[Mesa-dev] [PATCH] mesa: allow unlimited temporaries

2010-09-04 Thread Luca Barbieri
Currently Mesa has a limit of 1024 temporaries. Unfortunately, some GLSL shaders such as an SSAO fragment post-processing shader in Unigine Tropics, go over this limit at least before program optimizations are applied. Instead of just enlarging the limit, remove it completely and replace all arra

[Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-04 Thread Török Edwin
From: Török Edvin Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. --- src/glsl/linker.cpp |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e0823c3..02c7c29 100644 --- a/src/g

[Mesa-dev] [Bug 29910] Mesa advertises bogus GL_ARB_shading_language_120

2010-09-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29910 --- Comment #7 from Bruce Merry 2010-09-04 01:38:28 PDT --- The addition to r600_context.c seems to be mis-indented, although that might just be my browser. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You