Re: [Live-devel] shared audio stream

2024-10-23 Thread Ross Finlayson
Oops, I made a mistake in my last email. Because the “StreamReplicator” will be reading from “audioSource”, you won’t be able to also use it in your first “ServerMediaSubsession”. Instead, make *two* replicas of the audio source, as follows: If “audioSource” is your original audio “FramedSour

Re: [Live-devel] shared audio stream

2024-10-23 Thread Ross Finlayson
> On Oct 23, 2024, at 8:37 PM, Lutz Fiebach wrote: > > Hi, > yes, have use this option “reuseFirstSource”. > The problem is, we have 2 ServerMediaSession's with the same audio stream. > 1. high resolution + audio > 2. low resolution + audio OK, so that’s your problem - because a “FramedSource”

Re: [Live-devel] shared audio stream

2024-10-23 Thread Lutz Fiebach
Hi, yes, have use this option “reuseFirstSource”. The problem is, we have 2 ServerMediaSession's with the same audio stream. 1. high resolution + audio 2. low resolution + audio the option “reuseFirstSource” is active for both. All 3 streams, 2 x video and 1 x audio are own FramedSources

Re: [Live-devel] shared audio stream

2024-10-23 Thread Ross Finlayson
> On Oct 23, 2024, at 3:22 PM, Lutz Fiebach wrote: > > Hello live555 Team, > > In our project we use a single mono stream which we play out with two > different video streams via RTSP. > If a client connects and disconnects stream 0 and then immediately connects > stream 1, the RTSP server

[Live-devel] shared audio stream

2024-10-23 Thread Lutz Fiebach
Hello live555 Team, In our project we use a single mono stream which we play out with two different video streams via RTSP. If a client connects and disconnects stream 0 and then immediately connects stream 1, the RTSP server recognizes after a short time that stream 0 has been disconnected and