glapi-reorg
http://cgit.freedesktop.org/mesa/mesa/log/?h=glapi-reorg
to reorganize glapi headers.
It turns out that glapidispatch.h and glapioffsets.h are core mesa
headers. The branch drops the use of both headers
https://bugs.freedesktop.org/show_bug.cgi?id=31159
Summary: shadow problem in 0ad game
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
C
From: Chia-I Wu
Make autoconf decide the client APIs enabled first. Then when OpenGL
and OpenGL ES are disabled, there is no need to build src/mesa/; when
OpenGL is disabled, no $mesa_driver should be built. Finally, add
--enable-openvg to enable OpenVG.
With these changes, an OpenVG only bui
https://bugs.freedesktop.org/show_bug.cgi?id=31128
--- Comment #2 from dawhiteho...@hotmail.co.uk 2010-10-27 02:52:32 PDT ---
Thanks very much. That seems to have done the trick.
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