Re: [Live-devel] Help with live streaming h.264 frames

2024-04-25 Thread Flavio Alves
Hi Ross, On Wed, 24 Apr 2024 at 19:26, Ross Finlayson wrote: > > > > On Apr 24, 2024, at 1:46 PM, Flavio Alves < > flavio.al...@vitalintelligencedata.com> wrote: > > > > My first implementation uses the approach you mentioned. I implemented > it using x264 and it worked fine. > > > > But my requ

Re: [Live-devel] Help with live streaming h.264 frames

2024-04-24 Thread Ross Finlayson
> On Apr 24, 2024, at 1:46 PM, Flavio Alves > wrote: > > My first implementation uses the approach you mentioned. I implemented it > using x264 and it worked fine. > > But my requirement is to use the Nvidia Jetson Nano hardware encoder. Nvidia > provides an API to handle the encoder. This

Re: [Live-devel] Help with live streaming h.264 frames

2024-04-24 Thread Flavio Alves
Hi Ross, Thank you for your response. Indeed ... I'm struggling with the latency challenge. My first implementation uses the approach you mentioned. I implemented it using x264 and it worked fine. But my requirement is to use the Nvidia Jetson Nano hardware encoder. Nvidia provides an API to ha

Re: [Live-devel] Help with live streaming h.264 frames

2024-04-21 Thread Ross Finlayson
> On Apr 18, 2024, at 1:07 PM, Flavio Alves > wrote: > > Hello, > > I'm working on a live streaming service using Live55 using an Nvidia Jetson > Nano board. > > I'm capturing the frames from an USB webcam and I am encoding using Nvidia's > hardware encoder. Then Live555 is responsible for

Re: [Live-devel] Help with live streaming h.264 frames

2024-04-18 Thread Flavio Alves
I believe I have found a solution. I implemented a strategy where my circular buffer keeps waiting until a new frame arrives, similar to a blocking socket read operation. Then everything goes well. Then I do not need to worry about the variables anymore, just like expected from a DeviceSource. B