[Mesa-dev] Mesa without OS

2010-10-25 Thread firos ismail
Hi, I would like to port mesa to powerpc without an OS. Is this possible if so what should i do? I have ported libglapi and libmesa and libOSMesa to powerpc can i display something with this setup. I use a virtex 5 fpga for the purpose. Kindly advice me . __

Re: [Mesa-dev] [PATCH] Fix build on systems where "python" is python 3.

2010-10-25 Thread Brian Paul
On Mon, Oct 25, 2010 at 2:54 PM, Kenneth Graunke wrote: > First, it changes autoconf to use a "python2" binary when available, > rather than plain "python" (which is ambiguous).  Secondly, it changes > the Makefiles to use $(PYTHON) $(PYTHON_FLAGS) rather than calling > python directly.  Finally,

Re: [Mesa-dev] [PATCH 00/10] glsl: Add support for AMD_conservative_depth in compiler front-end

2010-10-25 Thread Chad Versace
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian, I've addressed the issues you raised with the patch sequence. Rather than spamming the mailing list with the new patches, though, I'll just point to the Gitweb. gitweb: http://cgit.freedesktop.org/~chadversary/mesa/log/?h=AMD_conservative_depth

[Mesa-dev] [PATCH] glsl: Cause linking error if some layout qualifiers do not match

2010-10-25 Thread Chad Versace
From: Chad Versace When validating a global variable in the linking stage, verify that each of the layout qualifiers below is identical among all instances of the global variable: - origin_upper_left - pixel_center_integer --- src/glsl/linker.cpp | 12 1 files changed, 12

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #8 from Sven Arvidsson 2010-10-25 15:12:21 PDT --- (In reply to comment #7) > Would you say that it is caused by the game's code, or is the problem in the > video driver? Savage 2 works (or at least worked) fine with r300g and llvmpi

[Mesa-dev] Wanna try XvMC on R600 hardware?

2010-10-25 Thread Christian König
Hi, some of you probably noticed that I was working on getting the XvMC state tracker in the pipe-video branch running with the r600 gallium driver. It was quite a success, but I still have some unresolved problems and need some feedback/new ideas with that. Beside from the current limitations o

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #7 from infested...@gmail.com 2010-10-25 14:30:57 PDT --- (In reply to comment #6) > Having seen this kind of thing in the past, my guess is it's a bug in the > vertex shader's handling of indirect addressing into the constant buffer t

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #6 from Brian Paul 2010-10-25 14:25:28 PDT --- Having seen this kind of thing in the past, my guess is it's a bug in the vertex shader's handling of indirect addressing into the constant buffer to get skinning parameters. -- Configu

[Mesa-dev] [PATCH] Fix build on systems where "python" is python 3.

2010-10-25 Thread Kenneth Graunke
First, it changes autoconf to use a "python2" binary when available, rather than plain "python" (which is ambiguous). Secondly, it changes the Makefiles to use $(PYTHON) $(PYTHON_FLAGS) rather than calling python directly. Finally, it removes the second -O from PYTHON_FLAGS, as it triggers docstr

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #5 from infested...@gmail.com 2010-10-25 13:47:53 PDT --- Completely out of coincidence, I have just found something else. If I play Sauerbraten which is an open-source OpenGL game, and when I turn "shaders" on then the exact same effe

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #4 from infested...@gmail.com 2010-10-25 13:37:11 PDT --- (In reply to comment #3) > Arch Linux's testing repo contains 7.9, if you want to go that route. > > If you want to use the AUR's -git packages, you'll need intel-dri-git, > li

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #3 from Kenneth Graunke 2010-10-25 13:14:57 PDT --- Arch Linux's testing repo contains 7.9, if you want to go that route. If you want to use the AUR's -git packages, you'll need intel-dri-git, libgl-git, and possibly mesa-git. Or,

