Re: [Mesa-dev] D3D1x Revert

2010-09-22 Thread Jose Fonseca
A way to unblock this would be to split thed3d1x state tracker in two parts: the runtime, and the client driver. As Keith also suggested. The client driver could be used on Windows -- precisely as the DDK and WDK are intended. The runtime part could be re-implemented from scratch by WINE or REA

Re: [Mesa-dev] D3D1x Revert

2010-09-22 Thread Jose Fonseca
Either WINE developers or Luca will feel alienated. So, I think the discussion should be *now*, before taking further decision. Personally, I still don't understand what's special about this code. If no Microsoft code was ever copied or used in d3d1x then I don't see how WINE developers are tai

[Mesa-dev] [Bug 30335] commit 17eace581d25a626a7d75d9d1205d012cbb14a6e broke mesa

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30335 Sergey Kondakov changed: What|Removed |Added AssignedTo|mesa-...@lists.freedesktop. |k...@bitplanet.net |

[Mesa-dev] [Bug 30335] New: commit 17eace581d25a626a7d75d9d1205d012cbb14a6e broke mesa

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30335 Summary: commit 17eace581d25a626a7d75d9d1205d012cbb14a6e broke mesa Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: block

[Mesa-dev] D3D1x Revert

2010-09-22 Thread Corbin Simpson
Can I revert this merge out of master? The Wine developers that contribute to Mesa are feeling very alienated by this code, and I think that it could stand to have some more discussion, especially about its legality. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes

[Mesa-dev] [PATCH] intel: Add more sandybridge device ids.

2010-09-22 Thread Robert Hooker
From: Robert Hooker This prevents failures like this when using one of these devices: Unrecognized deviceID 116 X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Ser

Re: [Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dave Airlie wrote: > So Evergreen hardware appears to have only completely separate depth > and stencil buffers and doesn't natively support a combnined DS buffer > from what I can see. I'm awaiting clarification from AMD. > > Now gallium and st/mesa

[Mesa-dev] [Bug 30333] New: DXT compressed SRGB textures cause assert failure

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30333 Summary: DXT compressed SRGB textures cause assert failure Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

Re: [Mesa-dev] Removing ARB_imaging subset extensions

2010-09-22 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jakob Bornecrantz wrote: > On 20 sep 2010, at 19.58, Luca Barbieri wrote: >> nVidia dropped hardware support starting from nv40. >> >> For texture compression, S3TC or R-component-only textures should >> usually be a better option, and for other uses s

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29848, which changed state. Bug 29848 Summary: [llvmpipe] piglit point-sprite regression https://bugs.freedesktop.org/show_bug.cgi?id=29848 What|Old Value |New Value -

[Mesa-dev] [Bug 30318] [glsl2] glean glsl1 test "texcoord varying" does not work

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30318 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 30318] [glsl2] glean glsl1 test "texcoord varying" does not work

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30318 --- Comment #2 from Brian Paul 2010-09-22 10:01:02 PDT --- OK, it looks like this changed at some point. The original GLSL Orange book defined the array as varying vec4 gl_TexCoord[gl_MaxTextureCoords]. I'd rather see the glean test fixed than

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 --- Comment #12 from Ian Romanick 2010-09-22 09:51:08 PDT --- This looks fine for now, and I'm going to cherry-pick both patches to 7.9. In the future we will want to expose the supported versions as a bitmask. In later versions of OpenGL core

[Mesa-dev] [Bug 30318] [glsl2] glean glsl1 test "texcoord varying" does not work

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30318 --- Comment #1 from Ian Romanick 2010-09-22 09:47:57 PDT --- We removed this test from the piglit list because we determined that the test was incorrect. By default gl_TexCoord is declared as 'vec4 gl_TexCoord[]' (dimensionless). The spec says

Re: [Mesa-dev] Current tinderbox regression (mesa dri/i965)

2010-09-22 Thread Brian Paul
Thanks, Kristian. I was about to commit a similar fix. -Brian 2010/9/22 Kristian Høgsberg : > Should be fixed by b91dba49e0b08b18dbd6c477facdcc7b5472c8c7. > > On Wed, Sep 22, 2010 at 9:47 AM, Chris Ball wrote: >> http://tinderbox.x.org/builds/2010-09-22-0001/logs/libGL/#build >> >> brw_context

Re: [Mesa-dev] Current tinderbox regression (mesa dri/i965)

2010-09-22 Thread Kristian Høgsberg
Should be fixed by b91dba49e0b08b18dbd6c477facdcc7b5472c8c7. On Wed, Sep 22, 2010 at 9:47 AM, Chris Ball wrote: > http://tinderbox.x.org/builds/2010-09-22-0001/logs/libGL/#build > > brw_context.c:45: error: array type has incomplete element type > brw_context.c:46: error: 'GL_VERSION_2_1_function

