Re: [Mesa-dev] [Mesa3d-dev] r300g: hack around issue with doom3 and 0 stride

2010-04-10 Thread Keith Whitwell
I'd like to get rid of the zero stride concept and require the state tracker to either turn those values into proper constant (easy now we can bind >1 constant buffer) or use instancing to get the same effect. Keith On 11 Apr 2010, at 00:27, Zack Rusin wrote: On Saturday 10 April 2010 18

Re: [Mesa-dev] [Mesa3d-dev] r300g: hack around issue with doom3 and 0 stride

2010-04-10 Thread Zack Rusin
On Saturday 10 April 2010 22:43:40 Dave Airlie wrote: > On Sun, Apr 11, 2010 at 9:27 AM, Zack Rusin wrote: Small typo: > > glColor4f(...); > > glBegin(primitive); > > glVertex(...); > > glVertex(...); > > glVertex(...); > > glEnd(); > > > >> Thus, the patch is not likely to be correct: you shoul

Re: [Mesa-dev] [Mesa3d-dev] r300g: hack around issue with doom3 and 0 stride

2010-04-10 Thread Dave Airlie
On Sun, Apr 11, 2010 at 9:27 AM, Zack Rusin wrote: > On Saturday 10 April 2010 18:44:27 Luca Barbieri wrote: >> > r300g: hack around issue with doom3 and 0 stride >> > >> > This is most likely a bug in the mesa state tracker, but do the quick >> > hack for now to avoid the divide by 0. >> >> This

Re: [Mesa-dev] [Mesa3d-dev] r300g: hack around issue with doom3 and 0 stride

2010-04-10 Thread Zack Rusin
On Saturday 10 April 2010 18:44:27 Luca Barbieri wrote: > > r300g: hack around issue with doom3 and 0 stride > > > > This is most likely a bug in the mesa state tracker, but do the quick > > hack for now to avoid the divide by 0. > > This is not a bug: stride 0 means that the vertex attribute is >

Re: [Mesa-dev] [Mesa3d-dev] Mesa dev list has been moved to fd.o

2010-04-10 Thread Donnie Berkholz
On 06:38 Sat 10 Apr , Brian Paul wrote: > Thanks to Tollef and Jesse, everyone should now be subscribed to the > mesa-dev list at freedesktop.org. You should see this message twice > if you're on the new list. Shouldn't List-Id remain the same even when the email address changes? If so, th

[Mesa-dev] gallium: don't fallback on buffers clears for capable hw

2010-04-10 Thread Christoph Bumiller
Hi, this might not be the best implementation, but I thought I'd add a patch to the suggestion. Basically I want nv50 to do be able to do hw clears in gallium even if scissors or color masks are active, since it's nicer than drawing a quad, especially for the HiZ buffer. The state change to deact

Re: [Mesa-dev] Mesa dev list has been moved to fd.o

2010-04-10 Thread Dan Nicholson
On Sat, Apr 10, 2010 at 6:38 AM, Brian Paul wrote: > Thanks to Tollef and Jesse, everyone should now be subscribed to the mesa-dev > list at freedesktop.org.  You should see this message twice if you're on the > new list. > > I'll probably shut down the old list next week when I get back from a

[Mesa-dev] Mesa dev list has been moved to fd.o

2010-04-10 Thread Brian Paul
Thanks to Tollef and Jesse, everyone should now be subscribed to the mesa-dev list at freedesktop.org. You should see this message twice if you're on the new list. I'll probably shut down the old list next week when I get back from a little time off... -Brian _