[Mesa-dev] Mesa source re-org

2010-06-10 Thread Brian Paul
The new shader-file-reorg branch moves a bunch of Mesa source files to re-organize things a bit. 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to sr

Re: [Mesa-dev] RFC: r300 compiler loop emulation

2010-06-10 Thread Tom Stellard
On Mon, Jun 07, 2010 at 01:00:29AM +0200, Marek Olšák wrote: > On Sun, Jun 6, 2010 at 10:53 AM, Tom Stellard wrote: > > > Hi, > > > > I have just published a branch with loop emulation for the r300 > > compiler here: > > http://cgit.freedesktop.org/~tstellar/mesa/

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Younes Manton
On Thu, Jun 10, 2010 at 3:23 PM, Roland Scheidegger wrote: > On 10.06.2010 21:14, Keith Whitwell wrote: >> On Thu, 2010-06-10 at 11:32 -0700, Roland Scheidegger wrote: >>> On 10.06.2010 17:12, Keith Whitwell wrote: On Thu, 2010-06-10 at 07:29 -0700, Brian Paul wrote: > Keith Whitwell wrot

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Keith Whitwell
On Thu, 2010-06-10 at 11:32 -0700, Roland Scheidegger wrote: > On 10.06.2010 17:12, Keith Whitwell wrote: > > On Thu, 2010-06-10 at 07:29 -0700, Brian Paul wrote: > >> Keith Whitwell wrote: > >>> On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: > On 10.06.2010 11:30, Keith Whitwell

[Mesa-dev] Announce: Remoting Gallium Driver

2010-06-10 Thread Chris Smowton
Hey all, Apologies if this is the wrong place, but it seemed likely that mesa-dev would include anyone interested in hacking graphics drivers. Between Oct 2008 and May 2009, I developed a remoting Gallium driver for the Open Trusted Computing project, intended for allowing guest virtual mach

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Roland Scheidegger
On 10.06.2010 21:14, Keith Whitwell wrote: > On Thu, 2010-06-10 at 11:32 -0700, Roland Scheidegger wrote: >> On 10.06.2010 17:12, Keith Whitwell wrote: >>> On Thu, 2010-06-10 at 07:29 -0700, Brian Paul wrote: Keith Whitwell wrote: > On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wro

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Roland Scheidegger
On 10.06.2010 17:12, Keith Whitwell wrote: > On Thu, 2010-06-10 at 07:29 -0700, Brian Paul wrote: >> Keith Whitwell wrote: >>> On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: On 10.06.2010 11:30, Keith Whitwell wrote: > On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wro

Re: [Mesa-dev] nvfx-next in Mesa

2010-06-10 Thread Xavier Chantry
On Thu, Jun 10, 2010 at 3:38 PM, Xavier Chantry wrote: > > If anyone wants to rebase the whole nvfx-next-6b branch without > temporaries on top of master, I will happily test that as well. > I just had a look and this rebase seems too complex for me to handle. A better understanding of gallium in

Re: [Mesa-dev] RFC: r300 compiler loop emulation

2010-06-10 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Eric Anholt wrote: > Parser is at 338/363 testcases passing earlier today (way more than Mesa > master) without the preprocessor integrated. > > - I need to get texture intructions into the Mesa IR codegen > - glue it into Mesa and test that codegen a

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Keith Whitwell
On Thu, 2010-06-10 at 07:29 -0700, Brian Paul wrote: > Keith Whitwell wrote: > > On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: > >> On 10.06.2010 11:30, Keith Whitwell wrote: > >>> On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: > Hi, > > I've created a ne

[Mesa-dev] [Bug 28487] New: Gallium3D on R300 bug

2010-06-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28487 Summary: Gallium3D on R300 bug Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Co

[Mesa-dev] [Bug 28486] New: Gallium3D on R300 bug

2010-06-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28486 Summary: Gallium3D on R300 bug Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Co

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Brian Paul
Keith Whitwell wrote: On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: On 10.06.2010 11:30, Keith Whitwell wrote: On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: Hi, I've created a new branch gallium-array-textures which has some more interface changes, this time to s

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Roland Scheidegger
On 10.06.2010 16:16, Keith Whitwell wrote: > On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: >> On 10.06.2010 11:30, Keith Whitwell wrote: >>> On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: Hi, I've created a new branch gallium-array-textures which has some

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Keith Whitwell
On Thu, 2010-06-10 at 07:08 -0700, Roland Scheidegger wrote: > On 10.06.2010 11:30, Keith Whitwell wrote: > > On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: > >> Hi, > >> > >> I've created a new branch gallium-array-textures which has some more > >> interface changes, this time to sup

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Roland Scheidegger
On 10.06.2010 11:30, Keith Whitwell wrote: > On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: >> Hi, >> >> I've created a new branch gallium-array-textures which has some more >> interface changes, this time to support array textures basically. >> Nothing has been adapted to these chang

Re: [Mesa-dev] nvfx-next in Mesa

2010-06-10 Thread Xavier Chantry
On Tue, Jun 8, 2010 at 8:49 PM, Xavier Chantry wrote: > On Tue, Jun 8, 2010 at 8:36 PM, Corbin Simpson > wrote: >> Luca (and anybody else, especially nouveau people), >> >> Does anybody want to step up and look at the nvfx-next branches? In >> IRC, we're looking over some of the parts that got me

[Mesa-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2010-06-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=24226 Nick Bowler changed: What|Removed |Added CC||nbow...@draconx.ca -- Configure bugmail:

[Mesa-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2010-06-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=24226 Michel Dänzer changed: What|Removed |Added CC||a...@plausible.org --- Comment #16 from

[Mesa-dev] [Bug 28415] Poor "direct rendering" choice with network GLX connection on DRI hardware

2010-06-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28415 Michel Dänzer changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH 4/6] egl: MESA_image_drm extension

2010-06-10 Thread Chia-I Wu
2010/6/4 Jakob Bornecrantz : > Kristian and I discussed this on IRC and I think we got an agreement > on the way forward. I'll inline the comments below in the spec file. > > 2010/6/4 Kristian Høgsberg : >> --- >>  docs/MESA_image_drm.spec  |  101 >> + >

Re: [Mesa-dev] RFC: array textures in gallium and assorted cleanups

2010-06-10 Thread Keith Whitwell
On Thu, 2010-06-03 at 13:26 -0700, Roland Scheidegger wrote: > Hi, > > I've created a new branch gallium-array-textures which has some more > interface changes, this time to support array textures basically. > Nothing has been adapted to these changes yet (I'll do that it should be > mostly trivia

Re: [Mesa-dev] (no subject)

2010-06-10 Thread Chia-I Wu
Hi Kristian, 2010/6/4 Kristian Høgsberg : > Here's an update on the EGL/DRM integration extensions and patches. > I've updated the patches with the feedback from the discussions on the > list to the extent that I think is feasible.  I think we're pretty > close to consensus on how to do this, but