Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Ross Finlayson
I checked my code, and I set the threshold to be 100,000 (100ms) - which I deemed to be an appropriate number. Do you disagree? No, that's fine. In fact, that's the default value. One thing I did notice is that my client code could sometimes block processing of the incoming data. That shou

Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Rawling, Stuart
Thanks Ross, I checked my code, and I set the threshold to be 100,000 (100ms) ­ which I deemed to be an appropriate number. Do you disagree? One thing I did notice is that my client code could sometimes block processing of the incoming data. The block was ocurring outside the live555 thread whi

Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Ross Finlayson
Hi, Today I cam across an issue where the source was seemingly buffering up thousands of packets. I got a crash in my client which after looking at the backtrace could be to do with a memory / stack issue. Basically I found a backtrace that was 16 *thousand* frames long. It seems that there w

[Live-devel] Too many buffered packets

2009-10-21 Thread Rawling, Stuart
Hi, Today I cam across an issue where the source was seemingly buffering up thousands of packets. I got a crash in my client which after looking at the backtrace could be to do with a memory / stack issue. Basically I found a backtrace that was 16 *thousand* frames long. It seems that there wer