Re: [Mesa-dev] Mesa (master): r300g: fix gl_PointCoord

2010-08-24 Thread keith whitwell
The point state is complex, there are actually a lot of variations built into GL itself which aren't obvious on first reading of the spec. Probably the most obscure is that wide points and point sprites are specified to actually be rasterized differently, ie color different pixels. I'm doing this

[Mesa-dev] [PATCH] st/mesa: set the MaxVarying GLSL constant

2010-08-24 Thread Marek Olšák
--- src/mesa/state_tracker/st_extensions.c |3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 90e7867..dacba2c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tra

[Mesa-dev] [Bug 28913] [GLSL] allowing two version statements

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28913 Gordon Jin changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: https://bug

[Mesa-dev] [Bug 29044] GLSL compiler tracker

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29044 Bug 29044 depends on bug 28913, which changed state. Bug 28913 Summary: [GLSL] allowing two version statements https://bugs.freedesktop.org/show_bug.cgi?id=28913 What|Old Value |New Value

[Mesa-dev] [Bug 28913] [GLSL] allowing two version statements

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28913 Gordon Jin changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 29789] New: TALLOC_CFLAGS not used properly

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29789 Summary: TALLOC_CFLAGS not used properly Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major Priority: medium

[Mesa-dev] [Bug 29744] Loader failure for egl_gallium

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29744 Luca Barbato changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 29784] [regression] No shadows in Raytraced Shadows demo

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29784 --- Comment #2 from Sven Arvidsson 2010-08-24 12:50:21 PDT --- Oh, in that case it's probably the same as bug 29654: It refuses to run with the same error on i965, and runs (but not correctly) on r300g. Will retry this stuff once loop unrolling

[Mesa-dev] [Bug 29786] [glsl2] #pragma not supported

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29786 Ian Romanick changed: What|Removed |Added Blocks||28138 -- Configure bugmail: https://bugs

[Mesa-dev] [Bug 29786] New: [glsl2] #pragma not supported

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29786 Summary: [glsl2] #pragma not supported Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Me

Re: [Mesa-dev] Mesa (master): configs: Add -lstdc++ to default.

2010-08-24 Thread Brian Paul
On 08/24/2010 12:17 PM, Vinson Lee wrote: -Original Message- I missed this message/commit while I was away. The attached patch is how I would fix this problem. Vinson, can you try reverting your patch and trying this change? There may be other Makefiles where this change might be need

Re: [Mesa-dev] Mesa (master): configs: Add -lstdc++ to default.

2010-08-24 Thread Vinson Lee
> -Original Message- > > I missed this message/commit while I was away. > > The attached patch is how I would fix this problem. > > Vinson, can you try reverting your patch and trying this change? > > There may be other Makefiles where this change might be needed. > I'm tried revertin

[Mesa-dev] [Bug 29784] [regression] No shadows in Raytraced Shadows demo

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29784 --- Comment #1 from Marek Olšák 2010-08-24 11:03:35 PDT --- Variable indexing of shader outputs is not supported by r300 either. I believe this has something to do with missing loop unrolling that was part of the previous GLSL compiler. -- Conf

[Mesa-dev] [Bug 29784] New: [regression] No shadows in Raytraced Shadows demo

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29784 Summary: [regression] No shadows in Raytraced Shadows demo Product: Mesa Version: git Platform: Other URL: http://www.humus.name/index.php?page=3D&ID=53 OS/Version: All

[Mesa-dev] [Bug 29783] New: [regression] No light in Ambient aperture lighting demo

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29783 Summary: [regression] No light in Ambient aperture lighting demo Product: Mesa Version: git Platform: Other URL: http://www.humus.name/index.php?page=3D&ID=71 OS

[Mesa-dev] [Bug 29782] New: [regression] Humus Domino demo: pieces no longer fall over

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29782 Summary: [regression] Humus Domino demo: pieces no longer fall over Product: Mesa Version: git Platform: Other URL: http://www.humus.name/index.php?page=3D&ID=72

[Mesa-dev] [Bug 29689] [regression] GLSL2 merge broke Heroes of Newerth

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29689 Roman Schmaker Šmakal changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 29689] [regression] GLSL2 merge broke Heroes of Newerth

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29689 --- Comment #9 from Sven Arvidsson 2010-08-24 10:26:52 PDT --- Softpipe is working, the models are invisible on i965 and the whole menu mostly black on r300g but these are probably separate problems. Go ahead and close this bug! :) -- Configu