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #2 from infested...@gmail.com 2010-10-25 12:47:16 PDT --- (In reply to comment #1) > For Savage 2, you really need to upgrade to Mesa 7.9 for the reworked GLSL > support. > > There's however still a few problems with the game (might

[Mesa-dev] [PATCH] Fix usage of Python in Makefiles

2010-10-25 Thread Matthew William Cox
Hello list, There are still some places in the build system which directly call python. This is an issue now that python3 has started to become the default version, this is true on at least Arch Linux. The attached patch fixes the build system to always use the PYTHON2 make variable together with

[Mesa-dev] [Bug 31101] [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31101 Kenneth Graunke changed: What|Removed |Added Status|NEW |ASSIGNED AssignedTo|mesa-...@l

[Mesa-dev] [Bug 31104] Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 --- Comment #1 from Sven Arvidsson 2010-10-25 12:33:10 PDT --- For Savage 2, you really need to upgrade to Mesa 7.9 for the reworked GLSL support. There's however still a few problems with the game (might be hardware specific) tracked in bug 30

[Mesa-dev] [Bug 31104] New: Savage 2 characters severely distorted!

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31104 Summary: Savage 2 characters severely distorted! Product: Mesa Version: 7.8 Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: major Priority: m

[Mesa-dev] [Bug 31101] New: [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)

2010-10-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31101 Summary: [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir) Product: Mesa Version: git Platform: x86 (IA32) OS/Version: All Status: NEW Severi

[Mesa-dev] OSMesa VTK Test Segfault

2010-10-25 Thread Kevin H. Hobbs
I build VTK from git with Mesa from git every night. mesa is built with : ./autogen.sh \ --prefix=/home/kevin/mesa_osmesa/ \ --with-driver=osmesa \ --disable-gallium VTK is linked to OSMesa only and no other GL. VTK's Charts-TestMultipleScalarsToColors test is segfaulting. The backtrace

Re: [Mesa-dev] [PATCH 00/10] glsl: Add support for AMD_conservative_depth in compiler front-end

2010-10-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: > There aren't any linker changes. Linking should fail when an > application tries to link shaders with conflicting layouts. It seems that we already fail this for GL_ARB_fragment_coord_conventions. I added two piglit test cases

Re: [Mesa-dev] [PATCH] glsl: Fix ast-to-hir for ARB_fragment_coord_conventions

2010-10-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chad Versace wrote: > Function ast_declarator_list::hir(), when processing keywords added by > extension ARB_fragment_coord_conventions, made the mistake of checking only if > the extension was __supported by the driver__. The correct behavior is to >

Re: [Mesa-dev] [PATCH 00/10] glsl: Add support for AMD_conservative_depth in compiler front-end

2010-10-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chad Versace wrote: > I'm submitting this patch sequence for review. It implements support for the > AMD_conservative_depth extension in the GLSL compiler front-end. > > gitweb: > http://cgit.freedesktop.org/~chadversary/mesa/log/?h=AMD_conservative_

Re: [Mesa-dev] [PATCH 05/10] glsl: Refactor parser rule of layout_qualifier_id

2010-10-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chad Versace wrote: > In file glsl_parser.ypp, within the production rule of layout_qualifier_id, > factor out the logic for extension ARB_fragment_coord_conventions into its own > function. > > Rationale: A future commit will add to this production r

Re: [Mesa-dev] [PATCH] st/mesa: support RGBA16 and use it for RGBA12 as well

2010-10-25 Thread Brian Paul
On 10/24/2010 03:36 PM, Marek Olšák wrote: Tested with r300g. Signed-off-by: Marek Olšák Looks good. -Brian ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH 00/10] glsl: Add support for AMD_conservative_depth in compiler front-end

2010-10-25 Thread Brian Paul
On 10/23/2010 12:22 PM, Chad Versace wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm submitting this patch sequence for review. It implements support for the AMD_conservative_depth extension in the GLSL compiler front-end. Looks good to me. -Brian __