Re: [Mesa-dev] [Mesa3d-dev] Separate demos repository

2010-05-20 Thread Eric Anholt
On Thu, 20 May 2010 15:45:00 -0400, Kristian Høgsberg wrote: > On Thu, May 20, 2010 at 3:18 PM, Eric Anholt wrote: > > On Wed, 28 Apr 2010 11:00:45 +, José Fonseca > > wrote: > >> Ping. > >> > >> Could someone with administrative rights on fdo please make an empty > >> git://anongit.freede

Re: [Mesa-dev] [Mesa3d-dev] Separate demos repository

2010-05-20 Thread Kristian Høgsberg
On Thu, May 20, 2010 at 3:18 PM, Eric Anholt wrote: > On Wed, 28 Apr 2010 11:00:45 +, José Fonseca wrote: >> Ping. >> >> Could someone with administrative rights on fdo please make an empty >> git://anongit.freedesktop.org/mesa/demos repos, so that we can push this >> branch into it? >> >> Jo

Re: [Mesa-dev] [Mesa3d-dev] Separate demos repository

2010-05-20 Thread Jakob Bornecrantz
On 2010-05-20 20.18, Eric Anholt wrote: On Wed, 28 Apr 2010 11:00:45 +, José Fonseca wrote: Ping. Could someone with administrative rights on fdo please make an empty git://anongit.freedesktop.org/mesa/demos repos, so that we can push this branch into it? Jose Sorry for the del

Re: [Mesa-dev] [Mesa3d-dev] Separate demos repository

2010-05-20 Thread Eric Anholt
On Wed, 28 Apr 2010 11:00:45 +, José Fonseca wrote: > Ping. > > Could someone with administrative rights on fdo please make an empty > git://anongit.freedesktop.org/mesa/demos repos, so that we can push this > branch into it? > > Jose Sorry for the delay. I wanted to get a few things done

Re: [Mesa-dev] GLX_USE_APPLEGL

2010-05-20 Thread Jeremy Huddleston
Hi Kristian, Thanks for your comments. I sent out a few requests to the mailing list a while back. I just took the silence as "whatever. it doesn't really affect us." ... that being said, I actually share your concern about this #ifdef-crud. My main reason for integrating it as-is was to a

[Mesa-dev] GLX_USE_APPLEGL

2010-05-20 Thread Kristian Høgsberg
Hi Jeremy, First of all, let me say that I'm sorry I didn't review your work before it was committed, that would have been the right time to address this. Anyway, my problem is that the addition of even more #ifdef's to the glx client code makes an already tangled code base harder to read and wor