Does anyone have pointers on how to link the lldb C++ API/library with another
project that uses a command line driven build system?
We would like to incorporate the lldb C++ API/library into our Common Lisp
programming environment to get better backtraces and debug info in a portable
way (OS X
egrated debugger in SLIME work with a separate debugging process. Fun, fun,
fun.
Thank you!
.Chris.
> On Aug 29, 2017, at 1:18 PM, Greg Clayton wrote:
>
>
>> On Aug 29, 2017, at 8:21 AM, meister via lldb-dev
>> wrote:
>>
>> Does anyone have pointers o
Greg,
We are developing a compiler for Common Lisp that uses LLVM as the backend and
interoperates with C++ - it has its own REPL and built in compiler.
Our compiler generates llvm-ir that we link directly with llvm-ir generated
from the C++ code using LTO.
I’ve exposed much of the LLVM C++ A
,
.Chris.
> On Aug 29, 2017, at 2:48 PM, Jan Kratochvil wrote:
>
> On Tue, 29 Aug 2017 20:17:57 +0200, meister via lldb-dev wrote:
>> (i) My program detects an error and enters into its debugger.
>> (ii) It forks a debugging process and that interacts with the user who uses
&g
I’ve pondered integrating the REPL into LLDB - but what I really want/need is
for all of this to run within SLIME - and I don’t know enough about it to do
that.
I do know how to talk to complex C++ API’s from Common Lisp - hence my line of
questioning.
I’ll think on that more though. What you