I'd like to get rid of the zero stride concept and require the state
tracker to either turn those values into proper constant (easy now we
can bind >1 constant buffer) or use instancing to get the same effect.
Keith
On 11 Apr 2010, at 00:27, Zack Rusin wrote:
On Saturday 10 April 2010 18
On Saturday 10 April 2010 22:43:40 Dave Airlie wrote:
> On Sun, Apr 11, 2010 at 9:27 AM, Zack Rusin wrote:
Small typo:
> > glColor4f(...);
> > glBegin(primitive);
> > glVertex(...);
> > glVertex(...);
> > glVertex(...);
> > glEnd();
> >
> >> Thus, the patch is not likely to be correct: you shoul
On Sun, Apr 11, 2010 at 9:27 AM, Zack Rusin wrote:
> On Saturday 10 April 2010 18:44:27 Luca Barbieri wrote:
>> > r300g: hack around issue with doom3 and 0 stride
>> >
>> > This is most likely a bug in the mesa state tracker, but do the quick
>> > hack for now to avoid the divide by 0.
>>
>> This
On Saturday 10 April 2010 18:44:27 Luca Barbieri wrote:
> > r300g: hack around issue with doom3 and 0 stride
> >
> > This is most likely a bug in the mesa state tracker, but do the quick
> > hack for now to avoid the divide by 0.
>
> This is not a bug: stride 0 means that the vertex attribute is
>
On 06:38 Sat 10 Apr , Brian Paul wrote:
> Thanks to Tollef and Jesse, everyone should now be subscribed to the
> mesa-dev list at freedesktop.org. You should see this message twice
> if you're on the new list.
Shouldn't List-Id remain the same even when the email address changes?
If so, th
Hi,
this might not be the best implementation, but I thought I'd add a patch
to the suggestion.
Basically I want nv50 to do be able to do hw clears in gallium even if
scissors or color masks are active, since it's nicer than drawing a quad,
especially for the HiZ buffer.
The state change to deact
On Sat, Apr 10, 2010 at 6:38 AM, Brian Paul wrote:
> Thanks to Tollef and Jesse, everyone should now be subscribed to the mesa-dev
> list at freedesktop.org. You should see this message twice if you're on the
> new list.
>
> I'll probably shut down the old list next week when I get back from a
Thanks to Tollef and Jesse, everyone should now be subscribed to the mesa-dev
list at freedesktop.org. You should see this message twice if you're on the
new list.
I'll probably shut down the old list next week when I get back from a little
time off...
-Brian
_