The point state is complex, there are actually a lot of variations
built into GL itself which aren't obvious on first reading of the
spec. Probably the most obscure is that wide points and point sprites
are specified to actually be rasterized differently, ie color
different pixels. I'm doing this
---
src/mesa/state_tracker/st_extensions.c |3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/state_tracker/st_extensions.c
b/src/mesa/state_tracker/st_extensions.c
index 90e7867..dacba2c 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tra
https://bugs.freedesktop.org/show_bug.cgi?id=28913
Gordon Jin changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
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https://bugs.freedesktop.org/show_bug.cgi?id=29044
Bug 29044 depends on bug 28913, which changed state.
Bug 28913 Summary: [GLSL] allowing two version statements
https://bugs.freedesktop.org/show_bug.cgi?id=28913
What|Old Value |New Value
https://bugs.freedesktop.org/show_bug.cgi?id=28913
Gordon Jin changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29789
Summary: TALLOC_CFLAGS not used properly
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=29744
Luca Barbato changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29784
--- Comment #2 from Sven Arvidsson 2010-08-24 12:50:21 PDT ---
Oh, in that case it's probably the same as bug 29654: It refuses to run with
the same error on i965, and runs (but not correctly) on r300g.
Will retry this stuff once loop unrolling
https://bugs.freedesktop.org/show_bug.cgi?id=29786
Ian Romanick changed:
What|Removed |Added
Blocks||28138
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https://bugs.freedesktop.org/show_bug.cgi?id=29786
Summary: [glsl2] #pragma not supported
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Me
On 08/24/2010 12:17 PM, Vinson Lee wrote:
-Original Message-
I missed this message/commit while I was away.
The attached patch is how I would fix this problem.
Vinson, can you try reverting your patch and trying this change?
There may be other Makefiles where this change might be need
> -Original Message-
>
> I missed this message/commit while I was away.
>
> The attached patch is how I would fix this problem.
>
> Vinson, can you try reverting your patch and trying this change?
>
> There may be other Makefiles where this change might be needed.
>
I'm tried revertin
https://bugs.freedesktop.org/show_bug.cgi?id=29784
--- Comment #1 from Marek Olšák 2010-08-24 11:03:35 PDT ---
Variable indexing of shader outputs is not supported by r300 either. I believe
this has something to do with missing loop unrolling that was part of the
previous GLSL compiler.
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https://bugs.freedesktop.org/show_bug.cgi?id=29784
Summary: [regression] No shadows in Raytraced Shadows demo
Product: Mesa
Version: git
Platform: Other
URL: http://www.humus.name/index.php?page=3D&ID=53
OS/Version: All
https://bugs.freedesktop.org/show_bug.cgi?id=29783
Summary: [regression] No light in Ambient aperture lighting
demo
Product: Mesa
Version: git
Platform: Other
URL: http://www.humus.name/index.php?page=3D&ID=71
OS
https://bugs.freedesktop.org/show_bug.cgi?id=29782
Summary: [regression] Humus Domino demo: pieces no longer fall
over
Product: Mesa
Version: git
Platform: Other
URL: http://www.humus.name/index.php?page=3D&ID=72
https://bugs.freedesktop.org/show_bug.cgi?id=29689
Roman Schmaker Šmakal changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29689
--- Comment #9 from Sven Arvidsson 2010-08-24 10:26:52 PDT ---
Softpipe is working, the models are invisible on i965 and the whole menu mostly
black on r300g but these are probably separate problems.
Go ahead and close this bug! :)
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https://bugs.freedesktop.org/show_bug.cgi?id=29689
--- Comment #8 from Roman Schmaker Šmakal 2010-08-24
10:00:07 PDT ---
Seems fixed to me. Can you confirm that with intel and/or softpipe?
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https://bugs.freedesktop.org/show_bug.cgi?id=29585
--- Comment #4 from Mathias Brodala 2010-08-24 09:14:17 PDT
---
(In reply to comment #3)
> Thanks for tracking down the issue. Hopefully this fixes it:
Now on a clean Git clone the build succeeds. Thus I’d confirm this as fixed.
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On 08/24/2010 10:53 AM, tom fogal wrote:
> Brian Paul writes:
>>
>> One thing: was the issue with libGL + libOSMesa linking relevant to
>> the 7.8 branch? I don't remember.
>
> It was, but it was relevant to all branches. The solution I came to was
> that mangling would solve the immediate prob
Brian Paul writes:
> On 08/23/2010 10:12 AM, tom fogal wrote:
> > Anyway the point of this mail is that I'd like to push whomever
> > does these things (Ian?) to create a 7.8.3 release.
>
> Tom, I'll merge your branch and do some testing here.
>
> I'd be happy to make the 7.8.3 release at any time
On 08/23/2010 10:12 AM, tom fogal wrote:
I've seen a couple patches come up recently that were appropriate for
7.8. I've applied them in my repo:
http://cgit.freedesktop.org/~tfogal/mesa/atom/?h=7.8
git://anongit.freedesktop.org/~tfogal/mesa
Commit messages are appended for convenience [
On 08/24/2010 01:41 AM, Aras Pranckevicius wrote:
> Could be; I'm not actually building full Mesa (just the GLSL
compiler). At
> least for snprintf, in MSVC it's _snprintf; no idea about others
right now.
Hmm, they are used by the new GLSL compiler (src/glsl/).
Indeed, the
On 08/24/2010 03:20 AM, Michel Dänzer wrote:
On Don, 2010-08-19 at 18:11 -0700, Vinson Lee wrote:
Module: Mesa
Branch: master
Commit: 9b7480cd95c2d1259e23bfb5549cefaa94ebaca1
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b7480cd95c2d1259e23bfb5549cefaa94ebaca1
Author: Vinson Lee
Da
On Mon, 2010-08-23 at 14:09 -0700, José Fonseca wrote:
> On Sun, 2010-08-22 at 02:35 -0700, nobled wrote:
> > The first three attached patches make it possible to compile Mesa with
> > LLVM/Clang:
> > 1. Add -lstdc++ when linking glsl_compiler and glcpp
> > 2. Move -lstdc++ from the Gallium-specifi
On Don, 2010-08-19 at 18:11 -0700, Vinson Lee wrote:
> Module: Mesa
> Branch: master
> Commit: 9b7480cd95c2d1259e23bfb5549cefaa94ebaca1
> URL:
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b7480cd95c2d1259e23bfb5549cefaa94ebaca1
>
> Author: Vinson Lee
> Date: Thu Aug 19 18:09:24 2010
>
> > Could be; I'm not actually building full Mesa (just the GLSL compiler).
> At
> > least for snprintf, in MSVC it's _snprintf; no idea about others right
> now.
> Hmm, they are used by the new GLSL compiler (src/glsl/).
Indeed, they are used by preprocessor (which I was not building before).
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