Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread James McKenzie
I just read a comment that you made in the Mesa mailing list and am seriously concerned about it: It only attempts to prevent reverse engineering, disassembly and decompilation, and does not grant you distribution rights under copyright law in the case that you distribute Microsoft code to ru

[Mesa-dev] [Bug 30322] src/dxgi_native.cpp:80 :141: error: conditional expression between distinct poi nter types ‘void* (*)(void*, HWND__*) ’ a nd ‘void* (*)(void*, HWND__*) ’ lacks a c ast

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30322 Sergey Kondakov changed: What|Removed |Added AssignedTo|mesa-...@lists.freedesktop. |luca.barbi...@gmail.com

[Mesa-dev] [Bug 30322] New: src/dxgi_native.c pp:80:141: error: conditional expression between disti nct pointer types ‘void* (*)(void*, HWND__* ) ’ and ‘void* (*)(void*, HWND__*) ’ la cks a cast

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30322 Summary: src/dxgi_native.cpp:80:141: error: conditional expression between distinct pointer types ‘void* (*)(void*, HWND__*)’ and ‘void* (*)(void*, HWND__*)’ lacks a cast

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 30234, which changed state. Bug 30234 Summary: Mesa xdemo manywin aborted https://bugs.freedesktop.org/show_bug.cgi?id=30234 What|Old Value |New Value

[Mesa-dev] [Bug 30234] Mesa xdemo manywin aborted

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30234 Alban Browaeys changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 30318] New: [glsl2] glean glsl1 test "texcoord varying" does not work

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30318 Summary: [glsl2] glean glsl1 test "texcoord varying" does not work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29849, which changed state. Bug 29849 Summary: [llvmpipe] piglit glsl-fs-pointcoord regression https://bugs.freedesktop.org/show_bug.cgi?id=29849 What|Old Value |New Value ---

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29848, which changed state. Bug 29848 Summary: [llvmpipe] piglit point-sprite regression https://bugs.freedesktop.org/show_bug.cgi?id=29848 What|Old Value |New Value -

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 30190, which changed state. Bug 30190 Summary: [llvmpipe] src/gallium/drivers/llvmpipe/lp_setup_tri.c:450:floor_pot: Assertion `n' failed. https://bugs.freedesktop.org/show_bug.cgi?id=30190 What|Old Value

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29849, which changed state. Bug 29849 Summary: [llvmpipe] piglit glsl-fs-pointcoord regression https://bugs.freedesktop.org/show_bug.cgi?id=29849 What|Old Value |New Value ---

[Mesa-dev] [Bug 29888] vsraytrace is broken on r600/r600g

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29888 Brian Paul changed: What|Removed |Added Summary|vsraytrace is broken on |vsraytrace is broken on |

[Mesa-dev] [Bug 30124] Mesa 7.9 release tracker

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30124 Bug 30124 depends on bug 29848, which changed state. Bug 29848 Summary: [llvmpipe] piglit point-sprite regression https://bugs.freedesktop.org/show_bug.cgi?id=29848 What|Old Value |New Value -

Re: [Mesa-dev] TGSI RET only at end of function?

2010-09-21 Thread Brian Paul
On 09/21/2010 11:33 AM, Tilman Sauerbeck wrote: Hi, tgsi.rst currently reads: .. opcode:: RET - Subroutine Call Return pc = pop() Potential restrictions: * Only occurs at end of function. Also, currently the glsl compiler happily generates code that ends up as a TGSI shader that has R

[Mesa-dev] TGSI RET only at end of function?

2010-09-21 Thread Tilman Sauerbeck
Hi, tgsi.rst currently reads: > .. opcode:: RET - Subroutine Call Return > > pc = pop() > > Potential restrictions: > * Only occurs at end of function. Also, currently the glsl compiler happily generates code that ends up as a TGSI shader that has RET in the middle of a function. ie it seems

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread José Fonseca
On Tue, 2010-09-21 at 07:13 -0700, Luca Barbieri wrote: > > Is there any reason for the binaries to be commited? > > The idea is to allow people to test (to be added) Wine support or run > the demos in Windows to see what they are supposed to do without > needing to setup a Windows build environme

[Mesa-dev] [Bug 30234] Mesa xdemo manywin aborted

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30234 --- Comment #7 from Kristian Høgsberg 2010-09-21 07:23:21 PDT --- I just pushed 441344ba7ed2a1d162ee33ac4bac4bf645188ceb which fixes manywin here. I couldn't find the file->user preferences menu in blender and I couldn't find any other way to m

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Luca Barbieri
> Is there any reason for the binaries to be commited? The idea is to allow people to test (to be added) Wine support or run the demos in Windows to see what they are supposed to do without needing to setup a Windows build environment. ___ mesa-dev maili

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread José Fonseca
On Tue, 2010-09-21 at 02:14 -0700, Jakob Bornecrantz wrote: > On Tue, Sep 21, 2010 at 10:42 AM, Keith Whitwell wrote: > > On Mon, 2010-09-20 at 16:28 -0700, Luca Barbieri wrote: > >> > A couple of questions - it looks like this is a drop-in for the > >> > d3d10/11 runtime, rather than an implement

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Luca Barbieri
> The basic rule Wine uses is that if you've ever seen Microsoft code, > you can't work on similar code for Wine. OK, but that means source code as far as I can tell from the FAQ, not SDK headers. In this case, I'm not aware of any public Microsoft source code implementing any of the functionality

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread José Fonseca
On Tue, 2010-09-21 at 05:00 -0700, Henri Verbeet wrote: > On 21 September 2010 13:13, Luca Barbieri wrote: > > Why are you claiming this? > > I assume it's because of the comment in tpf.h, which states that it > > has been written according to Microsoft's documentation, which is > > available sole

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Henri Verbeet
On 21 September 2010 13:13, Luca Barbieri wrote: > Why are you claiming this? > I assume it's because of the comment in tpf.h, which states that it > has been written according to Microsoft's documentation, which is > available solely from reading the d3d11TokenizedProgramFormat.h header > in the

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Luca Barbieri
> Since this is derived from code in the DDK, this will prevent me or The state tracker does not contain code derived from the DDK and doesn't need any Microsoft code or tools except the Microsoft HLSL compiler to compile shaders ahead of time (precompiled shaders are included). Also, as far as I k

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Henri Verbeet
On 21 September 2010 10:42, Keith Whitwell wrote: > I don't see any reason not to merge this to master straight away -- this > is all self-contained in its own directory & doesn't seem like it will > regress anything else... > Since this is derived from code in the DDK, this will prevent me or an

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Jakob Bornecrantz
On Tue, Sep 21, 2010 at 10:42 AM, Keith Whitwell wrote: > On Mon, 2010-09-20 at 16:28 -0700, Luca Barbieri wrote: >> > A couple of questions - it looks like this is a drop-in for the >> > d3d10/11 runtime, rather than an implementation of the DDI. >> Yes. >> >> > I think >> > that makes sense, but

Re: [Mesa-dev] Mesa (d3d1x): d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

2010-09-21 Thread Keith Whitwell
On Mon, 2010-09-20 at 16:28 -0700, Luca Barbieri wrote: > > A couple of questions - it looks like this is a drop-in for the > > d3d10/11 runtime, rather than an implementation of the DDI. > Yes. > > > I think > > that makes sense, but it could also be possible to split it into two > > pieces imple

[Mesa-dev] [Bug 30279] corender broken on llvmpipe and swrast

2010-09-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30279 --- Comment #1 from Michal Suchanek 2010-09-21 01:38:50 PDT --- I should probably note that corender is a mesa demo and you run it like: corender & sleep 1 ; corender dummy -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=