[Mesa-dev] [Bug 29689] [regression] GLSL2 merge broke Heroes of Newerth

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29689 --- Comment #8 from Roman Schmaker Šmakal 2010-08-24 10:00:07 PDT --- Seems fixed to me. Can you confirm that with intel and/or softpipe? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this

[Mesa-dev] [Bug 29585] glsl2: --enable-32-bit doesn't check for talloc properly

2010-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29585 --- Comment #4 from Mathias Brodala 2010-08-24 09:14:17 PDT --- (In reply to comment #3) > Thanks for tracking down the issue. Hopefully this fixes it: Now on a clean Git clone the build succeeds. Thus I’d confirm this as fixed. -- Configure

Re: [Mesa-dev] 7.8.3 release

2010-08-24 Thread Kevin H. Hobbs
On 08/24/2010 10:53 AM, tom fogal wrote: > Brian Paul writes: >> >> One thing: was the issue with libGL + libOSMesa linking relevant to >> the 7.8 branch? I don't remember. > > It was, but it was relevant to all branches. The solution I came to was > that mangling would solve the immediate prob

Re: [Mesa-dev] 7.8.3 release

2010-08-24 Thread tom fogal
Brian Paul writes: > On 08/23/2010 10:12 AM, tom fogal wrote: > > Anyway the point of this mail is that I'd like to push whomever > > does these things (Ian?) to create a 7.8.3 release. > > Tom, I'll merge your branch and do some testing here. > > I'd be happy to make the 7.8.3 release at any time

Re: [Mesa-dev] 7.8.3 release

2010-08-24 Thread Brian Paul
On 08/23/2010 10:12 AM, tom fogal wrote: I've seen a couple patches come up recently that were appropriate for 7.8. I've applied them in my repo: http://cgit.freedesktop.org/~tfogal/mesa/atom/?h=7.8 git://anongit.freedesktop.org/~tfogal/mesa Commit messages are appended for convenience [

Re: [Mesa-dev] [PATCH] glsl / imports.h: fix MSVC build

2010-08-24 Thread Brian Paul
On 08/24/2010 01:41 AM, Aras Pranckevicius wrote: > Could be; I'm not actually building full Mesa (just the GLSL compiler). At > least for snprintf, in MSVC it's _snprintf; no idea about others right now. Hmm, they are used by the new GLSL compiler (src/glsl/). Indeed, the

Re: [Mesa-dev] Mesa (master): configs: Add -lstdc++ to default.

2010-08-24 Thread Brian Paul
On 08/24/2010 03:20 AM, Michel Dänzer wrote: On Don, 2010-08-19 at 18:11 -0700, Vinson Lee wrote: Module: Mesa Branch: master Commit: 9b7480cd95c2d1259e23bfb5549cefaa94ebaca1 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b7480cd95c2d1259e23bfb5549cefaa94ebaca1 Author: Vinson Lee Da

Re: [Mesa-dev] [PATCHES] clang compatibility

2010-08-24 Thread Keith Whitwell
On Mon, 2010-08-23 at 14:09 -0700, José Fonseca wrote: > On Sun, 2010-08-22 at 02:35 -0700, nobled wrote: > > The first three attached patches make it possible to compile Mesa with > > LLVM/Clang: > > 1. Add -lstdc++ when linking glsl_compiler and glcpp > > 2. Move -lstdc++ from the Gallium-specifi

Re: [Mesa-dev] Mesa (master): configs: Add -lstdc++ to default.

2010-08-24 Thread Michel Dänzer
On Don, 2010-08-19 at 18:11 -0700, Vinson Lee wrote: > Module: Mesa > Branch: master > Commit: 9b7480cd95c2d1259e23bfb5549cefaa94ebaca1 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b7480cd95c2d1259e23bfb5549cefaa94ebaca1 > > Author: Vinson Lee > Date: Thu Aug 19 18:09:24 2010

Re: [Mesa-dev] [PATCH] glsl / imports.h: fix MSVC build

2010-08-24 Thread Aras Pranckevicius
> > > Could be; I'm not actually building full Mesa (just the GLSL compiler). > At > > least for snprintf, in MSVC it's _snprintf; no idea about others right > now. > Hmm, they are used by the new GLSL compiler (src/glsl/). Indeed, they are used by preprocessor (which I was not building before).