https://bugs.freedesktop.org/show_bug.cgi?id=29684
--- Comment #4 from Rubén Fernández 2010-08-19 22:58:30
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Created an attachment (id=38004)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38004)
Log for the game "Portal" using MESA_GLSL=dump
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https://bugs.freedesktop.org/show_bug.cgi?id=29684
--- Comment #3 from Rubén Fernández 2010-08-19 22:58:00
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Created an attachment (id=38003)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38003)
Log for the game "Doctor Who: the Adventure Games" using MESA_GLSL=dump
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https://bugs.freedesktop.org/show_bug.cgi?id=29684
--- Comment #2 from Rubén Fernández 2010-08-19 22:57:11
PDT ---
Created an attachment (id=38002)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38002)
Log for the game "Dark Corners of the Earth" using MESA_GLSL=dump
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https://bugs.freedesktop.org/show_bug.cgi?id=29684
--- Comment #1 from Rubén Fernández 2010-08-19 22:56:33
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Created an attachment (id=38001)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38001)
Log for the game "The Abbey" using MESA_GLSL=dump
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https://bugs.freedesktop.org/show_bug.cgi?id=29684
Summary: [glsl] wine shaders break with mesa GLSL
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=29683
--- Comment #6 from Rubén Fernández 2010-08-19 22:44:13
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Created an attachment (id=38000)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38000)
In-game Screenshot, with proprietary driver, rendering correctly
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--- Comment #5 from Rubén Fernández 2010-08-19 22:43:17
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Created an attachment (id=37999)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37999)
In-game Screenshot, using Mesa git + gallium
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https://bugs.freedesktop.org/show_bug.cgi?id=29683
--- Comment #4 from Rubén Fernández 2010-08-19 22:42:02
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Created an attachment (id=37998)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37998)
Log generated with MESA_GLSL=dump, part 4
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https://bugs.freedesktop.org/show_bug.cgi?id=29683
--- Comment #3 from Rubén Fernández 2010-08-19 22:41:10
PDT ---
Created an attachment (id=37997)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37997)
Log generated with MESA_GLSL=dump, part 3
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https://bugs.freedesktop.org/show_bug.cgi?id=29683
--- Comment #2 from Rubén Fernández 2010-08-19 22:40:19
PDT ---
Created an attachment (id=37996)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37996)
Log generated with MESA_GLSL=dump, part 2
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https://bugs.freedesktop.org/show_bug.cgi?id=29683
--- Comment #1 from Rubén Fernández 2010-08-19 22:39:25
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Created an attachment (id=37995)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37995)
Log generated with MESA_GLSL=dump, part 1
the log is too big to attach all at once; I'l
https://bugs.freedesktop.org/show_bug.cgi?id=29683
Summary: [glsl] Yo frankie misrenders
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mes
tom fogal writes:
> I'm trying to build the compiler standalone for use with piglit, but
> getting a slew of undefined references.
[snip]
Attached diff fixes them.
.. Just needed to look at the actual errors. I guess I was just
surprised I had to at all, because I would have thought the
glslcom
This function was apparently missing from the display list dispatch
table, causing the generic no-op function to be called instead. To make
matters worse, the no-op function is indistinguishable from a successful
call to GetUniformLocation. GL specifies that GetUniformLocation is
executed immedia
Luca,
The Windows x86-64 path can be enabled. I tested by removing the
'!defined(_WIN64)' check in translate.c and translate_test passed all tests on
Windows 7 x64.
Vinson
> -Original Message-
> From: mesa-dev-bounces+vlee=vmware@lists.freedesktop.org [mailto:mesa-
> dev-bounces+
https://bugs.freedesktop.org/show_bug.cgi?id=29679
Alex Deucher changed:
What|Removed |Added
Product|Mesa|freedesktop.org
Component|Other
'dpy' was being checked for null *after* it was already used once.
From 606d6522e90abe526755d80d28754a8229a99baf Mon Sep 17 00:00:00 2001
From: nobled
Date: Fri, 30 Jul 2010 12:09:18 +
Subject: [PATCH] glx: Put null check before use
'dpy' was being checked for null *after* it was already used
When I do :
./autogen.sh --with-driver=osmesa
make -j8
nm lib/libOSMesa.so | grep talloc
I get :
00160a30 T _ZN9glsl_type20init_talloc_type_ctxEv
00298220 r
_ZZN9glsl_type20init_talloc_type_ctxEvE19__PRETTY_FUNCTION__
U _talloc_array
U _tal
https://bugs.freedesktop.org/show_bug.cgi?id=29679
--- Comment #1 from Henri Verbeet 2010-08-19 10:53:12 PDT
---
Created an attachment (id=37988)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37988)
SSH key
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https://bugs.freedesktop.org/show_bug.cgi?id=29679
Summary: Account request for Mesa (r600).
Product: Mesa
Version: unspecified
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=28363
Andre Maasikas changed:
What|Removed |Added
Summary|[r600c, kms] shadows wrong |[stencil_twoside] shadows
https://bugs.freedesktop.org/show_bug.cgi?id=28363
Jon Arne Jørgensen changed:
What|Removed |Added
CC||jonjon.arnea...@gmail.com
--
Confi
This fixes the piglit fdo25614-genmipmap test.
Not sure if this is the right place to put it though.
---
src/mesa/state_tracker/st_cb_texture.c |2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.
https://bugs.freedesktop.org/show_bug.cgi?id=29646
Kristian Høgsberg changed:
What|Removed |Added
Attachment #37951|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29675
Summary: Variable indexing of variable arrays in the FS
unsupported
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: norma
Hi,
I'm investigating a crash on some weird GLSL inputs. E.g. a fragment shader
like this:
vec2 nonInlinedFunction (vec2 a) {
if (a.x < 0.0)
return -a;
return a*2.0;
}
void main() {
vec2 c = vec2(0.0);
for (int j = 0; j < 2; ++j) {
c += nonInlinedFunction (vec2(vec2(0.0)[j])); //
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