Hi Zachary,
We use LLVM JIT in SwiftShader, which is used by Google Chrome and Android
(Emulator). Most development takes place in Visual Studio, where it builds
as part of the rest of the SwiftShader solution. So we care about LLVM
source files compiling successfully within Visual Studio.
Would
Sorry for the late reply.
Yes, it's one solution, with LLVM being a project inside of it (a static
library). It's done by generating the Visual Studio solution and projects
for LLVM from the CMake file, adding the projects to the SwiftShader
solution (we don't use the LLVM solution), and adjusting