Hi, Ross,
> Thanks for the contribution. Although the 'hole punching' mechanism
> that you implemented is non-standard, it probably would not break
> anything, so - pending the adoption of a real standard for this - I
> will likely add this to a future revision of the code.
> --
The impleme
Thanks for the contribution. Although the 'hole punching' mechanism
that you implemented is non-standard, it probably would not break
anything, so - pending the adoption of a real standard for this - I
will likely add this to a future revision of the code.
--
Ross Finlayson
Live Networks, Inc
Dear Ross,
Recently I have come out a simple implementation based on
live.2008.07.06.tar.gz so that UDP packets could traverse firewall. The
diff file is attached. Actually only source file RTSPClient.hh and
RTSPClient.cpp are changed. This is a simple UDP hole punch mechanism.
It works fine w
Thanks for your reply. These days I have a google on such kind of
technique. It seems that it was called "UDP hole punch". Could you
please tell me which RFC is in progress on such kind of mechanism? Are
there any draft standard now? I just wonder why youtube and realplayer
can works well und
Dear Ross,
Thanks for your reply. These days I have a google on such kind of
technique. It seems that it was called "UDP hole punch". Could you
please tell me which RFC is in progress on such kind of mechanism? Are
there any draft standard now? I just wonder why youtube and realplayer
can wor
So my question is that whether live55 have any plan to support
similar mechanism with RTP over UDP to bypass the firewall?
Yes, the IETF is currently working to standardize such a mechanism,
and I plan on supporting this in our software once the
standardization is complete (or close to comp