Feel free to use the LIVE555 “increaseSendBufferTo()” function to increase your
output sockets’ OS buffer size to whatever you want. You can do this in your
own code, without modifying the supplied “LIVE555 Streaming Media” code.
(But if you do choose to modify the supplied code, remember that
Hi, Ross
We did a more accurate investigation about the network performance, the
sendto and the buffer size.
what you say is clear and convinces us, but in the meantime our tests
lead us to different considerations.
1) we have written a little program to send UDP packets on the network,
> We went inside the problem and we realized that there were several lost
> packets.
> Looking at the source code, in the "writeSocket" function inside
> GroupsockHelper.cpp file we saw that there's no check for error for the
> "sendto" call.
That’s correct - because it is used to transmit a *d
Hi Ross
We use ffmpeg and live555 to generate an H264 streaming in a Windows
environment.
As I said in my previous mail, after your last suggestion the streaming
works as we expect.
Nevertheless, when we play with the H264 parameters, to have better
quality,
and the bitrate grows over 2
> While maintaining a single live source, is there a way for which,
> each new client can always receive a sequence beginning with SPS, PPS
> and key frames?
No. However, each RTSP client will already have the SPS and PPS NAL units -
because they will have been present in the SDP descriptio
- development & use
Subject: Re: [Live-devel] RSTP Live streaming from USB camera
Message-ID: <61ac82ec-4d8f-42c6-8945-32781eea2...@live555.com>
Content-Type: text/plain; charset="utf-8"
> The only problem that we have is due to fact that we can only have a
> limited num
> The only problem that we have is due to fact that we can only have a limited
> number of connections (client vlc) and this
> number is related to the source's resolution.
> If you exceed this number all the VLC clients begin to display artifacts.
>
> Source's resolution 320 x 240 allows just
Hello
Our goal was to generated an H264 + AAC live streaming starting from an
USB camera and a microphone.
To reach the goal we have used the following chain: USB camera -> ffmpeg
-> RSTP live555.
Finally, the live stream works and when we connect with a client like
VLC or ffplay, we can se