On May 21, 2012, at 8:00 PM, PROMONET Michel wrote:
> We have make a try using thread local storage that is quite simple.
> Adding "__thread" before OutPacketBuffer::maxSize declaration and definition
> give a different variable for each threads.
>
> Do you think this fix is acceptable ?
No,
De : live-devel-boun...@ns.live555.com
[mailto:live-devel-boun...@ns.live555.com] De la part de Ross Finlayson
Envoyé : vendredi 4 mai 2012 07:12
À : LIVE555 Streaming Media - development & use
Objet : Re: [Live-devel] OutPacketBuffer::maxsize and multithreading
(First, please do not post the
eaming Media - development & use
Objet : Re: [Live-devel] OutPacketBuffer::maxsize and multithreading
(First, please do not post the same question to the list multiple times.)
Yes, this is an issue, and is a good illustration why it's ill-advised to
structure a LIVE555-based application u
(First, please do not post the same question to the list multiple times.)
Yes, this is an issue, and is a good illustration why it's ill-advised to
structure a LIVE555-based application using multiple threads.
However, in some future release, I'll make the "OutPacketBuffer::maxSize"
variable a