2010/10/14 Kristian Høgsberg :
> 2010/10/13 Kristian Høgsberg :
>> Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices
>> when necessary. By using the unlikely() macros, this ends up as
>> a 10% performance improvement (for isosurf, anyway) over the old,
>> complicated functio
Looks good Kristian. This has been worthy of cleanup for some time...
Keith
2010/10/13 Kristian Høgsberg :
> 2010/10/13 Kristian Høgsberg :
>> Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices
>> when necessary. By using the unlikely() macros, this ends up as
>> a 10% per
https://bugs.freedesktop.org/show_bug.cgi?id=30847
Summary: Serious rendering issues when drawing to front buffer
with GL_LIGHTING enabled
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
2010/10/13 Kristian Høgsberg :
> Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices
> when necessary. By using the unlikely() macros, this ends up as
> a 10% performance improvement (for isosurf, anyway) over the old,
> complicated function pointer swapping.
> ---
I should s
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices
when necessary. By using the unlikely() macros, this ends up as
a 10% performance improvement (for isosurf, anyway) over the old,
complicated function pointer swapping.
---
src/mesa/main/context.c |5 ---
src/mesa/ma
On 10/13/2010 12:26 PM, Nicolas Kaiser wrote:
This patch adds support for the compiler built-in Boolean type
to GLboolean and the "boolean" type in gallium
by bringing them in line with the "bool" type in stdbool.h.
Signed-off-by: Nicolas Kaiser
Every GL/gl.h file I've seen over the years defi
This patch adds support for the compiler built-in Boolean type
to GLboolean and the "boolean" type in gallium
by bringing them in line with the "bool" type in stdbool.h.
Signed-off-by: Nicolas Kaiser
---
include/GL/gl.h |7 ---
include/GLES/gl.h
> That said, I don't think it would be difficult to add precision tracking
> to the IR. My first thought is that a field should be added to
> ir_variable to track the declared precision of the variable. A similar
> field should then be added to ir_rvalue to track the precision of the
> expression
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Aras Pranckevicius wrote:
> Hi,
>
> For GLSL optimizer (http://github.com/aras-p/glsl-optimizer) that is
> built on top of Mesa's GLSL2, I need to add native OpenGL ES 2.0
> precision support. Looks like right now Mesa's GLSL can parse
> precision qua
https://bugs.freedesktop.org/show_bug.cgi?id=30694
Kevin DeKorte changed:
What|Removed |Added
Component|Mesa core |Drivers/Gallium/r600
AssignedTo|
https://bugs.freedesktop.org/show_bug.cgi?id=30694
--- Comment #2 from Kevin DeKorte 2010-10-13 08:42:52 PDT
---
Pressing F still crashes git c3ed27ec76c5456412122d7e654a2e298409cc88
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On 10/12/2010 07:49 PM, Ian Romanick wrote:
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Brian Paul wrote:
-
+#include
Ian, could we stick with GLboolean/GL_TRUE/GL_FALSE in core Mesa to be
consistent? It wouldn't surprise me if stdbool.h isn't present on one
platform or another.
If possi
2010/10/12 Brian Paul :
> On 10/12/2010 10:43 AM, Kristian Høgsberg wrote:
>>
>> Hi,
>>
>> I wrote this patch series a while ago, but now that 7.9 is out I
>> thought I'd float it on the list to see what people think. The first
>> couple of patches kill off glcore.h, which is no longer used for an
Hi,
For GLSL optimizer (http://github.com/aras-p/glsl-optimizer) that is
built on top of Mesa's GLSL2, I need to add native OpenGL ES 2.0
precision support. Looks like right now Mesa's GLSL can parse
precision qualifiers just fine (when OpenGL ES 2.0 option is used),
but it does not do anything wi
https://bugs.freedesktop.org/show_bug.cgi?id=30796
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=30796
--- Comment #3 from Michal Suchanek 2010-10-13 01:16:30
PDT ---
I can understand building swrast by default. It's useful to some extent on any
hardware. However, r300 on a r600 card is completely useless.
At least now the r300g driver is actual
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