Re: [Live-devel] doGetNextFrame interval

2014-10-11 Thread Ross Finlayson
> Below, I've posted my AudioBufferSource::doGetNextFrame(), in hopes you might > be able to provide a more verbose suggestion... I understand if you don't > have the time. Yes, unfortunately I'm limited in how much time I can spend providing assistance for free (especially for individual proje

Re: [Live-devel] doGetNextFrame interval

2014-10-11 Thread James Heliker
Hi Ross - Thanks again for your help here. I understand what you're saying with using an event trigger for when additional data is available, but I'm having no luck implementing as my C++ is fairly bad. Coming from C# and other higher-level languages is proving to be a bit of a learning curve for

Re: [Live-devel] doGetNextFrame interval

2014-10-11 Thread Ross Finlayson
> I see what you mean, and fDurationInMicroseconds is being calculated > correctly. For my fragmentation issue, If I don't call afterGetting() then > doGetNextFrame() is not ever re-invoked, so the server essentially stops on > the first partial read. > > Is there a method or variable I should

Re: [Live-devel] doGetNextFrame interval

2014-10-11 Thread James Heliker
Hi Ross - Thanks so much for getting back to me! I see what you mean, and fDurationInMicroseconds is being calculated correctly. For my fragmentation issue, If I don't call afterGetting() then doGetNextFrame() is not ever re-invoked, so the server essentially stops on the first partial read. Is

Re: [Live-devel] doGetNextFrame interval

2014-10-09 Thread Ross Finlayson
> In my AudioBufferSource (based on AudioInputDevice) the doGetNextFrame > happens at an extremely fast interval - which is sometimes causing my PCM > audio running at 44.1 kHz to get fragmented. The frequency at which "doGetNextFrame()" gets called depends entirely on the value that you set f

[Live-devel] doGetNextFrame interval

2014-10-09 Thread James Heliker
Hi Ross / All - In my AudioBufferSource (based on AudioInputDevice) the doGetNextFrame happens at an extremely fast interval - which is sometimes causing my PCM audio running at 44.1 kHz to get fragmented. For example, I am tuning my server and client software to work with 64 (pcm)frame chunks, h