Currently Mesa has a limit of 1024 temporaries.
Unfortunately, some GLSL shaders such as an SSAO fragment
post-processing shader in Unigine Tropics, go over this limit at
least before program optimizations are applied.
Instead of just enlarging the limit, remove it completely and
replace all arra
From: Török Edvin
Otherwise spring 0.82+.4.0 crashes when starting a game
because prog->_LinkedShaders[0] is NULL.
---
src/glsl/linker.cpp |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e0823c3..02c7c29 100644
--- a/src/g
https://bugs.freedesktop.org/show_bug.cgi?id=29910
--- Comment #7 from Bruce Merry 2010-09-04 01:38:28 PDT ---
The addition to r600_context.c seems to be mis-indented, although that might
just be my browser.
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--- You