On Tue, Jun 8, 2010 at 6:13 PM, Jakob Bornecrantz wrote:
> On Wed, Jun 9, 2010 at 2:41 AM, Dan Nicholson wrote:
>> On Tue, Jun 8, 2010 at 5:26 PM, Jakob Bornecrantz
>> wrote:
>>> On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul wrote:
Dan Nicholson wrote:
>
> On Tue, Jun 8, 2010 at 3:07
On Wed, Jun 9, 2010 at 2:41 AM, Dan Nicholson wrote:
> On Tue, Jun 8, 2010 at 5:26 PM, Jakob Bornecrantz
> wrote:
>> On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul wrote:
>>> Dan Nicholson wrote:
On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
>
> On Mon, 2010-06-07 at 07:36
As you probably noticed, nvfx-next uses u_blitter and there was a serious
bug that had no fix until today:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8f17e011c341ff78ada9543545c1f41caf66b2e9
The thing is vertex buffers might have been destroyed by u_blitter, causing
crashes.
Feel free to tes
On Tue, Jun 8, 2010 at 5:26 PM, Jakob Bornecrantz wrote:
> On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul wrote:
>> Dan Nicholson wrote:
>>>
>>> On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
>
> Jakob Bornecrantz wrote:
>>>
On Tue, Jun 8, 2010 at 3:51 PM, Brian Paul wrote:
> Dan Nicholson wrote:
>>
>> On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
>>>
>>> On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
Jakob Bornecrantz wrote:
>
> On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
> w
On Tue, Jun 8, 2010 at 8:36 PM, Corbin Simpson
wrote:
> Luca (and anybody else, especially nouveau people),
>
> Does anybody want to step up and look at the nvfx-next branches? In
> IRC, we're looking over some of the parts that got merged to master
> (util/u_surfaces and util/u_dirty_surfaces) bu
Luca (and anybody else, especially nouveau people),
Does anybody want to step up and look at the nvfx-next branches? In
IRC, we're looking over some of the parts that got merged to master
(util/u_surfaces and util/u_dirty_surfaces) but not seeing the usage.
It would be pretty awesome if the rest o
On Tue, Jun 8, 2010 at 6:25 AM, Roland Scheidegger wrote:
> But only chips supporting DX10 typically can really export data after
> geometry shader stage.
> It doesn't look to me like any kind of emulation is really feasible nor
> desirable.
With that in mind, do we want to introduce a new object
Tom Stellard wrote:
On Mon, Jun 07, 2010 at 08:38:15AM -0600, Brian Paul wrote:
Tom Stellard wrote:
Hi,
I have just published a branch with loop emulation for the r300
compiler here: http://cgit.freedesktop.org/~tstellar/mesa/
This adds support for unrolling of loops that have a constant nu
Chris Ball wrote:
http://tinderbox.x.org/builds/2010-06-08-0018/logs/libGL/#build
swrastg_dri.so.tmp: undefined reference to `softpipe_delete_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_bind_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_c
http://tinderbox.x.org/builds/2010-06-08-0018/logs/libGL/#build
swrastg_dri.so.tmp: undefined reference to `softpipe_delete_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_bind_stream_output_state'
swrastg_dri.so.tmp: undefined reference to `softpipe_create_stream_output_
Dan Nicholson wrote:
On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
Jakob Bornecrantz wrote:
On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz wrote:
Since we don't have any progs in mesa that uses glew anymore is it
okay if we drop
On 07.06.2010 21:21, Marek Olšák wrote:
> On Mon, Jun 7, 2010 at 8:53 PM, Corbin Simpson
> mailto:mostawesomed...@gmail.com>> wrote:
>
> This is for vert feedback, not render-to-VBO, correct? Do we have a
> list of HW that can do it? Is there a trivial way to emulate this on
> older H
On Mon, 2010-06-07 at 12:17 -0700, Jakob Bornecrantz wrote:
> Also I need to figure out a good way to solve some of the target
> helpers code. The current wrapper code doesn't work since it gets
> compiled into the aux archive which gets linked in after identity,
> rbug and trace so it can't fi
On Tue, Jun 8, 2010 at 3:07 AM, José Fonseca wrote:
> On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
>> Jakob Bornecrantz wrote:
>> > On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
>> > wrote:
>> >> Since we don't have any progs in mesa that uses glew anymore is it
>> >> okay if we drop
On Mon, 2010-06-07 at 07:36 -0700, Brian Paul wrote:
> Jakob Bornecrantz wrote:
> > On Sat, Jun 5, 2010 at 6:03 PM, Jakob Bornecrantz
> > wrote:
> >> Since we don't have any progs in mesa that uses glew anymore is it
> >> okay if we drop it? I have attached a patch which drops it its a bit
> >> b
First of all top posting for make benefit glorious nation of Poland, also won't
have access to my email client for the next two weeks.
Correct, this is for stream output/transform feedback as devised on DX10 level
hardware. Anything that supports DX10 will support this (there's a CAP for it
of
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