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 --- Comment #11 from Kristian Høgsberg 2010-09-22 08:09:30 PDT --- commit b91dba49e0b08b18dbd6c477facdcc7b5472c8c7 Author: Kristian Høgsberg Date: Wed Sep 22 11:01:11 2010 -0400 intel: Fix GL_ARB_shading_language_120 commit Fix comm

[Mesa-dev] Current tinderbox regression (mesa dri/i965)

2010-09-22 Thread Chris Ball
http://tinderbox.x.org/builds/2010-09-22-0001/logs/libGL/#build brw_context.c:45: error: array type has incomplete element type brw_context.c:46: error: 'GL_VERSION_2_1_functions' undeclared here brw_context.c: In function 'brwCreateContext': brw_context.c:163: warning: implicit declaration of fun

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29849, which changed state. Bug 29849 Summary: [llvmpipe] piglit glsl-fs-pointcoord regression https://bugs.freedesktop.org/show_bug.cgi?id=29849 What|Old Value |New Value ---

[Mesa-dev] [Bug 30220] Change windowExistsErrorHandler to drawableExistsErrorHandler in glxcmds.c ?

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30220 --- Comment #4 from jpsinthe...@verizon.net 2010-09-22 03:44:59 PDT --- (In reply to comment #3) > The code posted applies to mesa 7.8, but has been removed in 7.9. It would be > useful to > a) Test if this bug still applies to mesa 7.9 from git

Re: [Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Dave Airlie
On Wed, Sep 22, 2010 at 8:20 PM, Keith Whitwell wrote: > On Wed, Sep 22, 2010 at 11:15 AM, Dave Airlie wrote: > I'm mainly posting just wondering if anyone else has considered this or any other hardware this might be useful for exists, or if anyone can speak to the pitfalls I'll fa

Re: [Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Keith Whitwell
On Wed, Sep 22, 2010 at 11:15 AM, Dave Airlie wrote: >>> I'm mainly posting just wondering if anyone else has considered this >>> or any other hardware this might be useful for exists, or if anyone >>> can speak to the pitfalls I'll face. >>> >>> I've got some initial done in 30 mins hacks >>> ht

Re: [Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Dave Airlie
On Wed, Sep 22, 2010 at 7:50 PM, Keith Whitwell wrote: > On Wed, Sep 22, 2010 at 10:30 AM, Dave Airlie wrote: >> So Evergreen hardware appears to have only completely separate depth >> and stencil buffers and doesn't natively support a combnined DS buffer >> from what I can see. I'm awaiting clar

Re: [Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Keith Whitwell
On Wed, Sep 22, 2010 at 10:30 AM, Dave Airlie wrote: > So Evergreen hardware appears to have only completely separate depth > and stencil buffers and doesn't natively support a combnined DS buffer > from what I can see. I'm awaiting clarification from AMD. > > Now gallium and st/mesa seem to be qu

[Mesa-dev] separate depth and stencil buffers in gallium

2010-09-22 Thread Dave Airlie
So Evergreen hardware appears to have only completely separate depth and stencil buffers and doesn't natively support a combnined DS buffer from what I can see. I'm awaiting clarification from AMD. Now gallium and st/mesa seem to be quite dedicated to the whole combined DS cause. I'm mainly posti

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 --- Comment #10 from Kenneth Graunke 2010-09-22 01:03:57 PDT --- Unfortunately, the patch breaks the build for me: brw_context.c:45:35: error: array type has incomplete element type brw_context.c:46:22: error: ‘GL_VERSION_2_1_functions’ undeclar

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 --- Comment #9 from Kenneth Graunke 2010-09-22 01:00:15 PDT --- Created an attachment (id=38867) View: https://bugs.freedesktop.org/attachment.cgi?id=38867 Review: https://bugs.freedesktop.org/review?bug=29910&attachment=38867 Patch that comp

[Mesa-dev] [Bug 30220] Change windowExistsErrorHandler to drawableExistsErrorHandler in glxcmds.c ?

2010-09-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30220 --- Comment #3 from Christopher James Halse Rogers 2010-09-22 00:42:15 PDT --- The code posted applies to mesa 7.8, but has been removed in 7.9. It would be useful to a) Test if this bug still applies to mesa 7.9 from git (I've been told it app

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-22 Thread Patrick Baggett
On 9/21/2010 9:37 PM, James McKenzie wrote: I just read a comment that you made in the Mesa mailing list and am seriously concerned about it: It only attempts to prevent reverse engineering, disassembly and decompilation, and does not grant you distribution rights under copyright law in the