Re: [Live-devel] RTSP Server Packet Loss

2015-12-01 Thread Martin Sherburn
something back. Regards, Martin. From: live-devel [mailto:live-devel-boun...@ns.live555.com] On Behalf Of Jeff Shanab Sent: 01 December 2015 01:46 To: LIVE555 Streaming Media - development & use Subject: Re: [Live-devel] RTSP Server Packet Loss I concour. Here are some data points. I ha

Re: [Live-devel] RTSP Server Packet Loss

2015-12-01 Thread Jeff Shanab
I concour. Here are some data points. I have been streaming 4K cameras recently one of them is actually 4000x3000 resolution. A Sony is the normal 3840 x 2150 streaming at 30 fps, It puts out 5 slices for each frame type. I,P,B Slices also enable us to parallelize the decoding so it can be r

Re: [Live-devel] RTSP Server Packet Loss

2015-11-30 Thread Ross Finlayson
> I have a 40 Mb/s 1920x1080 H264 source video file running at 30 frames per > second. So each frame is roughly 160 kB being bursted out every 33ms. I doubt that *each* frame is 160 kBytes - presumably only the ‘key frames’. But in any case, with key frames this large, I recommend that you rec

Re: [Live-devel] RTSP Server Packet Loss

2015-11-30 Thread Martin Sherburn
& use Subject: Re: [Live-devel] RTSP Server Packet Loss Message-ID: <7eb75df7-2d99-43c0-927d-70a86e972...@live555.com> Content-Type: text/plain; charset=utf-8 No, there is no bug here (and so, there will be no change to the code). UDP packets are not expected to be sent/received reliably; oc

Re: [Live-devel] RTSP Server Packet Loss

2015-11-27 Thread Ross Finlayson
No, there is no bug here (and so, there will be no change to the code). UDP packets are not expected to be sent/received reliably; occasional packet loss can (and in general, will) occur. This can occur for several reasons - including congestion on your network, which is the case here. If a U

[Live-devel] RTSP Server Packet Loss

2015-11-27 Thread Martin Sherburn
Dear Live555 Developers, I have discovered a bug whereby UDP packets are getting lost using live555MediaServer. The issue is that the socket used for sending the packets is set to non-blocking mode. Occasionally when the application sends a lot of data in a short amount of time the sendto funct