Re: [Live-devel] live555 for wm6.1 loss udp packet

2009-12-10 Thread Ross Finlayson
I have changed the buffer of the socket to 4,000,000 and the audio stream has much better. But the video stream also not good. I wrote my own "BufferSink" inherit form "MediaSink" directly ,so I did not use the "RTPSink" ,must I use the "RTPSink" in my rtp packets transport ? No. "RTPSink"s a

Re: [Live-devel] live555 for wm6.1 loss udp packet

2009-12-09 Thread Kevin.Liu
2009年12月9日 16:29 To: LIVE555 Streaming Media - development & use Subject: Re: [Live-devel] live555 for wm6.1 loss udp packet >I have migrated the live555 library to window mobile 6.1 ,but I >found a question that live555 client app can not receive all the >media data sent by the

Re: [Live-devel] live555 for wm6.1 loss udp packet

2009-12-09 Thread Ross Finlayson
I have migrated the live555 library to window mobile 6.1 ,but I found a question that live555 client app can not receive all the media data sent by the live555 server (udp). I thought the live555 client may be not quick enough to handle the udp packet which means the server send too fast ( w

[Live-devel] live555 for wm6.1 loss udp packet

2009-12-09 Thread Kevin.Liu
Hi to all , I have migrated the live555 library to window mobile 6.1 ,but I found a question that live555 client app can not receive all the media data sent by the live555 server (udp). I thought the live555 client may be not quick enough to handle the udp packet which means the server send t