On Wed, 09 Jun 2010 08:01:42 -0600, Brian Paul wrote:
> Jakob Bornecrantz wrote:
> > On Wed, Jun 9, 2010 at 3:51 PM, Brian Paul wrote:
> >> Tom Stellard wrote:
> >>> On Tue, Jun 08, 2010 at 09:16:06AM -0600, Brian Paul wrote:
> Tom Stellard wrote:
> > On Mon, Jun 07, 2010 at 08:38:15AM -
https://bugs.freedesktop.org/show_bug.cgi?id=28472
alesk changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=28472
alesk changed:
What|Removed |Added
Platform|All |x86 (IA32)
OS/Version|All
https://bugs.freedesktop.org/show_bug.cgi?id=28472
Summary: Unsupported opcode 79 (TEX) in vertex shader
Product: Mesa
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Jakob Bornecrantz wrote:
On Wed, Jun 9, 2010 at 3:51 PM, Brian Paul wrote:
Tom Stellard wrote:
On Tue, Jun 08, 2010 at 09:16:06AM -0600, Brian Paul wrote:
Tom Stellard wrote:
On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:
Tom Stellard wrote:
Hi,
I have just published a branch
Jakob Bornecrantz wrote:
On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul wrote:
Dan Nicholson wrote:
On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
Jakob Bornecrantz wrote:
On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
wrote:
Since
On Wed, Jun 9, 2010 at 3:51 PM, Brian Paul wrote:
> Tom Stellard wrote:
>>
>> On Tue, Jun 08, 2010 at 09:16:06AM -0600, Brian Paul wrote:
>>>
>>> Tom Stellard wrote:
On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:
>
> Tom Stellard wrote:
>>
>> Hi,
>>
>
Tom Stellard wrote:
On Tue, Jun 08, 2010 at 09:16:06AM -0600, Brian Paul wrote:
Tom Stellard wrote:
On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:
Tom Stellard wrote:
Hi,
I have just published a branch with loop emulation for the r300
compiler here: http://cgit.freedesktop.org/~
Hey,
there's another branch with a significant impact that I'm planning to merge
soon. gallium-resource-sampling. It effectively adds the concept of shader
resources (currently required by both DX10+ and OpenCL). The idea is to allow
arbitrary binding of resources in shaders with a number of ne
On Tue, Jun 08, 2010 at 09:16:06AM -0600, Brian Paul wrote:
> Tom Stellard wrote:
> > On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:
> >> Tom Stellard wrote:
> >>> Hi,
> >>>
> >>> I have just published a branch with loop emulation for the r300
> >>> compiler here: http://cgit.freedeskt
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