Hi,
I've just pushed a branch called presub to my git repo:
http://cgit.freedesktop.org/~tstellar/mesa/ This branch contains support
for presubtract operations in the r300 compiler. The only operation
that is currently being used is (1 - src0), but I'll be adding the other
ones later. This is on
https://bugs.freedesktop.org/show_bug.cgi?id=29163
Summary: [glsl2] glean/shaderAPI fail
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Compon
On Mon, Jul 19, 2010 at 04:01:02PM -0700, Benjamin Segovia wrote:
> - Improved optimization of GPU programs. Now, swizzling is taken into account
> and swizzles are properly transformed while removing mov instructions.
> Removals of mov instructions are now much more effective
>
> - Analysis o
On Mon, Jul 19, 2010 at 1:32 PM, joshua he wrote:
> We successfully launch 3D direct rendering platform in vxworks 6.7, support
> OpenGL 2.1
> hardware platform supoorts:
> 1. X86 + M22, M54 GPU
> 2. loogson MIPS 2F + M54: the performance in loogson MIPS is awsome
> 3d texture (256X256X2
https://bugs.freedesktop.org/show_bug.cgi?id=29052
Shuang He changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #5 from Shuang He 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29052
Shuang He changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
I have now a pending patch for the front end. Two or three extra things may
also be easily done but I prefer to wait remarks from people rather proposing a
bigger patch with a higher probability to require modifications :)
I am planning to look at the i965 back end. I saw that there are several
On Tue, Jul 20, 2010 at 7:27 AM, Henri Verbeet wrote:
> On 19 July 2010 23:13, Matt Turner wrote:
>> I can't speak to the meaning of this change, but the use of ^ and !!
>> is just an abuse of the language.
>>
>> ^ is binary XOR. Logical XOR is !=.
>>
>> Let's write this like
>> if ((ctx->Poin
- Improved optimization of GPU programs. Now, swizzling is taken into account
and swizzles are properly transformed while removing mov instructions.
Removals of mov instructions are now much more effective
- Analysis of control flows is still very primitive and far more too
conservative. Sha
On 07/19/2010 03:13 PM, Lee Fallat wrote:
Hello, today I tried compiling libgl-git-gallium from AUR (ArchLinux
User Repository), and there seems to be a compilation error...Could
someone point me to how I should go about fixing this?...It's source is
from July 6(?) of this year (2010), just incas
On 19 July 2010 23:13, Matt Turner wrote:
> I can't speak to the meaning of this change, but the use of ^ and !!
> is just an abuse of the language.
>
> ^ is binary XOR. Logical XOR is !=.
>
> Let's write this like
> if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) !=
> (ctx->DrawBuffer->Name !=
Hello, today I tried compiling libgl-git-gallium from AUR (ArchLinux User
Repository), and there seems to be a compilation error...Could someone point me
to how I should go about fixing this?...It's source is from July 6(?) of this
year (2010), just incase that has an impact on the solutio
On Mon, Jul 19, 2010 at 4:50 PM, Henri Verbeet wrote:
> ---
> src/mesa/drivers/dri/r600/r700_fragprog.c | 4 +++-
> 1 files changed, 3 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c
> b/src/mesa/drivers/dri/r600/r700_fragprog.c
> index bf17a97..fa0189
Also, this is probably NOT a candidate for the 7.8 branch, because it
leverages the sampler view swizzling code implemented by Dave Airlie for
EXT_texture_swizzle (a 7.9 feature).
-Marek
On Mon, Jul 19, 2010 at 10:53 PM, Marek Olšák wrote:
> Hi,
>
> the attached patch implements depth texture m
Hi,
the attached patch implements depth texture modes which have been missing in
st/mesa since ever. It works with both software pipes and r300g, so it
should be ok.
Please review.
-Marek
From 209f91d0f74279cea42bf6f34b39720f5052e1fb Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A
---
src/mesa/drivers/dri/r600/r700_assembler.c | 119
src/mesa/drivers/dri/r600/r700_assembler.h | 10 ---
src/mesa/drivers/dri/r600/r700_shader.c| 41 --
src/mesa/drivers/dri/r600/r700_shader.h|1 -
4 files changed, 0 insertions(+), 171 deleti
---
src/mesa/drivers/dri/r600/r700_fragprog.c |4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c
b/src/mesa/drivers/dri/r600/r700_fragprog.c
index bf17a97..fa01890 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/m
On Tue, 13 Jul 2010 16:46:21 -0700, "Segovia, Benjamin"
wrote:
> To be more precise,
> - The shader compiler present in src/mesa/slang is used.
>
> - The glsl shader (randomly taken on the net) is:
> void main(){
> const float PI = 3.14159265358979323846264;
> const float angle = 45.0;
> c
We successfully launch 3D direct rendering platform in vxworks 6.7, support
OpenGL 2.1
hardware platform supoorts:
1. X86 + M22, M54 GPU
2. loogson MIPS 2F + M54: the performance in loogson MIPS is awsome
3d texture (256X256X256) can run upto 140FPS at 1600X1200 full screen
geartrai
https://bugs.freedesktop.org/show_bug.cgi?id=27512
Chris Wilson changed:
What|Removed |Added
Component|Drivers/DRI/i915|Mesa core
AssignedTo|e...@anholt.
https://bugs.freedesktop.org/show_bug.cgi?id=29148
--- Comment #1 from Alain Perrot 2010-07-19 06:51:29
PDT ---
Another stack trace:
Application: KWin (kwin), signal: Segmentation fault
[Current thread is 1 (Thread 0x7f85137b1780 (LWP 1561))]
Thread 2 (Thread 0x7f84f60a2710 (LWP 1623)):
#0 0x
On 07/19/2010 07:47 AM, Brian Paul wrote:
On 07/17/2010 02:50 PM, Marek Olšák wrote:
Hi,
the attached patch attempts to fix bogus reports of
GL_FRAMEBUFFER_UNSUPPORTED when there is a D24S8 texture attached as
both depth and stencil attachments. The problem is such a renderbuffer
is of GL_TEXTU
On 07/17/2010 02:50 PM, Marek Olšák wrote:
Hi,
the attached patch attempts to fix bogus reports of
GL_FRAMEBUFFER_UNSUPPORTED when there is a D24S8 texture attached as
both depth and stencil attachments. The problem is such a renderbuffer
is of GL_TEXTURE type which has not been handled properly
https://bugs.freedesktop.org/show_bug.cgi?id=29148
Summary: KWin segfaults when OpenGL desktop effects are enabled
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
[change the subject because of typo and it is not about the patch]
On Sun, Jul 18, 2010 at 7:31 PM, Keith Whitwell wrote:
> If we're reorganising these interfaces, there are a couple of things I'd
> like to see done differently. In particular, within your draw_info
> struct there are a couple of
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